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Posted

Goldeneye (Sega 1996) VPW Mod


No more foreplay…

 

Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.

 

Based on the VPX table by JPJ, Team PP and many more

 

Project lead: Astronasty

Playfield cleanup: Astronasty, EBisLit

Physics: Fluffhead35, Apophis

Sound effects: Fluffhead35

3D Inserts: EBisLit, Oqqsan

Dynamic Shadows: Wylte

VR Room and Backglass: Leojreimroc, Sixtoe

Lighting: Hauntfreaks, Sixtoe

GI control update: Iaakki

Radar dish updates: Apophis, Oqqsan

Flasher dome updates: Apophis, Leojreimroc

Script fixes: Oqqsan, Apophis

Desktop background: Oqqsan

Ramp updates: Tomate

Testing: VPW team, 1 day by Rik

 

 


 

Posted (edited)

Thanks so much! This looks great! Will have to wait to see how it plays as I'm busy adding tables and configuring front ends, lol.

 

Edit: Oops, I think I posted in the wrong place. Sorry!

 

 

Edited by WahreezMcDermot
Mistake
  • Content Provider
Posted

 

Hello,

 

I have never been able to get this table to work with VPX.


My problem 'vpmsolwall error'

 

If you have a solution, I'm interested
Thank you

 

It only runs in VPT, it's not great😭

  • 1 year later...
Posted

When I launch ball, both flippers go into the up position as if I am holding the flipper buttons pressed and there is a hum for the same reason. I hit F3 to reset ROM, but still no good. Any help is appreciated.

  • 3 weeks later...
Posted
On 4/3/2024 at 8:40 PM, GarthAngst2024 said:

When I launch ball, both flippers go into the up position as if I am holding the flipper buttons pressed and there is a hum for the same reason. I hit F3 to reset ROM, but still no good. Any help is appreciated.


I am having the same flipper issue. They don't move and are stuck in the up position.

Posted (edited)
1 hour ago, Brian_Frank said:


I am having the same flipper issue. They don't move and are stuck in the up position.

I was able to solve this problem, but unfortunately, I forgot what it was. I will say I found the solution by searching google for it. There was a change to the script file. I think it was to add a line. This is what I sued:

 

https://github.com/vpinball/vpinball/issues/1536

Edited by GarthAngst2024
Posted
21 hours ago, GarthAngst2024 said:

I was able to solve this problem, but unfortunately, I forgot what it was. I will say I found the solution by searching google for it. There was a change to the script file. I think it was to add a line. This is what I sued:

 

https://github.com/vpinball/vpinball/issues/1536


Yep. That fixed it on a couple of Data East tables with the same problem. 

 

Open the script. Add the following line in the (Name of the table)_init or Table1_init section:


vpminit me

  • 2 months later...
Posted
On 4/26/2024 at 3:03 PM, Brian_Frank said:


Yep. That fixed it on a couple of Data East tables with the same problem. 

 

Open the script. Add the following line in the (Name of the table)_init or Table1_init section:


vpminit me

To make it clearer. 

All thats needed is to add the vpmInit me above the With Controller line as below. This way you maintain the proper table info
Sub GoldenEye_Init
PinMAMETimer.Interval = PinMAMEInterval
PinMAMETimer.Enabled = 0
SatTop.IsDropped=1
SatTop1.IsDropped=1
SatTop2.IsDropped=1
On Error Resume Next
vpmInit Me
With Controller

  • 4 weeks later...
Posted

I have been playing this table on my desktop offf and on never happened before, recently updated dmd to altcolour, I assume i played it after the upgrade...... suddenly no worky, thank you Madonion for posting this, solved my problem, it is around line 108 add the vpmInit Me text..... beautiful.

  • 1 month later...
  • 4 weeks later...
Posted

experiencing some odd issue I haven't found on here yet. My left flipper wont work for this table but my right does. I added this to my script as well and my issue is still occuring.

 

Sub GoldenEye_Init
PinMAMETimer.Interval = PinMAMEInterval
PinMAMETimer.Enabled = 0
SatTop.IsDropped=1
SatTop1.IsDropped=1
SatTop2.IsDropped=1
On Error Resume Next
vpmInit Me
With Controller

  • 2 months later...
Posted

think its the same as above...during sattelite multiball in 5 ball game the ball is not released and after a ball loss and a few seconds... another ball gets launched and play contiues with the ramp jackpots

you'r stuck..superjackpot leads to another round of ramp jackpots. 

  • 4 weeks later...
  • 1 month later...
Posted

Yes, unfortunately I have this feeling too. I'm so sad because this is one of my favourite pinball games and I can't play it anymore. I've already posted in the sports chat, but so far no response there either. I still hope that the problem will be fixed one day.

  • 10 months later...
  • 2 weeks later...
Posted

I also have the satellite multiball issue where the ball gets stuck and the game loops infinitely.

Please fix this issue.

Posted
43 minutes ago, rub007 said:

I also have the satellite multiball issue where the ball gets stuck and the game loops infinitely.

Please fix this issue.

I thought updating vpinmame fixed that issue.

Posted
On 2/9/2026 at 5:08 PM, stevemontuno said:

I thought updating vpinmame fixed that issue.

Indeed it is !
I am relatively new to VPX and was under the assumption that with the new 10.8 release all should work but I had to update vpinmame.
I did so with the 3.7 beta version from github and now it is working flawlessly.

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