mystman12 Posted January 20, 2022 Share Posted January 20, 2022 I got it working! Seems I did just need to wait longer. I also had to add the PinMAME package manually to get the Visual Pinball menu bar to appear though, and now I'm receiving the following error (Three times for some reason) each time I start Unity: "Asset Packages/org.visualpinball.engine.unity/VisualPinball.Unity/Plugins/ios-arm64 has no meta file, but it's in an immutable folder. The asset will be ignored." Doesn't seem to be causing any issues though. I was able to load up a new VPX table, though the example table didn't load the ramp (I thought I saw that ramps should be supported already?), and I couldn't get the ball to be served on either the blank or example tables no matter how many times I inserted coins or pressed start. Flippers and plunger seemed to be working though. The editing features already seem very robust though, I might see if I can remake one of my old Future Pinball projects in this some time. Link to comment Share on other sites More sharing options...
freezy Posted January 24, 2022 Author Share Posted January 24, 2022 The meta problem should be fixed in the latest release. Not sure about the ramp. Mind creating a GitHub issue? Link to comment Share on other sites More sharing options...
freezy Posted January 28, 2022 Author Share Posted January 28, 2022 Hi all, another status update. First of all, let me welcome a new contributor @cupid. He's the one who introduced primitives to VP when it was still somewhat frame-based. For VPE, he added metal wire guides, a new game item that allows creating them easily instead having to model them in Blender or cheat with rotated rubbers. Now he's working on integrating @rothbauerw's droptarget code into the physics engine. So happy he joined the team! Then, @jsm174 was experimenting with iOS and Android and got a build of Rock fully working on an iPad. Check this out: VPE_Rock_iPad_Buttons_PanZoom.mp4 Note however that this is using Unity's Universal Render Pipeline, which is different from what we use for desktop. We still need to find a way to convert between both, or at least find the least painful way to support low-powered devices for creators who wish to do so. Personally, I spent most of the past weeks in Blender and Substance Painter. The workflow with Volley was to remodel most meshes (or get them from @BorgDog ) then UV-map and texture them and import them as FBX into Unity. Texturing has been specially fun, as you can see in this video: Next up is to get the Volley game logic fully implemented with Visual Scripting, which should give us a good idea of how complex we could go and whether other approaches are needed. I've also had a few ideas about an intuitive but powerful light sequencer, so I might spend some time on that (and of course, our T2 build). Cheers! Link to comment Share on other sites More sharing options...
lukpcn Posted January 28, 2022 Share Posted January 28, 2022 WOW Link to comment Share on other sites More sharing options...
JamieP Posted January 28, 2022 Share Posted January 28, 2022 I'm constantly astounded at how good this looks and is coming along. Now I have the horrible fear that I'll have to build a new "Full on" cab when this releases. Keep up the good work Link to comment Share on other sites More sharing options...
swietlikowa Posted January 28, 2022 Share Posted January 28, 2022 Amazing! Link to comment Share on other sites More sharing options...
freezy Posted January 28, 2022 Author Share Posted January 28, 2022 Since @TerryRed asked, here a darker version with more lights on. Link to comment Share on other sites More sharing options...
Content Provider dillman Posted January 28, 2022 Content Provider Share Posted January 28, 2022 OMG!! That is wicked, absolutely wicked, man...I love it...Brings a whole new meaning to a VR room....wow... I can't wait to play some of these... Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted January 28, 2022 Content Provider Share Posted January 28, 2022 So damn sexy! Gorgeous! Link to comment Share on other sites More sharing options...
Felsir Posted January 28, 2022 Share Posted January 28, 2022 This looks amazing! Link to comment Share on other sites More sharing options...
Roosta Posted January 29, 2022 Share Posted January 29, 2022 This project is really exciting, but I worry that making our hobby available on multiple platforms (iOS, Android, etc.) and/or simplifying the installation/configuration might bring unwanted attention. I doubt copyright holders will allow it. I think VP is still alive today because it remains a niche world. I am both looking forward to playing that amazing Volley EM in VR, while at the same time fearing for the future of our amazing hobby. What is your take on this guys? Link to comment Share on other sites More sharing options...
freezy Posted January 29, 2022 Author Share Posted January 29, 2022 To be honest, I don't think there will ever be an Android or iOS app in the app stores. The GPL alone is difficult to maintain at Apple, and then there's the problem how to load tables, and the overall shitty ecosystem around mobile devices. So take it more as a fun experiment. Tech-savvy people might be able to compile it on their devices, but we're far from commercializing it on a large scale. Link to comment Share on other sites More sharing options...
hitman12 Posted January 29, 2022 Share Posted January 29, 2022 Even if it was possible to run VPE on mobile devices, it would have to be a very graphically and functionally reduced version. I think that a full-fledged version for mobile devices can be thought of in a few years, when sufficiently powerful devices and maybe a better mobile system appear. Link to comment Share on other sites More sharing options...
