Content Provider TerryRed Posted December 24, 2024 Author Content Provider Posted December 24, 2024 PUP FullDMD issues for Non-English / non-US locale setups. SOLUTION BELOW! If your windows is not set to use English or US locale, then you may run into this problem shown in the pic. This is typical Windows local issue problems. The solution is to add this line below to the table script under Option Explicit. Then save the table. (I'll add this to the next update for the table) SetLocale 1033 'set region to US
Content Provider TerryRed Posted December 24, 2024 Author Content Provider Posted December 24, 2024 Masters of the Universe - Collector's Edition VR doesn't show table items during attract and other events. SOLUTION BELOW! The decals, and many table items disappear during attract, start of game and ball drain, but they come back when a new ball is created. This was caused by a DEV setting in the BAM menu that was left on and saved to the BAM settings files I have you install for VR only (I didn't see it as I used a different BAM VR folder for testing). The solution is easy: - while playing, open the BAM menu (~ or Q) - make your way to the DEV Options menu - if the "Use One Shader" settings is ON, then you'll have the missing items as shown in the first image - change "Use One Shader" to OFF to fix the issue, and it should look like the second pic That's it. this problem can effect any mode if this setting is on... but for some reason it was left on in the settings file I had for VR. Sorry about that. I'll have a fixed settings file in the next small update to FP and BAM Essentials AIO to resolve it.
Content Provider TerryRed Posted December 31, 2024 Author Content Provider Posted December 31, 2024 Don't forget to have your Orko Shots before the new year!
Content Provider TerryRed Posted January 2, 2025 Author Content Provider Posted January 2, 2025 v1.2 update - added PUP_SSF_Max_Volume setting to TABLE OPTIONS - PinEvent - moved PUP_BallRoll_Max_Volume setting to TABLE OPTIONS - PinEvent - added Lost_Ball_Key option if player lost a ball from a glitch, has no balls left, and can't progress (TABLE OPTIONS) - added Force_Tilt_key option in case game became stuck and player can't progress (TABLE OPTIONS) Lost_Ball_Key and Force_Tilt_key are disabled by default. They are only meant as a last resort option if your game became stuck for whatever reason and you can't progress.
Content Provider TerryRed Posted January 8, 2025 Author Content Provider Posted January 8, 2025 v1.3 update - updated ballsaver code to always reset when ball kicked out of plungerlane (except for MB modes) - fix for Mekaneck Mystery Ready pupdmd label getting stuck on during specific moments - hide pupdmd png animations during ram-man and battlecat "collected" events - updated left ramp and added fixes to (hopefully) prevent anymore superspeed balls coming off that ramp - Perks or Points: now shows how many Power Perks are available and how many Power Points you can get before making a choice Note: you can always exit out of choosing Perks if you change your mind. Choosing Points however is permanent) If you had any previous versions of the table already installed, make sure the new 1.3 table file uses the same filename you used before so it will use your CFG file (for pov) that you have installed, and so it uses your fpRAM file which has your high scores and Power Perks saved.
Content Provider TerryRed Posted January 19, 2025 Author Content Provider Posted January 19, 2025 Yes, it's a long ass video. A table this large has lots to talk about. If you want, take some time to learn how some of the magic (and my brain) works. That's what chapters are for
TouchingEvil Posted February 5, 2025 Posted February 5, 2025 Hello Love your work, does this table work on a teal virtual pinball table and is it hard to install ?
Content Provider TerryRed Posted February 5, 2025 Author Content Provider Posted February 5, 2025 3 hours ago, TouchingEvil said: Hello Love your work, does this table work on a teal virtual pinball table and is it hard to install ? All FP tables work in virtual pinball cabinets. Everything you need to know is in the included Install Instructions.
Content Provider TerryRed Posted February 7, 2025 Author Content Provider Posted February 7, 2025 John Erwin passed away Dec 2024. His family just recently announced his passing. I decided to just play my own game and do a creator commentary.
