rkader Posted January 4 Posted January 4 version 3.0.3 Playing the Cove, got extra ball, lost the multiplayer balls but still one left ball left (and one target to hit left too), I got the error you can see in the image below. Regarding the performance above, just about the same, still. Actually, after every drain while the points are being counted, the FPS go as low as 190! Could've happened before too but regardless, the FPS dip quite a bit. Still smooth, its that is is still below below 240FPS (ok, 224-228 if the cap limit in game to 240 if low latency mode settings set to on+vsync on in nvidia control panel). vpx no sync and framerate limit set to 0 gives me the 240fps.
Duracuir62 Posted January 5 Posted January 5 Script Error during The Cove : Runtime error -------------- Line: 16828 Type incompatible: 'CharPosition'
rolytnz Posted January 10 Posted January 10 On 1/2/2026 at 7:09 AM, clongnavy92 said: Happy New Year to All! I saw this update and was excited to check it out. I am currently using Pinup Popper 1.5 installed with the standard baller installer. When I try the updated table, I receive the alert that the table requires PUP Player Version 1.5 or greater (which I am on). I see the note that requires Pinup Beta 160 or later along with the link to the two associated .exe files, but I cannot find any documentation associated with the Pinup Beta files and am concerned about impact of just dropping them in and replacing the current .exe files (PinUpDisplayX and PinUpPlayer). Does anyone have any guidance or recommendations? Is it best to wait for the officially released PinUp files? Thanks (big fan of the original Darkest Dungeon table)! I had this same issue, updated to the 1.6 on the link. Works fine and so far does not appear to have broken anything else... so far..
Content Provider Solters Posted January 15 Content Provider Posted January 15 A question about multiplayer: When two players are playing, is progress shared, or does something specific have to be achieved? Somehow, everyone only had one ball, and then it was over.
MortadoWA Posted January 15 Posted January 15 13 hours ago, Solters said: A question about multiplayer: When two players are playing, is progress shared, or does something specific have to be achieved? Somehow, everyone only had one ball, and then it was over. Change the number of balls in the script. When I upgraded to 3.04 I had the same issue.
Zaph Posted January 20 Posted January 20 Doing well, v3.04, had completed a couple of dungeons and was on The Weld (I think) when I got this: Runtime Error: Line 26331 Out of stack space: 'Callback' Seems similar to some others I've had this twice, both when I was doing well and around the 13mil score mark (which isn't helpful, but gives you an idea of progress I guess)
gonzonia Posted January 21 Posted January 21 (edited) Really enjoying this table. For some reason, it started only giving me 1 ball. I get the bonus applied and then it goes straight to Game Over. I know I'd played through before, I'm not sure if it started with the latest update or if I'd played a full game on this update . Edit: I just saw somoene's post above. Will edit script. Edited January 21 by gonzonia
Garoxmolidav Posted January 21 Posted January 21 personally I have strong lag when the ball arrive around the flipper ? weird but the table itself is fantastic
Powerus Posted February 23 Posted February 23 (edited) Can anyone tell me why the pup has no music for me? I tried both newest versions of pinup and I still have no sound only in this pup pack. I'm using 2 screen setup on vpx 1.8 Edit: also when turning on "staged flippers" it doesn't work. The mid left flipper gets stuck up and all other upper flippers aren't responding. My staged flippers are correctly setup in vpx10.8 and working in tables like whirlwind, iron maiden, twilight zone and many others. Edited February 23 by Powerus
BrassMonkey Posted March 5 Posted March 5 Hello, I'm probably being dumb, but when I play the table through visual pinball x, The card on the playfield that has the pinup popper version message goes away when I start the game. When I play it through pinup popper, it stays there the whole time i play. Can someone help me fix this. Thanks in advance.
gonzonia Posted March 8 Posted March 8 Love this table! I recently installed staged flippers and found a couple of bugs when turning them on in the script. 1) keycode = 30 and keycode=40 don't work should be StagedLeftFlipperKey for 30 and StagedRightFlipperKey for 40 2) SolMLFlipper 1 around line 1612 needs to be inside the if statement, otherwise the middle left flipper gets activated when it shouldn't.
Powerus Posted March 13 Posted March 13 And with all my efforts I still can't get ANY sound from that puppack
tlsaudio78 Posted March 18 Posted March 18 On 8/21/2024 at 12:22 AM, careychr said: I am running the 2.3 version of this table with the compressed pup videos. The table works like a charm, but I am experiencing stutter only when I press the flipper buttons. Are there any other people having this issue? And if so, is there a way to tweak the script to offset this? As a relatively new member of this community, I cannot thank the creators of this table enough for their hard work and dedication. Thanks so much! Did you ever get this sorted out? I have the exact same issue and have been down a rabbit hole trying to figure out the fix. I even built a new system and the issues followed so really confused at this point.
megs8888 Posted March 19 Posted March 19 Hi all with the Darkest Dungeons Table I am getting warning screen to run Bat file for screen setup which I have done and its still displaying warning run bat file for your screen setup type and help is appreciated? I have run as admin and manually put files in pup folder still nothing.
neil81992 Posted March 24 Posted March 24 Hi. Amazing ambitious and deep table. Just a note to say that when I received (twice) the 'random flipper flips' option, the flippers were flipping but also the table started nudging and then tilted both times. Not sure if this is intentional?!
