Awaymag Posted November 13, 2025 Posted November 13, 2025 On 11/12/2025 at 8:15 AM, TerryRed said: Silent Hill Pinball (Future Pinball - BAM) Updated Combat: WORK IN PROGRESS - second playfield (scene 2) - new melee combat with two weapons - new gun combat with gun, shotgun, rifle - you can change your weapons (that you have available) in the Inventory Menu / kicker - if a monster is bashed by the ball, combat is triggered - you must make the correct choice with flippers (based on left or right flashing indicator) - wrong choice, monsters attacks, you lose health (no balls, only health in this game) - correct choice then combat starts with whatever weapons type you have activated - when combat starts you have a limited time to make multiple attacks - gun combat's aim is controlled with flippers, action to shoot (gun starts at random position) - melee uses action to attack - you can only attack when center flashes green - when combat session is done ball is released - monsters that crawl across the playfield can be killed by bashing them with the ball - ball speed must be fast enough, and you need to hit them enough times before they are killed - you can choose the have dynamic camera that moves to get closer to action (desktop mode only) - you can have an iron sights view for gun combat (desktop mode only) - you can keep your views always static if preferred - new settings menu on the Inventory DMD allows you to change lots of different settings during gameplay - health targets trigger Health Drink for a limited time - when syringe is activated its also for a limited time - to collect either item, you must shoot the ball into inventory kicker before their time runs out (shown under each insert) - you can collect and stack health items - you can use your health items in the Inventory Menu at the Inventory Kicker to restore health (if health is drained, game over) This is still early in the game, and there is much more work to do! SH Pinball - Combat Demo.mp4 161.82 MB · 0 downloads Looking good TerryRed. When do you think it will be ready?
Content Provider TerryRed Posted November 21, 2025 Author Content Provider Posted November 21, 2025 The first full trailer for the new Return to Silent Hill movie (loosely based on Silent Hill 2 the game) is finally here! This video is my first reaction (as a fan since 2001). Then I do a deep dive of the details to see what we can find! Is it faithful to Silent Hill 2? Will fans be happy? Let's find out!
Content Provider TerryRed Posted December 3, 2025 Author Content Provider Posted December 3, 2025 An all new (and MUCH better) International Trailer for Return to Silent Hill was just released! In my video below, I first play the trailer at the start, then afterward, take time to look at whatever details I can find while offering my own theories and more! I have chapters for all areas of interest.
Content Provider TerryRed Posted December 27, 2025 Author Content Provider Posted December 27, 2025 Just when you thought we were done with Return to Silent Hill trailers... an all new trippy Chinese trailer just got released! Well... I can't stop now. I gotta do a deep dive and go through some other recent promotional material!
Content Provider TerryRed Posted January 9 Author Content Provider Posted January 9 Silent Hill Pinball (Future Pinball - BAM) WIP: Lots of updates... and rendering.. and baking! So, I've been busy working away on this again... doing a lot of behind the scenes code and stuff you can't see. I did however redesign the first two layouts again so they play much better. This meant I had to redo... everything on them... and lots of baking. Now, I have the entire game (and the first 2 layouts) completely ray trace baked (except for a few things that move dynamically all over the playfield). So all items on the playfield, the ramps, the complete cabinet, the Silent Hill visuals, are all baked now, and look so much nicer during gameplay. I've also added ray traced (baked) Light Models throughout both layouts for most light inserts now (the G.I., flashers, spotlights, beacons, and effects all use FP's realtime dynamic lighting). It's not as amazingly thorough as Niwak's VLM's and BTK (for example I didn't do any for ramps), as I had to do them all manually (the rendering, model importing, code, etc)... but its one of those things that once you see it, you can't do without it, and it looks so much better! In desktop mode, the camera view will dynamically change to areas of interest, like mini playfield, the video display / inventory screen, or cinematic events, etc. The game and cabinet in Blender The rest of all these images are in-game screenshots using the pre-rendered / bakes models and textures (in FP combined with its dynamic lighting) Cabinet This is also the first time I have completely replaced the entire cabinet with a new set of models, and baked textures. The reason (its my first time) is that FP automatically creates a complete cabinet for you based on the playfield's dimensions (just create a texture for the art). However, I wanted to create a complete new custom cabinet with art and visuals. On the left side you see the grey foggy town and normal metals that transition to the rusty and bloody visuals of the otherworld on the right side of the cabinet. Coin door I wanted to have the foggy look and some black goop from the Lying Figures dripping down which changed to the otherworld, rust, and blood dripping down. Rust and Normal maps I applied some really nice textures and normal maps to the cabinet metals and rust which looks really cool in VR! New Apron, Action button I made an all new apron, with foggy / otherworld art to match the cabinet. On the left side are new gas segment displays for your Health (if you lose all health from attacks, drains, tilt, you die and its game over), Health Drinks and Syringes (which you can during gameplay and use in the Inventory kicker to restore your health. On the right side it now shows all the ammo you have collected for what weapons you have. This may change in the future depending on how the combat system evolves. There are also two bulbs to show when you can launch a ball, or when you can do an Action / Shoot. The lockbar now has a new Action/Shoot button that will flash / light up when you can do those actions. Rust ball, chrome ball, bloody ball I added a few ball options. A rusty ball and a chrome (which bleeds more the lower your health gets), and a normal chrome ball with no bleeding. This game doesn't use the normal "balls" system (3,5,etc). Instead you start with 100 health. If you lose all health, you die, game over. So the lower your health gets, the more the lower half of the game's GI changes from normal to orange and then to blood red (with fading red effects and heart beating sounds). The flippers and ball will bleed more and more to match your health. Scene 1 - First playfield layout This game is different than other pinball games, in that the playfield layout will change as you play. Different sections are also modular and will change within the different playfields. The start of the game. The bumpers in the top center rotate and can lower into the cabinet, and something else can take its place. Combat You will have to fight different monsters with melee weapons or guns (which you aim with flippers and shoot with action button) Under Mini Playfields The center display section opens up to reveal multiple mini playfields that appear and move at different points in the game. The Otherworld At different points in the game, you will be playing on the rusty and bloody Otherworld. It can be dark with only a lighter or flashlight to see with. On this section, the top area where the bumpers were are now replaced with a rotating section of gruesome sights! The Under Mini Playfields also have changed their appearance. Scene 2 - Second playfield layout Eventually you progress to Scene 2 and the second new playfield layout. This one plays very differently! It has a Godzilla-like magnapost, and a MagnaShot in the center that you need to activate in order to access the right ramp shot. The right orbit needs to be opened up. It will lead you to the drop down lanes in the center loop to open up the orbit path to the hidden top left kicker which kicks you to the winding ramp. The combination of the loops, lanes and magnapost means the ball can be flung around the post in different directions unexpectedly! This is just the start of the game, and there is much more to the gameplay... but having done some much new baking and other things, I figured this was a good time to show the latest visual updates.