Content Provider TerryRed Posted February 23 Author Content Provider Posted February 23 Pinup Player v2.0 beta - Test and Demo of new features Here is a video where I show the new Pinup Player v2.0 beta and some of its new features in action on MOTU CE! - no more VLC! (ffmpeg driven) - 64 bit (yes, still works with FP-BAM) - OpenGL hardware accelerated - new engine - new features over 1.5 (which had so many new things to use) such as Alpha videos (MOV, A-PNG), and realtime shader effects - I use one pup display for FullDMD (screen 5) - I use one more pup display for Alpha Videos - MOV with full alpha (screen 11) - one pup display for Backglass (screen 2) - that's it! To give you an idea how it works... for the FullDMD, there are 4 layers in order (from bottom to top): - videos - overlays / labels / png - alpha / mov / a-png - realtime shader effects In script, you can "hook" all these into ONE singular layer that gets output together in ONE window! No worries about layering window orders, nothing getting pushed behind something, etc. Its all consitant, efficient, and very slick! This was VERY easy for me to implement into MOTU CE (which was already using the newer pupdmd framework and pup 1.5 features) A lot of this video is showing the Shader Effects in-game, but later in the video I show how the new support for MOV / Alpha videos looks! It works so easily! (don't worry, I have chapters!)
Content Provider TerryRed Posted March 22 Author Content Provider Posted March 22 This is a sneak peek preview of my 1.4 update to Masters of the Universe - Collector's Edition for Future Pinball-BAM. This table is the first to fully utilize new features from the new Pinup Player v2.0 update, such as Pixel Shaders, Alpha Videos, new sound and SSF engine, and more! In this video I show how I implemented these throughout different parts of the gameplay!
Content Provider TerryRed Posted April 14 Author Content Provider Posted April 14 1.4 update (coming soon) - New Attract Flyby & updated Mega Room! As part of my 1.4 update to MOTU CE (for Future Pinball-BAM), I have updated, rebuilt, re-rendered, and re-baked the Mega Room. I have also added a new Camera Flyby during the Attract sequence (desktop mode only). I have completely optimized the entire table to only use power of two textures as well as reducing the model and texture sizes for the Mega Room. All this combined has resulted in the file size being 175 MB smaller, VRAM usage is 1 GB less, and the table loads MUCH faster (half the time with trilinear filtering) compared to v1.3! This new 1.4 update is almost done, and will be available soon!
Genius Posted April 14 Posted April 14 I am so grateful to you for the incredible tables you craft. HeMan MOTV is already my most played and favorite table and the update is sure to be an all time favorite. Thanks again for all your hard work and dedication to this hobby. Not just for tables, but for your instructions, videos, and support.
Content Provider TerryRed Posted April 17 Author Content Provider Posted April 17 This is a preview of a new feature for my 1.4 update to Masters of the Universe - Collector's Edition for Future Pinball-BAM. SKELETOR's TIPS! At the end of a game, Skeletor will offer useful gameplay advice, or inappropriate banter. UNTIL WE MEET AGAIN! MOTU CE's 1.4 update is coming very soon!
