Guest fuzzel Posted November 1, 2021 Share Posted November 1, 2021 rev338 is up (Release Candidate): - fix issue for negative start/end angle of flippers, as we cannot predict what the script will do with the flippers after player started - cleanups - fix primitive collision regression - improve cache usage/memlatency for physics engine - reduce memory usgae in the physics engine - fix tab order Link to comment Share on other sites More sharing options...
BrandonLaw Posted November 29, 2021 Share Posted November 29, 2021 Rev. 348 reverting any 'Default Elements Scatter' to previous. Previous Physics fields save fine. Have tried to save prior to leaving field and it'll revert then ask to save. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted December 1, 2021 Share Posted December 1, 2021 rev349 is up (Release Candidate): - expose Contrast & Desaturation for Anaglyph 3D modes and also offer flipped Anaglyph modes - add various anaglyph (e.g. red/cyan) 3D stereo glasses modes to the video preferences - Emit additional help-message/error, if running exclusive fullscreen via RDP - Make GetMaterial's out params be of type VARIANT, so it can be used from VBScript without "Type mismatch" errors (thx CraftedCraft) - use newest UPX artifact Link to comment Share on other sites More sharing options...
Guest fuzzel Posted December 14, 2021 Share Posted December 14, 2021 rev359 is up (Release Cadidate): - fix table default scatter value handling - fix table info where table author was copied to the email edit box - add an additional left<->right flipped stereo3D interlaced mode - implement serial port communication via VBS (see CommandReference.txt) - slightly optimize DMD copies Link to comment Share on other sites More sharing options...
tariqueyanif Posted December 21, 2021 Share Posted December 21, 2021 Hello Guys I'm just playing the Vpw Congo and the playfield is pink has anyone had this problem, i am on latest 10.7 rev 359 I have re downloaded as advised by @Wylte he advised me to share my issue here. yfield is pink has Link to comment Share on other sites More sharing options...
Guest fuzzel Posted September 5, 2022 Share Posted September 5, 2022 after a long time: here is a new beta build 277-30548e4: - update VPX to integrate VPVR. VPVR is not fully supported but we're getting close - improved camera handling (in camera mode) - add additive blending mode to primitives (like for flashers) - light intensity can be checked while playing via script - fix old wire ramp issue - fix font size handling - code cleanup and memory leak fixes Link to comment Share on other sites More sharing options...
bord Posted September 5, 2022 Share Posted September 5, 2022 Great update. Thank you, @fuzzel Link to comment Share on other sites More sharing options...
PastorLUL Posted September 5, 2022 Share Posted September 5, 2022 Thanks Link to comment Share on other sites More sharing options...
Content Provider Schlabber34 Posted September 5, 2022 Content Provider Share Posted September 5, 2022 Sounds great! Thanks guys! Link to comment Share on other sites More sharing options...
World-of-Virtual-pinball Posted September 5, 2022 Share Posted September 5, 2022 holly smoke @fuzzel awesome release my tables look so much better and load so much faster with this version, Thanks to you and everyone else involved. 🙂 Link to comment Share on other sites More sharing options...
Joppnl Posted September 5, 2022 Share Posted September 5, 2022 Great job, thanks for the update and making it a bit better every time again 👍👍👍 Link to comment Share on other sites More sharing options...
tylxmen Posted September 6, 2022 Share Posted September 6, 2022 Un grand merci pour le travail et le partage, merci Link to comment Share on other sites More sharing options...
lafester Posted September 14, 2022 Share Posted September 14, 2022 I'm having trouble after loading the latest vpx from github. The tables are not fully loading? Seems like this issue was intermittent on 10.7 but would fix itself. Link to comment Share on other sites More sharing options...
Content Provider deaks Posted September 18, 2022 Content Provider Share Posted September 18, 2022 Heres an odd one, any version of 10.7.2 for me launches, but sits as a background process, not on any of the screens. If I launch via a table double click, does the same. IF I launch it in compability mode (windows 8 ) Launches fine. Thoughts here? Link to comment Share on other sites More sharing options...
Thalamus Posted September 18, 2022 Share Posted September 18, 2022 @deaks : Sounds much like the problem I've seen myself, currently, the only solution is to use my build : https://www.dropbox.com/s/pazjr2ju83j9sc0/VPinballX.exe?dl=0 - Replace the exe for the one in the link. You find more information about bug, both on vpf and github. In short, we don't know why this happens - but, it does for a few. Link to comment Share on other sites More sharing options...
