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[New VP10 Hybrid Alert] Hang Glider (Bally 1976)


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Hang Glider (Bally 1976)


VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021.

 

loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family.

 

Original Description;

Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to!

 

VPW Gliders

========

Graphics: Benji

Scripting: gtxjoe, apophis, scottacus

Physics: Benji, apophis

Drop Targets: gtxjoe, apophis

Shadows: apophis, Wylte

VR: Leojreimroc

Numerous Tweaks: Sixtoe

Testing: Bord, VPW

 

VPW change log

===========
'001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). 
'005 - apophis - added RTX BS
'006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes
'007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K).  Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet
'008 - Benji - Changed pivot of all drops and targets 'one more time'...
'009 - gtxjoe - Added roth drop target scripting.  Drop targets work but sometimes hard to drop.  Not sure why.
'011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims
'012 - gtxjoe - Worked on drop target animation.  Works but target primitives need to be rotated 180 degrees.
'013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up
'014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing
'016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings
'                Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture.
'017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron  with on/off image that needs to be hooked up.
'018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound
'019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things
'020 - scottacus - flipper tricks and the DT code.  If you part out posts those could be dampened.
'021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation.
'022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. 
'023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources 
'024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments
'025 - apophis - added drop target shadow functionality
'026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters.
'027 - leojreimroc - Added VR Room.  Added Buzzer sound for "Over the Top".  Slightly enlarge Apron.
'028 - leojreimroc - Added bar and Fancy Minimal Room
'029 - leojreimroc - Removed Bar Room.  Disabled Bumpers and Slingshots during tilt.  Slightly adjusted VR Cabinet size.
'030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows
'031 - Sixtoe - fixed stupid script mistake, removed redundant images
'032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), 
'033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!,

'034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, 
 


  • Submitter
  • Submitted
    11/29/2021
  • Category
  • Link to B2S
    https://vpuniverse.com/forums/files/file/8136-hang-glider-bally-1976/
  • Link to Media Pack
  • Permission to Mod
    Contact Author First.

 

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  • 1 year later...
  • 11 months later...

This is a bit awkward, but I've found an issue with the chimes on this table that likely goes back to the original scripting done by loserman76. The chime sound that is only supposed to play for scoring 10 points plays for scoring 10 and 100, which causes the other chime sounds to be offset (100 chime is used for 1,000 and the 1,000 chime is used for 10,000). This is also present on at least 5 other tables originally authored by him, and there are likely others I do not have which are affected by this as well.

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