Content Provider TerryRed Posted April 18 Author Content Provider Posted April 18 MOTU CE 1.4 update is almost here! You'll need to update your FP-BAM install, and your Pinup Player to the latest new v2.0 beta (if using PUP DMD or PUP SSF features). While waiting for the new table update, you may as well get everything updated! ============================= === Future Pinball-BAM === First, get the newest FP and BAM Essentials AIO update (3.3). This has the newest BAM beta 401 which is required! This update will also allow MOTU CE to load MUCH faster due to the newest BAM being rebuilt to process BAM stuff much quicker on loading / startup! For Baller Installer users, you can use the PinUPdater app to update your FP-BAM. Be sure to choose "Future Pinball and BAM Latest" in the drop down menu to get the new FP-BAM updates! For everyone else... Manual install / update for FP-BAM: https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ Guides I have updated my latest "PinEvent V2 Guide" and "Popper and Baller Installer Tips" with new information regarding PUP v2.0 and the new PUP SSF v2.0 which MOTU CE 1.4 is the first table to make use of. If you use a second audio device for your SSF, then give the PUP SSF sections a read. (important!) ============================= === Pinup Player v2.0 === If using PUP DMD or PUP SSF features, you'll need the latest all new PUP v2.0 beta (it's required for MOTU CE 1.4). You first need to have a working PUP 1.52 install before updating to v2.0 For Baller Installer users, you can use the PinUPdater app to update your PuP to the latest v2.0 Beta. Be sure to choose "Pinup Baller v2.0 Beta" in the drop down menu to get the new PUP v2 updates! For everyone else... Manual install of PUP: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_player_install Update to latest 1.52 beta 3: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup v2.0 beta files (install AFTER you have a proper working PUP 1.52 install): https://www.nailbuster.com/wikipinup/doku.php?id=beta2026 ============================= If you think you won't need to bother updating... think again
Content Provider TerryRed Posted April 18 Author Content Provider Posted April 18 Masters of the Universe - Collector's Edition v1.4 Update - updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features) - updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version) - new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls - new ball rolling sound mode options: OFF, FP, SSF (TABLE OPTIONS) - new volume settings for ball rolling / FP Mech Sounds / PUP SSF (TABLE OPTIONS) - new pup dmd v2.0 realtime shader effects and new alpha videos! (TABLE OPTIONS) - new Cabinet_Mode_Preset setting, automatically hide items not needed for cabinet mode (TABLE OPTIONS) - new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS) - new HUD and Frame with correct aspect ratio (enable "Overlay Aspect Fix" in BAM menu) - fix to (hopefully) release balls that get stuck under robots in Robot Roundup - BattleCat Bumpers insert now flashes when reset, and will stay lit when activated - new Snake Mountain gate sounds and other misc fixes - updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now) - updated orbit geometry so launched balls will fall more towards left flipper and not the drain - replaced some FP models with BAM models (faster "processing models") - replaced textures with proper "power of two" textures (faster "injecting textures") - rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize) - the new BAM models and new textures makes the table load MUCH faster and uses a lot less vram! - NEW Attract mode flyby camera sequence (TABLE OPTIONS) - NEW "Skeletor's Tips" at the end of the game - "Until We Meet Again!" (TABLE OPTIONS) This 1.4 update is a large and significant update. It's important to know about the details for some new features, and what is required to use them. ====================================== === Future Pinball-BAM === This table REQUIRES the newest FP and BAM Essentials AIO update (3.3). This has the newest BAM beta 401 which is required! This update will also allow MOTU CE to load MUCH faster due to the newest BAM being rebuilt to process BAM stuff much quicker on loading / startup! For Baller Installer users, you can use the PinUPdater app to update your FP-BAM. Be sure to choose "Future Pinball and BAM Latest" in the drop down menu to get the new FP-BAM updates! For everyone else... Manual install / update for FP-BAM: https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ Guides I have updated my latest "PinEvent V2 Guide" and "Popper and Baller Installer Tips" with new information regarding PUP v2.0 and the new PUP SSF v2.0 which MOTU CE 1.4 is the first table to make use of. If you use a second audio device for your SSF, then give