Guest fuzzel Posted May 1, 2021 Share Posted May 1, 2021 Let's start distributing VPX beta 10.7 builds here since vpinball.com is gone now. I will always update this first post with the latest version. For a complete list of changes take a look at the changelog.txt file in the archive. However for simplicity, all support requests and bug reports are mainly answered over at VPF and sometimes here VPinballX-10.7.2-277-30548e4-Release-win-x86.rar Link to comment Share on other sites More sharing options...
bord Posted May 1, 2021 Share Posted May 1, 2021 Thanks, @fuzzel Link to comment Share on other sites More sharing options...
Administrators Dazz Posted May 3, 2021 Administrators Share Posted May 3, 2021 Pinned this topic. @fuzzel thanks for having this here. It really means a lot to me personally. Not being a member on VPF makes me really miss the more technical aspects that I use to love. Link to comment Share on other sites More sharing options...
ericfaris Posted May 3, 2021 Share Posted May 3, 2021 Thank you. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 6, 2021 Share Posted May 6, 2021 rev169 is up: - fix scaling of primitive property controls - some other UI scaling updates - fix applying property edit box changes when used pressed tab or clicks another element (hopefully) - low impact FPS-only stats display first press of 'F11' will now show a minimalistic FPS-only text, then pressing it the next time will continue with the already known detailed statistics/profiling displays (as the latter had too much impact on the FPS itself) also only show FPS for static-object-only & AO-only F11 views - add support for capturing any window content into a flasher texture (intended to be used with PUP content thx @Nailbuster) a word for the new capturing feature of the flasher element: Flashers can now be used to capture another window and render it as a texture in VPX. For example open VLC and play a video in the background and grab the frames. To do this do the following in the script: set flasher.VideoCapWidth=xxx and flasher.VideoCapHeight=yyy (where xxx is the capture width and yyy is the capture height in pixels) before the timer calls VideoCapUpdate Sub flasher_Timer() flasher.VideoCapUpdate = "<name of the window title you like to capture>" End Sub The name of the window title must be a 100% match otherwise it won't work. Link to comment Share on other sites More sharing options...
Cadorna Posted May 20, 2021 Share Posted May 20, 2021 Thanks. Where I can found a specified release? I'm looking the binary version of the 10.7.0 revision 100 Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 26, 2021 Share Posted May 26, 2021 rev185 is up (Release Candidate): - fine tune string/name handling - fix lights bulb checkbox behavior - fix deactivating primitive collidable checkbox if toy checkbox is checked - handle old tables with too long item names better (truncates name now) - fix crash on loading older tables with too long item names, and now its also prevented to create these - some minor UI fixes Note: We plan to release VP 10.7 in the near future as long as no groundbreaking issues come up in the next days. Any further updates/bugfixes will be address in a VP 10.7.x version later. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 26, 2021 Share Posted May 26, 2021 On 5/20/2021 at 4:08 AM, Cadorna said: Thanks. Where I can found a specified release? I'm looking the binary version of the 10.7.0 revision 100 All beta/final builds can also be found here: https://github.com/vpinball/vpinball/releases Link to comment Share on other sites More sharing options...
Cadorna Posted May 26, 2021 Share Posted May 26, 2021 38 minutes ago, fuzzel said: All beta/final builds can also be found here: https://github.com/vpinball/vpinball/releases Thanks but there is no previous version that v10.7.0-127-c9c069f. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 27, 2021 Share Posted May 27, 2021 rev188 is up (Release Cadidate) - fix for flipper/kicker issue in some tables (e.g. Elvis, TAF) - add LTD4a.vbs (WIP by wiesshund) Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 30, 2021 Share Posted May 30, 2021 rev192 is up (Release Candidate) - fix memory corruption in code editor - extend light sequence blinking patterns from size '32' to 'unlimited' (fix for Star Wars Bounty Hunter) - update LTD4a.vbs (by wiesshund) Link to comment Share on other sites More sharing options...
