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Showing results for tags 'lw3'.
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Version 1.6
1022 downloads
Lethal Weapon 3 Pin2DMD Readme Colorization of Data East’s Lethal Weapon 3. So after finishing SFII (Gottlieb), Terminator 2 (Williams), Baywatch (SEGA) ,I figured its time to tackle a Data East pin! Here is Lethal Weapon 3! There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: (Full disclosure I did take an extra week to get back to him, I was in the process of buying the machine): "Thomas, I previously contacted you regarding ColorDMD’s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use. Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction. As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information. Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn. Randy Perlow ColorDMD Displays" Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Shame as its a really fun game and I had hoped to be a steady contributor to ColorDMD and use that money to expand my pinball collection. Post any bugs in the pinside thread: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-lethal-weapon-3 Release Change Log: 1.60 Merged all of Yangra's work with mine Tweaked Crypt Keeper's colors Unifying all the build to work on all rom versions, and replace tri-ball with multiball - its too much work to try and have Multi/Tri build for all the roms - lots of changes in the source that arent noticable in game Prepping for the 1.75 release based on Chad's code 1.50 Fixed botched frame in match game Corrected keyframe and scene for bike exploding at the end of High Fall Stunt animation recolored leo flipper choice to remove "mask residue" Added more triggers for Multiball to replace Tri-ball 1.44 Recolored "Bonus Tally" to be more in line with game colors Forced Targeting of MULTIBALL over TRIBALL scenes, this effectively replaces TRIBALL with MULTIBALL on higher gfx roms Changed colormask scenes to replacement, for Multiball replacement Adjusted some colors 1.40 Added Scenes and triggers to videomode. Its a matter of capturing the dozen or so combinations but I have a few done and all the transitions done as well. 1.12 Fixed High Score Mask, Replay "scene", and worked on failed bomb diffusal scene. 1.10 Added Tri-ball scenes to support both Tri-Ball and Multi-Ball. 1.05 Shit tons of work done by Lucky1 to fix triggering.He even colored a scene or two. 1.00 Initial Release Thanks to Lucky1 for helping with keyframe triggers and for the recordings.-
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- pin2dmd
- lethal weapon 3
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Version 2.0
1803 downloads
Complete texture overhaul and physics tweak of my previous version using latest techniques . Compared to the last version this is by far using less resources on the PC and can be enjoyed by many more people. Too many changes to list. Fully Redrawn HD Textures Alpha Flasher effects. Recommended to use the latest Nightly Build of VP- 6 reviews
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- data east
- oooplayer1ooo
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div#progressbar:hover div { -webkit-animation: animate-stripes 0.4s linear infinite; -moz-animation: animate-stripes 0.4s linear infinite; } @-webkit-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } @-moz-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } 70%70% been working on this again, shouldn't take long at all to finish the rest, there will also be a desktop version change log so far: complete redo of gi textures with a slightly darker ambiance added fading gi routine to plastics added more b2s collision sounds to all pieces of table added more gi light sequence routines replace screws and bulbs with a new method added gi light reflections to ramps, screw heads and some wires script optimizations to do: redo all flashers and change them to new alpha swap method to cut down on system resources add more little details adjust flipper settings and other physic related issues script optimizations Download attachment: lw3 ss.jpg Click here to view the article
- 17 replies
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- lw3
- oooPLAYER1ooo
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