Content Provider JoePicasso Posted February 15, 2023 Content Provider Share Posted February 15, 2023 View File Inhabiting Mars Directions: "Place the 'Inhabitingmars.gif' in your ...DirectOutput/Config folder" This table is very unique and works in a very odd way. If you never played orbiter 1 then you might get overwhelmed by its oddity. Its uniqueness lies in the special gravity where the ball pushes and pulls away from pop bumpers and even goes all the way around the flippers. Use the Magna save buttons to flip the flippers downwards. a reveres flip. this technique is crucial to keep in mind to get far in the game. Submitter JoePicasso Submitted 02/14/2023 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
scottacus Posted October 6, 2023 Share Posted October 6, 2023 What an awesome table! I use a ZeDMD and the table's UseFlexDMD_init() is set up for a 256x64 high res dmd not the 128x32 that I have so because of this the table would crash upon start up. I edited the DMD_init with values that work on my ZeDMD for anyone who has a similar set up. Perhaps the script could be edited to use the setting in the DMD ini file to auto-select the correct settings based upon the ini files settings? The commented out settings are the original and this could probably be further optimized to get better text output but at least this works. Sub DMD_Init() 'default/startup values If UseFlexDMD Then Set FlexDMD = CreateObject("FlexDMD.FlexDMD") If Not FlexDMD is Nothing Then FlexDMD.TableFile = Table1.Filename & ".vpx" FlexDMD.RenderMode = 2 FlexDMD.Width = 128 ' 256 FlexDMD.Height = 32 ' 64 FlexDMD.Clear = True FlexDMD.GameName = cGameName FlexDMD.Run = True Set DMDScene = FlexDMD.NewGroup("Scene") DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.bkempty") DMDScene.GetImage("Back").SetSize FlexDMD.Width, FlexDMD.Height For i = 0 to 35 DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=2") Digits(i).Visible = False Next 'digitgrid.Visible = False For i = 0 to 19 ' Top DMDScene.GetImage("Dig" & i).SetBounds 2 + i * 6, 3 + 16 + 2, 8, 8 Next For i = 20 to 35 ' Bottom DMDScene.GetImage("Dig" & i).SetBounds (i - 20) * 8, 10, 8, 8 Next ' For i = 0 to 19 ' Top ' DMDScene.GetImage("Dig" & i).SetBounds 2 + i * 13, 3 + 32 + 2, 16, 16 ' Next ' For i = 20 to 35 ' Bottom ' DMDScene.GetImage("Dig" & i).SetBounds (i - 20) * 16, 10, 16, 16 ' Next FlexDMD.LockRenderThread FlexDMD.Stage.AddActor DMDScene FlexDMD.UnlockRenderThread End If End If Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now