the PUP SSF sections a read. (important!) ====================================== === Pinup Player v2.0 === NEW! PUP v2.0 support for Shader Effects, Alpha Videos, PUP SSF 2.0, hardware acceleration - new pupdmd shader effects that show realtime animated effects for lighting, fire, fog, fireworks, shaking, and more - new pupdmd fullscreen animated alpha videos that splash on the screen! Full support for alpha blending effects! - new pup ssf 2.0 sound engine! Positional Ball Rolling sounds now supports up to 10 balls, multiple materials, and each ball changes sound on ramps now! MOTU CE 1.4 makes use of all these new features of PUP v2.0. If you wish to use "any" pupdmd or pup ssf features you MUST install the latest pup v2.0 update! For Baller Installer users, you can use the PinUPdater app to update your PuP to the latest v2.0 Beta. Be sure to choose "Pinup Baller v2.0 Beta" in the drop down menu to get the new PUP v2 updates! For everyone else... Manual install of PUP: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_player_install Update to latest 1.52 beta 3: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup v2.0 beta files (install AFTER you have a proper working PUP 1.52 install): https://www.nailbuster.com/wikipinup/doku.php?id=beta2026 If you use SSF with a second audio device, then you require setting your audio device ID for pup v2 (which uses its own settings). Read the included "Install Instructions" (the SSF section) to learn how to properly setup PUP SSF v2.0 for your setup! ====================================== === NEW Pup-Pack for 1.4 === This new table updates REQUIRES the use of the updated pup-pack for pup dmd and pup ssf 2.0 features! REMOVE any previous pup-pack and only install the new pup-pack (and run the Option xx BAT for your setup). DO NOT mix old and new pup-pack files! If the incorrect pup-pack is installed (and you have pup features set to true), you will be told on table startup its wrong, and pup features will be disabled! ====================================== === New 1.4 features in TABLE OPTIONS === Take a moment to look at some of the new features in TABLE OPTIONS (at top of the table script), such as: - ball rolling sound mode options: OFF, FP, SSF - volume settings for ball rolling / FP Mech Sounds / PUP SSF - pup dmd v2.0 realtime shader effects and new alpha videos - Cabinet_Mode_Preset - Normal Map options - Attract mode flyby camera sequence (desktop mode only) - "Skeletor's Tips" at the end of the game (Until We Meet Again!) There are MANY settings in TABLE OPTIONS you can change for your preference! Take a look! ====================================== === Layout === I updated the left orbit to flow nicer for when the ball launches (to keep the ball falling to the left flipper more instead of towards the drain) ====================================== === Startup Cleanup === I completely updated the table's startup code for BAM and PinEvent, which allows BAM proper detection of modes (in VR especially), which allows both BAM and PinEvent to apply settings correctly ====================================== === Massive Table Optimizations === - replaced some FP models with BAM models (faster "processing models") - replaced textures with proper "power of two" textures (faster "injecting textures") - rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize) This has resulted in the table loading MUCH faster (especially with BAM v401) and using a lot less vram! Filesize: 1.3 Table = 846 MB 1.4 Table = 672 MB 1.4 Table - Minimal = 450 MB Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU) 1.3 Table (Trilinear Filtering) = 1 minute 3 seconds 1.4 Table (Trilinear Filtering) = 31 seconds 1.4 Table (Bilinear Filtering) = 20 seconds 1.4 Table - Minimal (Trilinear Filtering) = 29 seconds 1.4 Table - Minimal (Bilinear Filtering) = 18 seconds Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution) 1.3 Table = 5.6 GB 1.4 Table = 4.5 GB 1.4 Table - Minimal = 3.8 GB note: enabling Trilinear Filtering adds around 600 MB more vram usage) Total VRAM usage after enabling Texture Compression in FP Video settings 1.3 Table = 4.2 GB 1.4 Table = 3.4 GB 1.4 Table - Minimal = 2.7 GB So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
Content Provider TerryRed Posted April 20 Author Content Provider Posted April 20 fun fact.... if you have a PS5 dual sense gamepad on your PC... you can set that as your pup 2.0 audio device ID for PUP SSF, and you will get MOTU CE's PUP SSF played through that controller, and it translates to positional haptic feedback, for ball rolling and all SSF!
Content Provider TerryRed Posted May 21 Author Content Provider Posted May 21 Final trailer for the MOTU movie, coming June 5th. First impressions from the premiere have been VERY positive!
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