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Posted

Lethal Weapon 3 (Data East 1992) VPWmod


OK, OK, OK! 
Lethal Weapon 3 table Tune-Up by VPin Workshop. 
It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room...

 

• New/reworked primitives: tomate
• Baked ON/OFF textures: tomate
• Inserts: Sheltemke, oqqsan
• Scripting: oqqsan
• nFozzys physics: tomate, iaakki
• Fleep sounds: apophis
• Flashes & Lighting Overhaul: tomate, Sixtoe
• VR Room and fixes: Sixtoe, 360 Room by pattyg234.
• Miscellaneous tweaks: Sixtoe, tomate, oqqsan
• Testing: Bord, Rik, oqqsan, VPW team

 

This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you.

Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds.

 

Enjoy!
 


 

Posted

Yesterday I tested the table, it plays fine, but the pup pack will not start. The old tables will start with pup pack but the new one not. The rom name is the same.... where is the problem... I hope someone has an idea.

Posted
On 5/16/2021 at 6:00 AM, Bertone said:

Yesterday I tested the table, it plays fine, but the pup pack will not start. The old tables will start with pup pack but the new one not. The rom name is the same.... where is the problem... I hope someone has an idea.

Change line 389 in the script to a "0" this will allow the pup pack to play. Update, it's now line 439 in the updated tabled, thanks Stoub.

Posted

Hi,

 

table plays great looks great is there a chane to turn off the refextions on the sides of the cabinet it is not my cup of tea.

 

Greetings

Kalle

  • 6 months later...
Posted (edited)
On 5/16/2021 at 4:21 PM, studlygoorite said:

Change line 389 in the script to a "0" this will allow the pup pack to play.

It's line 439 on the new version

Edited by Stoub
  • 1 month later...
Posted

Hey guys,

I noticed a weird glitch the other day and was able to replicate it 5 times.

upon achieving a replay score over 130,000,000 - if you trigger a shootout animation - the moment you start pressing the launch button, the table freezes and the DMD says "2 balls missing"

I've been trying to beat my high score and every time I get past 130,000,000 I get hit with this 2 balls missing.

 

Any help would be awesome :)

  • 2 years later...
Posted

Downloaded this today and for some reason it will not run/load in 64 bit when launching pinup popper front end, on any vpinball.exe. Tried 10.7.4, 10.8 early, mid and latest versions. works 100% vpx standalone 64 bit, but pinup popper will not launch this game in any 64 bit launcher. 

Works 100% in any 32 bit launch from popper.

This is not a pup pack question as I dont use them unless 100% necessary. 

Strictly game won't load in 64 bit when launching popper front end. 

Latest everything installed on 3 different platforms (cab,  desktop, handheld) all reeact same way. 

Thank you. Game is awesome. 

 

 

Posted
3 hours ago, mikepmcs said:

Downloaded this today and for some reason it will not run/load in 64 bit when launching pinup popper front end, on any vpinball.exe. Tried 10.7.4, 10.8 early, mid and latest versions. works 100% vpx standalone 64 bit, but pinup popper will not launch this game in any 64 bit launcher. 

Works 100% in any 32 bit launch from popper.

This is not a pup pack question as I dont use them unless 100% necessary. 

Strictly game won't load in 64 bit when launching popper front end. 

Latest everything installed on 3 different platforms (cab,  desktop, handheld) all reeact same way. 

Thank you. Game is awesome. 

 

 

Is Popper actually aiming at the 64-bit version you're using as standalone, or is it aiming to launch one at another location? Literally we had one person who was doing standalone from one location, and Popper was pulling from a completely different location, and it was messing with the screens of their cabinet in the process because it wasn't getting the correct "res" file. That could be what's happening here.

Posted (edited)
40 minutes ago, LynnInDenver said:

Is Popper actually aiming at the 64-bit version you're using as standalone, or is it aiming to launch one at another location? Literally we had one person who was doing standalone from one location, and Popper was pulling from a completely different location, and it was messing with the screens of their cabinet in the process because it wasn't getting the correct "res" file. That could be what's happening here.

I followed Vinny's issue on the discord and Smedleys subsequent suggestion that fixed it.

It's only one game doing this so I don't see that as a possibility for me. I have multiple alt launchers set up in the game general manager ranging from 10.7.4 32b to 10.8 latest 64b gl/dx builds and everything in between(multiple versions). Popper points to one vpinballx.exe. None of those other games ever have any problem when launching pinup front end. I was just wondering if this was a known specific Lethal Weapon issue before I go messing with launch scripts and whatnot.

I'm gonna reload the vpx file tomorrow morning and overwrite it to see if it's just some weird glitch. 

Thanks for the reply. 

 

Edited by mikepmcs
  • 5 months later...
Posted (edited)

Hello, i'm updated my config in x64 with vpx 10.8 RC4 and vpinmane v3.6.0-998-a77c2d2    and all last version of other software (b2s,dmd,etc..) and  I followed the tutorial "64bit VPX Pincab Setup Guide".

But the version 2.0 not load on vpx 10.8 x64. With no message error just vpx loading freeze.

I have a old version 1.10 which also does not launch in x64.

In x86 my old version 1.10 works properly, and i can launch version 2.0 but with texture loading problems. (Missing images on the playfield). This is normal because I have a message that tells me to launch the table in 64 bit.

in summary not functional for me in 64 bit with all version.

 

Edit: I try in 64 bit open gl version of vpx and the table launch but with blank image on playfield. Texture launch problem ?

 

edit Sorry, after 3 download the game is ok, no problem

 

Edited by Seb22
  • 2 months later...
  • 2 weeks later...
  • 3 weeks later...
Posted

Hey Guys, I am having an issue getting this game to play.  I play on VR, and the table loads fine, the rom runs in the DMD, but it seems the table's lights don't initialize.  I enter credits and again the DMD works, but the flippers the table itself doesn't respond to input.

 

I am using the latest VPX 10.8, 3.6 VPinMAME, and I am unsure of the B2S version as that was installed by Baller Installer.  Other tables work fine, but this table doesn't.

 

I tried switching the room to the minimal setting, but that doesn't actually change.  It is still the 360 room.

 

Any help is appreciated as this looks like a great rendition of this table

  • 4 weeks later...
Posted

I ran into a script issue with this table lately with line 439 Object doesn't support this property "BM_Mirror1.ReflectionProbe"  This table use to work fine, any thoughts as to what could be causing this?

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