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Stern Sam - Pinmame Source Code


xmassam

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  • Content Provider
Posted

new version on my signature, 1.6, demolition time, freewpc mod of demolition man supported, although i couldn't see the rom yet, if someone has it

  • 2 weeks later...
  • Replies 562
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Posted

Hello!!

 

I always get the "gamename not found" message, and the pinmame test doesn't find the rom. i tried avatar,all versions from the vpinmame.dll's.

 

how can i get this work?

 

thank's for help.

 

  • Content Provider
Posted

did you click on install from setup.exe?

 

or you don't have the rom in the zip format with the right name, or at the right location

Posted

Thanks for youre fast Answer.

 

I found the Problem, i've changed the wrong pinmame.dll,i always changed this one in the main directory, not in special directory.

i hope, you make more desktop patches,because i've no cabinet.

 

thanks, best wishes

  • 3 weeks later...
Posted

Has anyone got the SAM tables to display more than one color? No matter what colors I choose the SAM tables only recognize the 100% color. All other tables are working awesome.

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Posted

WPC and everything (DMD) before SAM is only 4 shades.

That why pinDMD1 looks like crap with SAM, because it only did 4 shades. If you use the colorization with SAM u can only do four of 16 shades, so it wont work.

  • 2 weeks later...
  • Content Provider
Posted

Still need yes, they were changes with the source code related to pindmd, i need time to do a 1.8 pindmd1, and it is difficult because i can'test it

  • Content Provider
Posted

I think i added it, did you check the latest build? Wanna build the table? :)

 

Yes, my bad, it is in there..........

I do want to build it, but not many resources for me to use. I will try and get my own resources sometime but if anyone out there has a manual or resources please let me know :)

  • Content Provider
Posted

There must be a switch/opto switch that tells the rom when tickets are loaded. Make sure that switch is always enabled.

  • 2 weeks later...
  • 4 weeks later...
Posted

Im having a problem with Ironman.  The highest ROM available to use is 1.60, but Stern is up to 1.82 so I get no sound when I rename the 1.82 to 160 and try to use it that way.  Anyway to update Ironman to include that or any other ideas to get it fixed?

 

 

Any help would be appreciated as I cant find the 1.60 ROM anywhere.

 

 

-Bat

Posted

Awesome thank youu.. ya pimame said the file was to big so it would turn off audio.  Game play seemed unaffected though

 

Appreciate the help 

  • Content Provider
Posted

i think both of them are already in my build, iron man 1.82 is in fact 1.81 and avatar, i think i updated it also, not at home to check, but have it a try

  • 3 weeks later...
Posted

There is maybe a bug in the pindmd1 vpinmame.dll

 

first off i am missing the cabinet option and the pindmd option (pindmd does work)

 

Second all SAM tables still project the dmd on top of the playfield in the right upper corner all non sam tables work fine

 

Do you have any idea?

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