Cableracer Posted April 1 Posted April 1 On 12/11/2025 at 1:40 PM, Sandro said: Wondering if someone can shed some light on my issue. It looks like the apron videos are also displaying onto the playfield. Any ideas? It's setup using the 2screen bat file. Much appreciated. I changed the left and right aprons in the Pup Pack Editor to "Music Only, and it fixed this issue for me. The apron images show as black until you hit start, but it otherwise works. I tried several other settings and it seems like "Music Only" looks the best on my screen. By the way, this issue doesn't happen when I launch from VPX directly, so it has something to do with a setting somewhere in Pinup Popper. I haven't looked into any deeper. I assume there is potentially a better fix, but this is what worked for me.
Cableracer Posted April 1 Posted April 1 (edited) I changed the left and right aprons in the Pup Pack Editor to "Music Only, and it fixed this issue for me. The apron images show as black until you hit start, but it otherwise works. I tried several other settings and it seems like "Music Only" looks the best on my screen. By the way, this issue doesn't happen when I launch from VPX directly, so it has something to do with a setting somewhere in Pinup Popper. I haven't looked into any deeper. I assume there is potentially a better fix, but this is what worked for me. Edited April 1 by Cableracer
Cableracer Posted April 1 Posted April 1 (edited) Sorry for the multiple posts. Edited April 1 by Cableracer
Cableracer Posted April 1 Posted April 1 On 12/23/2023 at 9:02 AM, Shamusyeah said: I've got an issue where one of the bottom aprons is displaying on the top right of the playfield. Running popper 1.5, I used VPX8 beta 7 and beta 5, both results are the same. Two screen setup. I tried switching the pup config on the aprons to popback, didn't help. Any thoughts on how to get the apron off my playfield? Interestingly on other tables with the video aprons, they tend to load in the same top right corner, but then they move to their correct location. On this table, they appear in the correct location and the top right corner. I changed the left and right aprons in the Pup Pack Editor to "Music Only, and it fixed this issue for me. The apron images show as black until you hit start, but it otherwise works. I tried several other settings and it seems like "Music Only" looks the best on my screen. By the way, this issue doesn't happen when I launch from VPX directly, so it has something to do with a setting somewhere in Pinup Popper. I haven't looked into any deeper. I assume there is potentially a better fix, but this is what worked for me.
Sandro Posted April 1 Posted April 1 Thank you for the reply. However the problem has resolved itself with the newest update. Thanks again for the reply though.
ENCHANTER Posted April 22 Posted April 22 On 3/19/2026 at 6:14 PM, megs8888 said: Hi all with the Darkest Dungeons Table I am getting warning screen to run Bat file for screen setup which I have done and its still displaying warning run bat file for your screen setup type and help is appreciated? I have run as admin and manually put files in pup folder still nothing. I am getting the same issue; Did you figure it out? I also noticed that when I hit F12 for POV Page 3/4 states "You are using Window mode but haven't defined you display physical size ..." But I have entered it in VPX on the right column. I'm also running in cabinet mode.
ENCHANTER Posted April 22 Posted April 22 (edited) 20 hours ago, ENCHANTER said: I am getting the same issue; Did you figure it out? I also noticed that when I hit F12 for POV Page 3/4 states "You are using Window mode but haven't defined you display physical size ..." But I have entered it in VPX on the right column. I'm also running in cabinet mode. So the F12 POV message was a red herring. The POV Page 3/4 statement "You are using Window mode but haven't defined you display physical size ..."was there because I used the POV .ini file from the download; deleting the .ini file cured that. But I still get the Warning to run the BAT file for screen setup. The matching BAT was run and the 3 screens are in their proper places. The table plays correctly too but I can't get rid of the large warning which covers the play field - see attached photo. Any ideas where this is coming from and why? I've looked through the VPX table script and I'm not seeing any clues there. I also can't find the screen in the PIP Pack but I may have missed it since there are a lot of folders. Edited April 23 by ENCHANTER
ENCHANTER Posted April 23 Posted April 23 21 hours ago, ENCHANTER said: So the F12 POV message was a red herring. The POV Page 3/4 statement "You are using Window mode but haven't defined you display physical size ..."was there because I used the POV .ini file from the download; deleting the .ini file cured that. But I still get the Warning to run the BAT file for screen setup. The matching BAT was run and the 3 screens are in their proper places. The table plays correctly too but I can't get rid of the large warning which covers the play field - see attached photo. Any ideas where this is coming from and why? I've looked through the VPX table script and I'm not seeing any clues there. I also can't find the screen in the PIP Pack but I may have missed it since there are a lot of folders. I found the reason and the solution. I used "3 Screen - FullDMD.bat" which has as it last line "echo 2 > ScreenType.txt". My ScreenType.txt file still contained 99. Changing the contents of ScreenType.txt from 99 to 2 using my text editor made the warning go away. Hopes this helps someone else.
BraveNewSoma Posted May 22 Posted May 22 2026-05-22 16:38:59.214 ERROR [1632323] [PinTable::RegisterOption@6554] Table.Option("Cooperative Mode"): invalid arguments (minValue=1, maxValue=2, step=1, defaultValue=0); require minValue < maxValue, step > 0, and minValue <= defaultValue <= maxValue 2026-05-22 16:38:59.214 WARN [1632323] [VPApp::InitInstance@305] PinTable_Invoke: Option (dispId=230 0x000000e6), wFlags=3, hres=0x80004005 (E_FAIL) 2026-05-22 16:38:59.214 ERROR [1632323] [Player::OnScriptError@1216] Runtime error on line 179, col 1: Description unavailable
Gamegeared Posted May 23 Posted May 23 Pretty sure I won't be able to but I'm using a janky setup with a pixelcade dmd. I ran the bat for slimdmd in administrator but I'm still stuck with the scoring displaying out to the backglass. Is there a way to get it to play nice with the dmd?
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