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Found 1 result

  1. Version 2.0

    273 downloads

    Totally rebuilt for version 2! I took what I learned from my first pass and redid my TMNT backglass from the ground up. Changes: All elements resized and/or positioned for better visual balance and aesthetics Recreated the Splinter Feature Panel from scratch for better looks and legibility. Also changed the frame colors to represent all the turtles + April from default red & blue Replaced the TURTLES lights with illumination snippets to more clearly indicate which are lit Replaced the turtle head lights with regular white for greater clarity vs. the colored dodges Updated New Line logo to one I like better Added fantasy "credit" under Data East logo (just for looks) Added blinky headlights to the taxicab (my favorite change 😄) I welcome all constructive feedback, input, and questions. Enjoy, and let me know what you think! *************************************** Hi, friends. My first upload! I'm very excited to start contributing to the community that has taught me so much and provided so much entertainment. I have been deeply enjoying learning the ins and outs of vPinball and how the various programs work together, as well as modding and tinkering a bit on my own (oh yeah, and playing a little pinball 😆). I have been tinkering most recently with TMNT, so I thought it would be fun to try and create a backglass from scratch. Sources: I cropped the panel lights from Hauntfreaks's amazing version of the arcade BG and did some minimal cleanup (mostly just transparency and prepping the ooze for backlighting). The rest is compiled from Google image searches, arranged in GIMP, and assembled in B2S Designer (found here on VPU). I also used the All-in-One Backglass ID Finder from here (along with HF's BG) to start understanding how the assignments work. The images are a mashup of the 1990 film, the vintage cartoon/comics, and the original table, as well as some fantasy logos I thought were appropriate, added for fun. Features: The TURTLES letters in the logo sync with the panel on the playfield as you light them The character's heads do as well, and have colored lights to match their bandanas I put the Captive Ball Feature Panel at the bottom of the backglass Being a n00b, I am CERTAIN there are things I missed or could have done better, so constructive feedback and tips are very welcome and encouraged. Play around with it and let me know what you think! Feel free to use anything you find useful for your own project. Credit is appreciated, but, hey, I'm a pinballer, not a cop. Thank you SOOOOOO much to everyone here and at VPF, and I hope I can give back more to this wonderful community in the future. Enjoy! Flytrap (VPF) MrFlytrap (VPU)
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