VPinWorkshop Posted May 20, 2021 Share Posted May 20, 2021 View File Austin Powers (Stern 2001) VPW Mod **Reupload, nothing new since 1.0.3 - Nov. '20 Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more. Includes Desktop, Cab and VR versions in one VPX file as well as two POV files. nFozzy Physics: Benji, iaakki, Rothbauerw, Javier PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x Inserts and lights: iaakki VR work & Various Fixes: Sixtoe Ramp plastics: Benji Fleep's Sound package integration: Benji 3D model changes: Benji, Tomate, Sixtoe Various script changes by iaakki, Javier Testing: people of VPin Workshop Discord, Rik Laubach We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name. This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu Thank you to Flupper for 3D insert techniques and Flasher domes. Thank you to Fleep for the sound package. Thank you to Rothbauerw and NFozzy for physics. Thank you to Wrd1972 for bouncy standup targets. ' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues. ' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working. ' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak ' 1.0.3 - iaakki - VUK fixed Submitter VPinWorkshop Submitted 05/20/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10 Link to comment Share on other sites More sharing options...
brodzowski Posted October 8, 2022 Share Posted October 8, 2022 I've tried to fix this problem myself and I can't figure it out so I thought I'd ask the experts. I'm using the Pup pack for this in VR and while that's not relevant to my issue, what happens is that the GI before loading the rom is dark and once the Rom loads the GI turns on, but the backglass light is SO bright that it overloads the video and makes it incredibly over bright/saturated. Is there a way to turn down the GI or the backglass lamps so they aren't doing this? Saw something about the backwall color mod change etc. but there's nothing about intensity and I couldn't find anything labeled backwall in the layers etc. Help? Link to comment Share on other sites More sharing options...
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