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3 files

  1. Tokyo Pinball (Rikiya Minami 2022) Media Files & Cabinet Instructions

    Because the voices told me to... here's another episode of
    Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets! 
     
    Today’s game is Tokyo Pinball, released in 2022 by Rikiya Minami aka "Ricky". The game fully leans into a classic pixel-art aesthetic, complete with delightfully grating chiptune music and a range of visual options (CRT shaders, screen curvature, and more) to make it feel like you’re playing on some janky old cab in a dingy arcade basement somewhere.
    As for gameplay, the physics are arcade-y but solid, and features like "bullet time" slow motion when the ball nears the drain make it very beginner-friendly. There’s also a good set of tutorials to help you get up to speed.
    I really like this one - it’s clear the creator is a huge pinball fan and genuinely wants his game to act as a kind of “gateway drug” into the hobby. He even links to resources on his website showing where people can find places to play real pinball in Japan. And I have a ton of respect for those tiny teams - sometimes just one person (or two, in the case of LittleWing) - who manage to turn their own unique vision into a fully realized game.
     
    Actually, today is a bit of a cheat day for Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets! , because Tokyo Pinball already includes video options that are very much intended for cabinet play.
    That said, it’s not completely cabinet-friendly. There are a few rough edges, but that's where the included AutoHotKey script comes in. It handles the usual behind-the-scenes magic: placing filler images on the backglass and DMD screens, launching the game, and mapping your cabinet buttons to the appropriate keys.
     
    A quick word about controls:
    This is where that “not completely cabinet-friendly” I mentioned above comes into play. The game requires separate keys for flippers, nudge, and kickback, meaning you’d ideally want three buttons on each side of your cabinet. Since most setups don’t go that far, I made a judgment call after some playtesting: in this case, kickback felt more useful than nudge, so the magnasave buttons are mapped to kickback.
    If you’re running an analog controller in your cabinet, you can optionally use JoyToKey to handle nudging by physically abusing the cab. And of course, if you do have extra buttons available, the script can be adjusted to map those as well.
     
    As usual, I’ve bundled in a generous pile of goodies to pretty up your frontend:
    2 backglass images (one in 4:3 and one in 16:9) a company logo (since the creator doesn't have one, I built one out of his itch.io profile logo) 2 DMD images (one for the frontend, one as a filler image for the script) 2 flyer images (photos of the physical game CD and its inlay) 15 instruction cards (text from the PDF manual on Steam, images added by me) a promo video (trailer from the creator's YouTube channel) table audio (recorded from the game) a table image for your frontent a table video for your frontent a wheel image (from the creator's itch.io page)  
    As always, the script will need a bit of tweaking to fit your setup, but don’t worry - it’s heavily annotated. Give it a proper read-through before heading to the comments for help.
    I’m happy to assist where I can, but do try to meet me halfway first 😉
     
    Share and enjoy!
     
     
    SOME MORE NOTES:
     
    Where to get it:
    While Tokyo Pinball is available on Steam, I highly recommend getting the version directly from Rikiya Minami's itch.io page. You might be paying a few cents more (and I do mean just a few, if any), but:
    The creator gets a better cut of the profits on itch.io The itch.io version of the game doesn't need Steam running in the background and so is better suited for offline cabinets In my case, the Steam verison would constantly end up slipping behind my PinballX frontend window when launched - something that didn't happen with the itch.io version  
    How to run it:
    Being only four years old at the time of this posting, the game should run without any fuss. Just make sure your video settings are configured correctly:

    The 270° rotation is key Your window size may vary depending on your resolution. Note that you're setting the resolution for your landscape mode, even though the game screen is rotated Set the pixel scale as high as possible to fill the screen nicely  
    If the "bullet time" effect mentioned above is not your thing, you can turn it off in the options. I quite like it and it's part of the game's unique charm, but the fact that the music also slows down every time it's happening can make it irritating.
     
    On that note, turning off lowpass filter and reverb effect in the audio settings also helps take the edge off the soundtrack. Don't expect miracles, but every little bit helps.
     
     
    AI use disclaimer:
    No AI was used in the creation of the artwork.

    12 downloads

       (0 reviews)

    2 comments

    Updated

  2. Tristan (LittleWing 1991) Media Files & Cabinet Instructions

    Tonight, on a very special
    Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
     
    we're still tackling the pinball games of Japanese studio LittleWing. Having already dragged both Crystal Caliburn and Golden Logres kicking and screaming onto my cabinet, I felt it only fair, for completeness' sake, to go all the way back and round out LittleWing's Arthurian trilogy with Tristan, their very first game.
     
    Now Tristan was released in 1991, which means the PC version ran under MS-DOS, which makes it both easier and harder to run on a modern cabinet.
    Easier, because we don't need to worry about compatibility modes, obsolete graphics drivers and such - and harder, because we're going to need DOSBox, which can be a bit of a hurdle to set up. I've done my best to make things as easy as possible for you though. You'll find details below under "How to run it".
     
    I'll be honest: Tristan is not much fun to play these days. I can handle the spartan graphics, but the near-absent sound and especially the wonky physics make it a chore. Back in 1991, it won accolades all over the place, but you have to remember that this was just before Pinball Dreams and the like kicked off a wave of more advanced pinball sims with better physics and more flashy presentation. Competition was still very rare, especially on the action-game-starved Mac. (I've seen videos of the Macintosh versions of the game, and it does run a little bit smoother that the MS-DOS version, but not much.) Anyway, take it for what it is.
     