Guest fuzzel Posted May 30, 2021 Share Posted May 30, 2021 On 5/26/2021 at 9:00 PM, Cadorna said: Thanks but there is no previous version that v10.7.0-127-c9c069f. Correct since rev127 we moved from Sourceforge to Github and the revision number changed since then. Downloadable revisions aren't existing anymore afaik. Link to comment Share on other sites More sharing options...
Cadorna Posted May 30, 2021 Share Posted May 30, 2021 Thanks. Where I should report bugs ? Link to comment Share on other sites More sharing options...
ericfaris Posted May 30, 2021 Share Posted May 30, 2021 Report the bugs in GitHub. That would make the most sense at this point. Link to comment Share on other sites More sharing options...
Cadorna Posted May 30, 2021 Share Posted May 30, 2021 1 hour ago, ericfaris said: Report the bugs in GitHub. That would make the most sense at this point. Do you mean here? https://github.com/vpinball/vpinball But there is no Issues link to do that... Link to comment Share on other sites More sharing options...
OscarSNM Posted June 1, 2021 Share Posted June 1, 2021 Thanx. I'm not very active on the forums because my english is very limited, but I'll try to thx a little more to the people that helps to enjoy this hobby. Link to comment Share on other sites More sharing options...
Thalamus Posted June 1, 2021 Share Posted June 1, 2021 @OscarSNM I understand that you are saying. And just know that it is appreciated when you do get feedback from the end users, even if it isn't written in perfect English Link to comment Share on other sites More sharing options...
Cadorna Posted June 1, 2021 Share Posted June 1, 2021 1 hour ago, Thalamus said: @OscarSNM I understand that you are saying. And just know that it is appreciated when you do get feedback from the end users, even if it isn't written in perfect English Hi. I can´t find the link where to report a problem with 3D stereo. There is no "issues" option at https://github.com/vpinball/vpinball . Could you help me please? Link to comment Share on other sites More sharing options...
Thalamus Posted June 1, 2021 Share Posted June 1, 2021 That would be here : https://www.vpforums.org/index.php?showtopic=44135&page=101 Link to comment Share on other sites More sharing options...
Cadorna Posted June 1, 2021 Share Posted June 1, 2021 31 minutes ago, Thalamus said: That would be here : https://www.vpforums.org/index.php?showtopic=44135&page=101 OK. I did it a couple of weeks ago so I guess that was registered. Thanks. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted June 11, 2021 Share Posted June 11, 2021 rev202 is up (Release Candidate): - cleanups - remove invalid references (incl. the <None> entry from droplists) before saving, too - display a warning-image in the UI if no images loaded (i.e. loaded via -Play) AND 'loop' the loading/select-file dialog when enabled in the preferences (i.e. after having played a table this way and exited, then unload it and directly be able to select the next table) - when using save-as for table saving, go to the same folder and prefill dialog using the same name as the current table - change default scale for SSR to 0.5 so that old tables that didn't explicitly set this up are not that much influenced Link to comment Share on other sites More sharing options...
VPDDOUCHSHILL Posted June 14, 2021 Share Posted June 14, 2021 Hello just want to report this error i keep getting on launch of table, doesn't happen in previous versions. I have 32gb dd4 so plenty of ram. So i dont know why this is happening thanks. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted June 14, 2021 Share Posted June 14, 2021 rev207 is up (Release Candidate): - add looping file open dialog configurable in the editor preferences - add explanation/title to auto-file load dialog - fix looping file open dialog handling (can crash in rev202) Link to comment Share on other sites More sharing options...
Guest fuzzel Posted June 19, 2021 Share Posted June 19, 2021 rev213 is up (Release Candidate): - retweak table save default filenames for Blueprint-images, .obj, .pov and .vpp: copy from table filename - change 1s plunger retract default value - bugfixes Link to comment Share on other sites More sharing options...
gramps Posted June 20, 2021 Share Posted June 20, 2021 Not sure which beta I should download......x64 or x86? Running latest Win 10 on desktop Link to comment Share on other sites More sharing options...
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