Content Provider arngrim Posted August 20, 2014 Content Provider Share Posted August 20, 2014 code has changed since i made last pindmd1, so use it at your own risk, i can't test it myself https://www.dropbox.com/s/w1jdi6th4oehkxa/VPinMAME.dll Link to comment Share on other sites More sharing options...
Njaynl Posted August 20, 2014 Share Posted August 20, 2014 Thanks will test it tommorow is this also the newer version that supports the latest roms? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 21, 2014 Content Provider Share Posted August 21, 2014 yes that was the purpose Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 26, 2014 Content Provider Share Posted August 26, 2014 version 1.93 was out yesterday, support of the latest SAM roms, and fixed Alvin games like mystery castle pindmd display, mystery will be available perhaps next month if you want to be warned when a new release is made, just click on the watch button Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted August 27, 2014 Content Provider Share Posted August 27, 2014 Next month? I have been put on the clock. TF needs to get released first Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 27, 2014 Content Provider Share Posted August 27, 2014 oups, that was just a guess and also farfalla Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted August 27, 2014 Content Provider Share Posted August 27, 2014 You have until midnight Link to comment Share on other sites More sharing options...
thedude2k Posted August 27, 2014 Share Posted August 27, 2014 Ironman also got an update to v1.83 on Stern website: http://www.sternpinball.com/game-code/game-code-iron-man only see Iron Man Vault Edition in changelog. bye Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 27, 2014 Content Provider Share Posted August 27, 2014 it is on already Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted August 29, 2014 Content Provider Share Posted August 29, 2014 New Star Trek code with Karl Urban speech up on stern's website now Link to comment Share on other sites More sharing options...
Loafmeister Posted August 30, 2014 Share Posted August 30, 2014 What?!? I'm in freakin' New York and I can't test this? }#{^}*<*}#^ !!! Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted August 30, 2014 Content Provider Share Posted August 30, 2014 neither can I, it's not in vpm! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 30, 2014 Content Provider Share Posted August 30, 2014 yes it is... check my build and the release notes Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted August 30, 2014 Content Provider Share Posted August 30, 2014 you the man Link to comment Share on other sites More sharing options...
Les73gtx Posted August 30, 2014 Share Posted August 30, 2014 Hahaha I love that real table ... I wish I had it in VP ... I think I have decided to own all the real Star Trek tables ... now how do I tell the wife Link to comment Share on other sites More sharing options...
Administrators Dazz Posted September 5, 2014 Administrators Share Posted September 5, 2014 Mtl V1.63 released today. V1.63 - September 2, 2014========================= - The 2x playfield multiplier is now paused during cross, electric chair, coffin, and snake multiball start. - Crank it up points selection was not scoring the points. This has been corrected. - Lady Justice mode start criteria has been changed. Ramp letters and mode start are allowed as long as seek & destroy and any crank it up mode are not running. (Previously, ramp letters were allowed during multiball, but mode starts were not.) - Fixed up snake lock so it works better when a ball is being held on the cross magnet for super jackpot. - Any shot that completes a row or column in the grid during the "For Whom The Bell Tolls" mode is awarded at 2x. The last shot is 4x as it completes both a row and a column. - Fixed a bug with the guitar pick targets that would cause the score for completing the targets to be one increment too high. - Added combo rules for stage #2 of Crank it Up. Making any shot blinks a random shot for 2x. Making additional lit shots increases the multiplier on the blinking shot by 1x. - Tightened up captive ball extra coffins timer from 2.5 seconds to 1.5 seconds. There is still a one second grace period. - Fixed a bug in cross multiball that would keep the super jackpot multiplier from advancing. - Added left ramp cross to the up/down effect lamps; it was missing. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted September 5, 2014 Content Provider Share Posted September 5, 2014 Anyone with a Star Trek LE/Premium can you open the backbox and tell me what the U1 and U2A chips are on the RGB board (the black on on the bottom right) or take a high res picture? Thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 5, 2014 Content Provider Share Posted September 5, 2014 check here? http://www.pinballnews.com/games/startrek/index4.html i will add metallica 1.63 tomorrow the latest Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 5, 2014 Content Provider Share Posted September 5, 2014 it is there Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted September 5, 2014 Content Provider Share Posted September 5, 2014 Yea I can't read the writing on the chips Here's where I'm at as far as information collected: We have two hurdles (hardware wise) The AUX board, for LE games used up to the end of 2013 are solenoid drivers only Starting with Star Trek they added another board, an RGB driver, to control the solid state LED lighting. On Star Trek it looks like it was fairly simple, and that's why vett has been able to get that functioning. For Mustang, it drives much more lighting, how much, I don't know - I haven't looked at the schematics The Star Trek AUX board can drive 8-12 extra solenoids (going off memory here) On the Pro model I believe there are 4 solenoids (maybe 3?) beyond the 32 range that we can't use. They look like diverters or orbit posts, so possibly not crucial. On Transformers LE there are 2 aux boards that can drive 3 solenoid each. On ACDC LE there is 1 aux board which can drive 8 solenoid each The only chip on the aux boards are d-type flip-flops that can set/hold the state of the mosfets, and the board controls 50v loads (this is why they are only for extra solenoids) That's just initial information gathering my coworker has done with the help of a few people. This is all probably common knowledge but I would like to compile it all in one place. It sounds like we need to emulate the RGB board and the aux board now. If we just get the aux board working, that gives us access to games up through Star Trek, but with Stern moving toward all-led lighting, specifically color changing lighting, we're going to need to get that going, too. Without knowing fully what's on the RGB board I can't be sure what we're dealing with yet. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 5, 2014 Content Provider Share Posted September 5, 2014 i know a guy which has a metallica le, i can ask him Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted September 5, 2014 Content Provider Share Posted September 5, 2014 If a Metallica LE uses the RGB board that would be great. I didn't think they were used until ST LE Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 5, 2014 Content Provider Share Posted September 5, 2014 but it has aux boards Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 5, 2014 Content Provider Share Posted September 5, 2014 new vpm available, there was also metallica PRO LED version, not sure what it is but it is also in Link to comment Share on other sites More sharing options...
SPARKY70 Posted September 20, 2014 Share Posted September 20, 2014 hi angrim, are 16 shades supported now for all the SAM roms? i am confused after i read this update. Added Iron Man Vault Edition Pro 1.83 Added ACDC LE 1.68 Mystery Castle 16 shades to pindmd fix Reviewed the vpinmame to revision 3553 of today thanks/sparky Link to comment Share on other sites More sharing options...
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