    The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1280, fills the backglass and DMD screens with decorative images, launches DOSBox (and thus Tristan) and maps the keys to standard cabinet buttons.
     
    I've included
    the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DOSBox CONF file for configuration - see further below under "How to run it" Tristan's CFG file for sound and graphics configuration - see further below under "How to run it" a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats  
    Also, tons of frontend media:
    4 flyer images (images of the packaging and two ad pages from PC magazines of the time - courtesy of MobyGames) 10 instruction cards (taken from a scan of the manual) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) two wheel logos - pick the one you like better.  
    Share and enjoy!

    SOME MORE NOTES:

    Where to get it:
    This is the only LittleWing game that's not available on their website. A quick Google search should point you towards the usual suspects, though. If your version demands an unlock code at the beginning, just browse any Archive that's reasonably well Organized. If it's not there, it's nowhere, man 😉

    How to run it:
    Here's where it gets technical, but only a little.
    Get DOSBox Staging at https://www.dosbox-staging.org/releases/windows/, download and install it anywhere. You don't need to setup anything else, all the rest should be configured by the CONF file included in this media pack. Drop the file "TRISTAN.CFG" into the folder where your MS-DOS copy of Tristan is. There is likely already a TRISTAN.CFG in there - just copy over it. (It's Tristan's native MS-DOS configuration that tells the game to run in 256 colors with SoundBlaster sound, with Shift keys for flippers, Enter to Launch and Space to nudge.) Test it to see if Tristan runs. Simply start DOSBox and type "mount c [whatever folder you put Tristan in]", for example "mount c c:\games\Tristan". This will tell DOSBox to handle the folder as if it were the C-drive. Then type "c:" to change to the mounted drive and type "Tristan" to run the game. You should see the LittleWing Logo and hear a fanfare. Wait until the game loads, press a key to show the menu, select the ESC icon to the left and press Enter. The game should quit and you can type "exit" to leave DOSBox.  Drop the file "dosbox-staging-Tristan.conf" into the same Tristan folder. The included AutoHotKey script will later launch DOSBox with the configuration in that CONF file. If you look at the end of the file, you will see that it does pretty much what we just did in step 3. NOTE: If you put your MS-DOS files for Tristan in another folder than c:\games\Tristan, you will need to change the line "mount c c:\Games\Tristan" near the end of the CONF file to match your own folder! In the AutoHotKey script, please make sure to also adapt the folders under the "Game folder and name" heading. The values for name_of_dosbox_exe and name_of_dosbox_conf probably don't need to be changed; the values for folder_of_game and folder_of_dosbox almost certainly will.  If you look through the AutoHotKey script, you will see that it also relies on three small helper applications to rotate the screen, to set the resolution, and to display the Backglass and DMD image. Download links are in the script. Please note that their locations also need to be set, under the "Helper apps folders" heading. If the game should appear on the wrong screen (i.e. not the playfield) after launching the AHK script, you need to change the monitor number in the dosbox-staging-Tristan.conf. Where it says "display = 0", change the number. Once everything is running, compile the AHK script and add it to your frontend of choice. Please let me know in the comments section if something isn't working.  
    Fun nerdy discovery:
    All other LittleWing games credit programmer Yoshikatsu Fujita and artist Reiko F. Nojima, but for some reason, Tristan's manual has the programmer as "G. Snowman" and the artist as "Luna Frost".
    At first I was disappointed, thinking that I stumbled across the only game not made by the the husband-and-wife LittleWing founders. But then... hang on a minute, Snowman and Frost - that's a bit conspicuous, isn't it?
    Then I realized that I'd come across the name "Luna" a lot recently: It was one of the default names in every highscore table when I tested Crystal Caliburn, Loony Labyrinth, Angel Egg and Golden Logres!
    Also, the player's guide for one of LittleWing's later games, 2004's Monster Fair, includes the credit "Voices: Snowman & Luna". And finally: Guess who can be found at the very bottom of the online highscore table for 2002's Jinni Zeala on the orphaned LittleWing website, both with a measly 5 million points? Yep, "G. Snowman" and "Luna Frost".
    I think it's safe to say that "Luna Frost" is Reiko F. Nojima and "G. Snowman" is Yoshikatsu Fujita, and for whatever reason their first game was not released under their real names. Whether it was by choice or whether Tristan's publisher Amtex felt the American market might not accept games with Japanese origins remains unclear, but it's obvious their nomes de plume stuck around and got reused afterwards for years to come.
     
    AI use disclaimer:
    No AI used for this one. I decided to lean into the pixelly goodness this time and didn't smooth out anything.

    32 downloads

       (0 reviews)

    0 comments

    Updated

  3. Tasty Samba Media Pack

    Media pack for JP Salas' Tasty Samba. Download contains:
    Wheel
    Table Audio
    Full DMD Video
    Instruction Card (converted to English)
    Flyer
    Transparent Logo
    DMD Logo
     
    One obstacle to installing some of JP Salas' more obscure tables is finding all the media for your front end. I am sharing all that I have created for the table Tasty Samba (INDER 1977).
     

    99 downloads

       (0 reviews)

    1 comment

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