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[New VP10 Alert] Inhabiting Mars


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Inhabiting Mars


Directions:

 

"Place the 'Inhabitingmars.gif' in your ...DirectOutput/Config folder"

 

This table is very unique and works in a very odd way. If you never played orbiter 1 then you might get overwhelmed by its oddity.

Its uniqueness lies in the special gravity where the ball pushes and pulls away from pop bumpers and even goes all the way around the flippers. 

Use the Magna save buttons to flip the flippers downwards. a reveres flip.  this technique is crucial to keep in mind to get far in the game.

 

credits.thumb.png.8d2cfc73623b4e25453a04fbcd7d17de.png

 

 

 

 


 

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  • 7 months later...

What an awesome table!  I use a ZeDMD and the table's UseFlexDMD_init() is set up for a 256x64 high res dmd not the 128x32 that I have so because of this the table would crash upon start up.  I edited the DMD_init with values that work on my ZeDMD for anyone who has a similar set up.  Perhaps the script could be edited to use the setting in the DMD ini file to auto-select the correct settings based upon the ini files settings?   The commented out settings are the original and this could probably be further optimized to get better text output but at least this works.

Sub DMD_Init() 'default/startup values
    If UseFlexDMD Then
        Set FlexDMD = CreateObject("FlexDMD.FlexDMD")
        If Not FlexDMD is Nothing Then
            FlexDMD.TableFile = Table1.Filename & ".vpx"
            FlexDMD.RenderMode = 2
            FlexDMD.Width = 128   ' 256
            FlexDMD.Height = 32     ' 64
            FlexDMD.Clear = True
            FlexDMD.GameName = cGameName
            FlexDMD.Run = True
            Set DMDScene = FlexDMD.NewGroup("Scene")
            DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.bkempty")
            DMDScene.GetImage("Back").SetSize FlexDMD.Width, FlexDMD.Height
            For i = 0 to 35
                DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=2")
                Digits(i).Visible = False
            Next
            'digitgrid.Visible = False
            For i = 0 to 19 ' Top
                DMDScene.GetImage("Dig" & i).SetBounds 2 + i * 6, 3 + 16 + 2, 8, 8
            Next
            For i = 20 to 35 ' Bottom
                DMDScene.GetImage("Dig" & i).SetBounds (i - 20) * 8, 10, 8, 8
            Next
           ' For i = 0 to 19 ' Top
           '     DMDScene.GetImage("Dig" & i).SetBounds 2 + i * 13, 3 + 32 + 2, 16, 16
           ' Next
           ' For i = 20 to 35 ' Bottom
           '     DMDScene.GetImage("Dig" & i).SetBounds (i - 20) * 16, 10, 16, 16
           ' Next
            FlexDMD.LockRenderThread
            FlexDMD.Stage.AddActor DMDScene
            FlexDMD.UnlockRenderThread
        End If
    End If

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