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[New VPX Alert]Austin Powers (Stern 2001) VPW Mod


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Austin Powers (Stern 2001) VPW Mod


**Reupload, nothing new since 1.0.3 - Nov. '20
Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more.

 
Includes Desktop, Cab and VR versions in one VPX file as well as two POV files.
nFozzy Physics: Benji, iaakki, Rothbauerw, Javier
PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x
Inserts and lights: iaakki
VR work & Various Fixes: Sixtoe
Ramp plastics: Benji
Fleep's Sound package integration: Benji
3D model changes: Benji, Tomate, Sixtoe
Various script changes by iaakki, Javier
Testing: people of VPin Workshop Discord, Rik Laubach
 
We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name.
 
This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu
 
Thank you to Flupper for 3D insert techniques and Flasher domes.
Thank you to Fleep for the sound package.
Thank you to Rothbauerw and NFozzy for physics.
Thank you to Wrd1972 for bouncy standup targets.


' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues.
' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working.
' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak
' 1.0.3 - iaakki - VUK fixed


 

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  • 1 year later...

I've tried to fix this problem myself and I can't figure it out so I thought I'd ask the experts. I'm using the Pup pack for this in VR and while that's not relevant to my issue, what happens is that the GI before loading the rom is dark and once the Rom loads the GI turns on, but the backglass light is SO bright that it overloads the video and makes it incredibly over bright/saturated. Is there a way to turn down the GI or the backglass lamps so they aren't doing this? 

Saw something about the backwall color mod change etc. but there's nothing about intensity and I couldn't find anything labeled backwall in the layers etc.

Help?

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