jsm174 Posted January 29, 2022 Share Posted January 29, 2022 (edited) @Roosta I agree with @freezy. My goal of getting VPE / libpinmame to run on iOS and Android was not cause trouble or bring unwanted attention. VPX has forever been a Windows only application. No applications are like that today. If I can help in anyway to make sure it runs on any device, then I'm going to continue to do so. @hitman12 1 hour ago, hitman12 said: Even if it was possible It IS possible -- today. As @freezy said above, it uses Unity's Universal Render Pipeline which has its own set of challenges. Graphics and lighting are beyond me, but I'm sure the lighting issues can all be figured out. Edited January 29, 2022 by jsm174 Link to comment Share on other sites More sharing options...
LynnInDenver Posted January 29, 2022 Share Posted January 29, 2022 What would be handy is the ability to run on a PC that's not explicitly a Windows machine - like a Linux machine. I know there's the occasional "I'd like to run this on Linux, can that work and how do I do it" request. Although at least, given my experiences trying to MAME on Linux, that doesn't necessarily mean that the Lazy Commercial Pincab Seller will be able to shave the Windows license cost off their BOM, it would entail a LOT more work to get to a good point, especially on the front end side. Link to comment Share on other sites More sharing options...
simonbethke Posted January 31, 2022 Share Posted January 31, 2022 Hey, this VPE in Unity looks really promising. As you often state it is still a POC. What parts still have to be proofen? Once there is nothing left to proof, what would you see with higher priority? Bringing it out to more people or making it more feature complete? For agility, bringing it to the users could make sense, but on the other hand that might not be neccessary as you devs are the users at the same time I tried running anything on unity, but I seem to be too stupid I was able to import a vpx pinball, and eventually even saw a flipper flipping on a key-press. But thats all I got working. I was wondering if there is an easy way to fly around the scene with high quality rendering enabled? Regarding the scripting: I really wonder if having everything in a graphical interface will have any benefit over a text-file template that you edit to your requirements. Is the importing of vpx tables already performing any kind of script conversion? Or can Unity run the scripts? Link to comment Share on other sites More sharing options...
Content Provider leeoneil Posted February 1, 2022 Content Provider Share Posted February 1, 2022 Wow i'm discovering the last updates and it looks amazing ! A big thank's to the development team ! It was probably already discuss, but I can't find some information : what will happen with pincab and DOF ? Will you be able to link VPE with the DOF config ? Link to comment Share on other sites More sharing options...
freezy Posted February 1, 2022 Author Share Posted February 1, 2022 We all have a pincab with DOF, so I wouldn't worry too much about that. Link to comment Share on other sites More sharing options...
MikeDASpike Posted February 1, 2022 Share Posted February 1, 2022 4 hours ago, freezy said: We all have a pincab with DOF, so I wouldn't worry too much about that. I'm more worried that the new VPE cabs don't have a plunger. How is that ball launching ? Just kidding guys ! Nice work Link to comment Share on other sites More sharing options...
freezy Posted February 1, 2022 Author Share Posted February 1, 2022 It's there now Link to comment Share on other sites More sharing options...
Gravy Posted February 6, 2022 Share Posted February 6, 2022 On 2/2/2022 at 1:31 AM, MikeDASpike said: I'm more worried that the new VPE cabs don't have a plunger. How is that ball launching ? Just kidding guys ! Nice work Thumb in the hole... Link to comment Share on other sites More sharing options...
wild75 Posted February 14, 2022 Share Posted February 14, 2022 On 6/20/2021 at 10:56 PM, freezy said: Here another video from @Rowlan who put two tables into a nice environment: what is this? that's my version of Goldrake for FP, what did he build a real table? Link to comment Share on other sites More sharing options...
freezy Posted February 15, 2022 Author Share Posted February 15, 2022 I think it's Javier's port of ROM's FP table, imported into VPE. Are you ROM? Link to comment Share on other sites More sharing options...
wild75 Posted February 15, 2022 Share Posted February 15, 2022 1 hour ago, freezy said: I think it's Javier's port of ROM's FP table, imported into VPE. Are you ROM? I already had a debate with Javier's, he used my version, not the "rom" one. I'm "wild" and what you see is my version....I worked for months, to add new templates, animations, new music, and other things http://www.pinsimdb.org/pinball/table-14596-goldrake instead this is the original version of "rom", don't you notice the differences? http://www.pinsimdb.org/pinball/table-2806-goldorak Link to comment Share on other sites More sharing options...
freezy Posted February 15, 2022 Author Share Posted February 15, 2022 Okay... so what do you want me to do? Link to comment Share on other sites More sharing options...
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