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fpxEngine (v1.41)


fpxEngine v1.4.1 released.
The fpxEngine overhaul has begun, with a rewrite and overhaul of the code to make things even easier for Beginners and non-coders to be able to use the engine and design their own tables from scratch. The 1.4.x beta cycle will include gradual rewrites of all the key systems, and lots more new vault and scoring features. Beginning with 1.4.1 the vault is started, and the debut of the new 3.1 version of shivaflippers, with a major upgrade of the variable coil system. here's a list of some of the new additions in 1.4.1

- Latest version of shivaFlippers (version 3.2) added.
- Plastics in the Vault are now lighted objects, with special code added for BAM support and blinking effects.
- Menu key changed to the Special 2 key
- removed music sets, only Bally81 set in. This was to save time and get a master named music set in. The removed music sets will be added back in and renamed in the future.
- Messages removed from subroutines and placed in AddMusicSet
- New Vault items (basic) added. These are fully coded, but are simplified scoring. There are 7 vault items added for this version.
- StandupTargets
- Drop Targets
- Kickers
- triggers
- Plastics and spare parts
- New AddScoringEvents
- (AddScoringEvent "25kAward") 25kAward
- (AddScoringEvent "AddAlternatingLanes") Alternating Lanes (for both Inlane and Outlanes) with pinsettings in the User Define Section
- (AddScoringEvent "OutLaneSpecial") Special code to handle a Outlane special, that also turns off the outlane lights
- (AddScoringEvent "SpecialIsLit") a prompt informing the player that a special has been lit
- Ball Shadows added with settings (On/Off) in the User Define Section
- Playfield lighting added, with custom lens and bulb lighting code. With 3 settings in the User Define Section
- Dynamic Shadows added. With settings (On/Off) in the User Define Section
- Specail Bam Lighting code has been added for all lights, bulbs, and plastics, using Brightness, GlowRadius, and GlowBrightness. 1.14 only has these tested for the playfield lighting settings at it's brightest. Medium and Dark settings are there, but will be adjusted in the next versions.
- Manual rewritten but more rewrites are needed. A new section in the manual has been added for the Vault.


 

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fpxEngine v1.4.1 released.
The fpxEngine overhaul has begun, with a rewrite and overhaul of the code to make things even easier for Beginners and non-coders to be able to use the engine and design their own tables from scratch. The 1.4.x beta cycle will include gradual rewrites of all the key systems, and lots more new vault and scoring features. Beginning with 1.4.1 the vault is started, and the debut of the new 3.1 version of shivaflippers, with a major upgrade of the variable coil system. A list of some of the ne1w additions in 1.4 are at the bottom of this post.

 

There are some videos I have made during the 1.41 cycle, you can find them here : https://www.youtube.com/channel/UCdFL_uYy6TsgR89FvQ-QCaA/videos?view=0&sort=dd&shelf_id=0.

 

Download: 

 

 

Video: 

 

 Latest version of shivaFlippers (version 3.2) added.
- Plastics in the Vault are now lighted objects, with special code added for BAM support and blinking effects.
- Menu key changed to the Special 2 key
- removed music sets, only Bally81 set in. This was to save time and get a master named music set in. The removed music sets will be added back in and renamed in the future.
- Messages removed from subroutines and placed in AddMusicSet
- New Vault items (basic) added. These are fully coded, but are simplified scoring. There are 7 vault items added for this version.
- StandupTargets
- Drop Targets
- Kickers
- triggers
- Plastics and spare parts
- New AddScoringEvents
- (AddScoringEvent "25kAward") 25kAward
- (AddScoringEvent "AddAlternatingLanes") Alternating Lanes (for both Inlane and Outlanes) with pinsettings in the User Define Section
- (AddScoringEvent "OutLaneSpecial") Special code to handle a Outlane special, that also turns off the outlane lights
- (AddScoringEvent "SpecialIsLit") a prompt informing the player that a special has been lit
- Ball Shadows added with settings (On/Off) in the User Define Section
- Playfield lighting added, with custom lens and bulb lighting code. With 3 settings in the User Define Section
- Dynamic Shadows added. With settings (On/Off) in the User Define Section
- Specail Bam Lighting code has been added for all lights, bulbs, and plastics, using Brightness, GlowRadius, and GlowBrightness. 1.14 only has these tested for the playfield lighting settings at it's brightest. Medium and Dark settings are there, but will be adjusted in the next versions.
- Manual rewritten but more rewrites are needed. A new section in the manual has been added for the Vault.

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