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Posted

The video was good , thanks.

 

I will try and get an update out this week. The main part of update is the modes fix - where it would leave the mode timer if you attempt another mode in same ball. Also you can use any core.vbs version & scripts.

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Posted

ok then i will stop there for proc, for other tables, if no other tables are available

 

Well, there is the skeleton table. For a starter table, it's pretty cool.

Posted

Committing the option for vertical DMD flip?

 

Yeah, I'd forgot about that one. :) I updated it now on the game side, also on the VP table.

 

One problem I had a few weeks ago was during a stacked multiball and this new trough, with an extra ball. I had it all in a couple of balls and was the best game I've had. The ball finished correctly but left me waiting for the next ball.

 

The ball search needs looking at there, so, if this ever happens you can use 'B' to pulse the trough out. As it's not using a stack for the trough you won't get a message asking "Do you want to add to trough?".

Optional to use the updated scripts from VP.
Replace pinmame trough with custom giraffe type trough.
All usual pinmame stacks are manual.
Adjust some lampshows to explicitly switch off coils for Blue.
Added dislay flipping to config.yaml - dmd_flip: 0 # Flip display - 0 for default
Adjusted & fix modes with timers not initializing on the same ball.
More logging for time vars.

Script change and removing stacks to manual.

https://bitbucket.org/horseyhorsey/pyprocgame-evildead/commits/152d2e20efc98c1fca96f22817355db3872ee6da?at=master#chg-VP-Script/EvilDead_Full.vbs

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Posted

Thanks, I'm hoping to take a look at your code and see if I can figure out how to add a DMD flip option for CCC. Different graphics library though. We'll see.

Posted

Hey guy's. First: please don't kill me for not reading the whole thread...I came to page 5 and was already lost.

so two quick questions:

1. Is there a working CCC VP Version?

2. If yes, where is a good starting point for reading this thread looking for the working solution :)

Posted

here it hte proc.exe based on the ahk

https://www.dropbox.com/s/dh885qdys5g71yr/proc.exe?dl=0

put it wherever you want but in the launch before of your ssytem, you need to let it know where it is and put the reference of it there

beware that this solution only works with a tablepath that doesn't contain spaces, that's why i moves my table folder from c:/proc/visual pinball/tables to c:/proc/tables

This didnt work for me - just locks up on the loading screen.

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Posted

yeah, with the 2.12 it is not working that much, if somebody has a better solution, this is the ahk i have for now

#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.

;This gets rid of the error message

WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770

Send, {Enter Down}{Enter Up}

;Brings display to front

WinWaitActive, ahk_class SDL_app

WinSet, AlwaysOnTop, On, ahk_class SDL_app

WinSet, Top,, ahk_class SDL_app

WinActivate, Visual Pinball

ExitApp

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Posted

here it hte proc.exe based on the ahk

https://www.dropbox.com/s/dh885qdys5g71yr/proc.exe?dl=0

put it wherever you want but in the launch before of your ssytem, you need to let it know where it is and put the reference of it there

beware that this solution only works with a tablepath that doesn't contain spaces, that's why i moves my table folder from c:/proc/visual pinball/tables to c:/proc/tables

 

For paths with spaces, you need to surround the path name with double quotation marks (").

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Posted

ah wait, this is not required anymore because i don't pass any param anymore into my ahk, this is not to launch the table anymore but trying to get rid of the popup and focus

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Posted

did you check on google? :)

you can create it yourself, save what i sent as ahk instead of txt from notepad, if you have autohotkey installed you can compile it and you have an exe as result

Posted

did you check on google? :)

you can create it yourself, save what i sent as ahk instead of txt from notepad, if you have autohotkey installed you can compile it and you have an exe as result

Whats this GOOGLE you speak of????

I wasnt sure if it was something to do with the PROC, or PINBALLX or VPX - I guess Ill do some research.

Posted

Whats this GOOGLE you speak of????

I wasnt sure if it was something to do with the PROC, or PINBALLX or VPX - I guess Ill do some research.

 

Is it just running in PinballX you can't do?

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Posted

ok this is &orking all the time

 

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770 
WinClose, Microsoft Visual C++ Runtime Library ahk_class #32770
 
now the only issue left, cactus canyon dmd is not always on top of the bg, i tried this
 
WinSet, AlwaysOnTop, On, Cactus Canyon Continued ahk_class pygame
 
but it's not working, even with a sleep of some seconds before, if someone has an idea
Posted

I wouldn't rely on sleep like that. Best to use a loop there to check when the error window is there and VP isn't already loaded.

 

_----------------------------------------------------------------_

 

Put the file in this zip to the CCC/Ep folder

 

ep_desktop_pygame.rar

 

Just use the AHK to clear the message that should put it to the front permanently. 

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Posted

it seems to be ok except i lost the dmd positioning that is taken from the config.yaml, dmd is on pf screen 

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Posted

ok i see the setting, i can change the values and it saves, but even after a restart of the table and vp the dmd is at the same position

Posted

Well, I don't know about it not saving or particularly bothered about that working so try manually.

 

UserSettings.yaml

 Color Display Pixel Size: 4, Color Display X Offset: 0, Color Display Y Offset: 0,

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