Content Provider deaks Posted September 18, 2022 Content Provider Share Posted September 18, 2022 Ah thanks thalamus. Really appreciate your work mate. Link to comment Share on other sites More sharing options...
Content Provider deaks Posted September 18, 2022 Content Provider Share Posted September 18, 2022 Also happy to troubleshoot on these issues. If you need a hand Link to comment Share on other sites More sharing options...
baconcow Posted September 19, 2022 Share Posted September 19, 2022 (edited) Is there anything specific to know for installation as I don't see any installation documentation for these beta builds? Edit: I did a folder backup and then just extracted the contents of the beta archive and overwrote the necessary files within the VisualPinball. Seems to have worked fine. Edited September 19, 2022 by baconcow Link to comment Share on other sites More sharing options...
Thalamus Posted September 20, 2022 Share Posted September 20, 2022 No, the beta(s) are just zip archives where you are supposed to do just that. Should work, IF you once before has run the real installer. The regular installer sees to that some dependencies gets installed correctly, but, after that, just replacing VPinball.exe - smart to just rename the old, will give you an upgrade. Well, with a small exception. If other files get updated, but, during the 10.7 build cycle, there is a high chance that you don't need to overwrite ALL the files, just the *.exe, as long as you did take the leap, overwriting all content. You kind of need to follow what happens in the commit logs if you are to be 100% sure .. sometime maybe bass.dll gets a update, and stuff like that. Easily solved though, by doing what you just did - overwrite them all. Always a good idea, if not sure how all this works, make a zip file backup of your vp install before overwriting. But, it is very seldom these upgrades leads to problems I should add. Link to comment Share on other sites More sharing options...
Pin666 Posted September 25, 2022 Share Posted September 25, 2022 On 9/18/2022 at 9:26 AM, Thalamus said: @deaks : Sounds much like the problem I've seen myself, currently, the only solution is to use my build : https://www.dropbox.com/s/pazjr2ju83j9sc0/VPinballX.exe?dl=0 - Replace the exe for the one in the link. You find more information about bug, both on vpf and github. In short, we don't know why this happens - but, it does for a few. Thank you Thalamus for posting your build here! It solved my problem as well. I had the same issues as deaks. When starting some tables like Batman 66 from Popper I had a looping loading video and the table won’t start. I tried some things before I found your build here. For example, I deleted the visual pinball entries in the registry. With default settings it worked for me. I found that in my case it was the adaptive vsync setting in the registry under the „player“ tab. Default is 0 and my was 1. setting it to 0 made it work. But it introduced ball stutter on my 120Hz setup. With your build and setting it back to 1 worked like a charm on my setup. so, thanks for sharing your build! Link to comment Share on other sites More sharing options...
Thalamus Posted September 25, 2022 Share Posted September 25, 2022 Thanks for a great feedback on that adaptive sync setting. Happy to hear that you resolved it ! I've had issues with vpx haning since build 167, trying different adaptive vsync setting on my end didn't resolve it for me. But, well, I can always just compile it on my own and share it from time to time. You are on a i7 CPU, with nVidia and Win10 ? Link to comment Share on other sites More sharing options...
Pin666 Posted September 25, 2022 Share Posted September 25, 2022 20 minutes ago, Thalamus said: Thanks for a great feedback on that adaptive sync setting. Happy to hear that you resolved it ! I don’t know the difference between your build and the official build, but yours seems to work well. So I don’t really have resolved my issue, but maybe I can help a little to narrow down the real problem. Link to comment Share on other sites More sharing options...
newer Posted September 27, 2022 Share Posted September 27, 2022 iam Happy..thank you all for this work Link to comment Share on other sites More sharing options...
Thalamus Posted October 1, 2022 Share Posted October 1, 2022 Created a new exe for the very few that needs my build - same dropbox link as before. https://www.dropbox.com/s/pazjr2ju83j9sc0/VPinballX.exe?dl=0 - built new ver 2. Oct - rev 334 : Fix static prerender missing antialiasing Link to comment Share on other sites More sharing options...
Thalamus Posted October 16, 2022 Share Posted October 16, 2022 Hmm. I should have updated this post. Since 12. October, I haven't created new builds. It is recommended that you follow the releases from github again. Devs have change the way the exe is compiled, through github actions, so, in theory it should now be the same as mine. (older compiler with older toolchain). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now