PEandS1Ws Posted January 10 Posted January 10 Terry this looks incredible! I am starting to build some assets so when you release I can IMMEDIATELY add this to my cabinet. Here is a promo flyer that just might help people understand your release date 😁
breikers Posted January 28 Posted January 28 The amount of work going into this is mindblowing! Just played another game on Masters of the Universe. Man these tables are unbelievable Terry. Can’t wait for this one…
Content Provider TerryRed Posted February 1 Author Content Provider Posted February 1 In this video I share my impressions, experiences, and opinions of the Return to Silent Hill movie. As a die-hard Silent Hill fan since 2001 (and SH2 in particular), this movie was a mix of emotions. From being delighted, to frustrated and completely baffled, a bit of anger, and yet on some level it had me crying? Why? Watch the video to find out. SPOILER WARNING! I do go into specifics about plot points and details about this movie from the "Positives" and onward. If you want to watch the movie unspoiled, only watch the first part of this video!
ejvfx Posted February 13 Posted February 13 On 9/15/2021 at 8:07 PM, TerryRed said: Silent Hill (PinEvent) - Bugging around with Creepers I was stressing because I couldn't find a suitable 3d model for the "creeper" bugs I'm adding to my Silent Hill virtual pinball table I'm making in Future Pinball. I found some great beetle FBX models with fully animated legs...but the bug looked nothing like the Silent Hill movie's bugs. Using the video link below... I was easily able to use this pic from the Silent Hill movie concept art to create the model I needed. https://youtu.be/k043OByAG-4 With slight adjustments in Blender, I combined the new model with the beetle's animated legs (with complete skeletal animation) and I made some nice normal / bump maps... and it turned out great! You'll love these new Creeper bugs crawling all over the table (and they don't like being hit). Just a small part of the creepiness you'll be seeing in Silent Hill. I might be able to help you with those bugs. I was the visual effects supervisor on that sequence for the first film and I think I have an .obj with textures of him.
Content Provider TerryRed Posted February 14 Author Content Provider Posted February 14 Thanks for the offer! I started this project years ago (before the SH comeback in 2022) and had worked on it here and there since then (health issues, stroke, other projects got in the way). Within this game are aspects of combat with monsters from the games. One of those are the creeper bugs. I needed to make my own creeper bugs that would look good and work within what I could use. I made a decent looking model based on the movie's bugs. It was the main shell mainly. It's gone through some evolution since then. Eventually I settled on combining my shell model with the SH2 Remake's creeper bug's legs / body and animation, as this looked so much nicer than what I originally had. Here's pics of the movie's original Creeper Bug model from ejvfx! That face, haha! That part of the movie always gets a great reaction from people. It will be cool if I can make part of it work with what I have now. Here is actual gameplay tests with my own models as they are now. Note, I still need to update their movements since I redesigned the game, so thats why they don't completely hide in some areas. I used the original sounds from the movie from when they scream or moan, etc. I have them do this if you hit them lightly (not enough to do damage). If you hit them hard enough, they splat in a pool of blood! creeper gameplay_1.mp4
RuDA Posted February 18 Posted February 18 Been following this for a while, the anticipation is killing me! Love all your other tables. Truly a master. Thank you for all the great pins!
joeydaphish Posted March 12 Posted March 12 All I can say is wow. I am on pins and needles. MOTU is such a treat and my favorite table. This looks next level. Thank you for you passion. Have one on me.
Content Provider TerryRed Posted March 21 Author Content Provider Posted March 21 I'm a Silent Hill fan... and a dork. I started collecting things to add to the amazing things my kid makes for me. You're never too old to have fun with the things you have a passion for. This video shows off my new collectibles, my kid's creations, and my absurd gaming / work / creation environment. sh merch dork.mp4
Content Provider TerryRed Posted March 28 Author Content Provider Posted March 28 Here is a new painting my oldest kid made for me... a Silent Hill 2 Bubblehead Nurse! First they drew it, then did basic marker steps, and then multiple layers of painting. Having a real painting like this with real texture is pretty cool. They did an amazing job! sh2 nurse painting from Evan_1.mp4
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