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  • Content Provider
Posted

i was confused between the different tutorials and your files :) and in fact i need to have the msvcr110.dll 32 bits in the visual pinball folder, strange but it works

  • Content Provider
Posted

ok this is it guys :)

 

i enhanced a little bit compared to the original table, with some undercab effect, the targets, drop targets, ramp enter strobe are all there, beacon to gun post up, hat move, shaker to mine hit, cowboy move, gear to mine and train moving etc etc

 

https://www.dropbox.com/s/ch08ikq5r31lnfj/Proc_CC.vpx?dl=0

 

i added soundfx old method for muting the mech sounds, you have 2 params

 

b2scontroller to enable b2s and dofs to enable mute of sounds

 

great table, have fun ;)

  • Content Provider
Posted

anybody managed to integrate proc into pinballx?

 

the problem is the runtime popup error to get rid of it, with a b2s and with pinballx, the ahk isn't working, the b2s comes almost directly on top and the error popup stays, this is the script

 

https://github.com/horseyhorsey/SkeletonProcVisualPinball10/blob/master/_ProcLaunchVP.ahk

 

i tried to compile the ahk to exe, to execute it directly as the executable of the system in pinballx, but the params are not handled like i expect

 

/play -"[TABLEPATH]\[TABLEFILE]"

 

so i try also to remove the call of the vp in the ahk and let the rest as a to be executed before launch of vp in pinballx, but it doesn't close the runtime either, i tried with winkill, winclose, nothing is working yet

 

if somebody has an idea

Posted

Different games use different displays. Judge dredd, CCC use pygame and ED, SKeleton use pySDL.

 

With Judge dredd it was updated to put the window in front for you, you only need the ahk to remove the R6104.

https://github.com/horseyhorsey/JD-pyprocgame/blob/master/JD.ahk

 

So just use the one you've linked there and adjust the WinSet for pygame. You don't even need both of the Winsets there either, but both do work.

 

Sometimes, only for Pysdl you would need to compile an exe and run as admin for it to work.

  • Content Provider
Posted

actually i found the issue, problem to use the ahk directly in pinballx instead of vpx.exe is, ahk doesn't like spaces in path as parameters

 

so imoved my table proc folder to proc folder instead of visual pinball

 

i use this ahk

 

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
 
;Run, C:\P-ROC\Visual Pinball\vpinballx.exe -play "C:\P-ROC\Visual Pinball\Tables\Proc_CC.vpx"
 
Run, C:\P-ROC\Visual Pinball\vpinballx.exe -play %1%
 
;This gets rid of the error message
WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770
Send, {Enter Down}{Enter Up}
 
;Brings display to front
WinWaitActive, ahk_class SDL_app
WinSet, AlwaysOnTop, On, ahk_class SDL_app
WinSet, Top,, ahk_class SDL_app
WinActivate, Visual Pinball
ExitApp
 
this param that goes &ith the ahk that i compiled as exe
 
"[TABLEPATH]\[TABLEFILE]"
 
and it &orks great :D (only tested &ith cc currently)
Posted

I just installed and ran the DOF - Works, however seems like my right flipper button is working my left contacter - left flipper isnt actuating anything... not sure if theres other solenoids not working. undercab and flipper lights working ok.  Everything works fine and normal in other tables.

  • Content Provider
Posted

anybody managed to integrate proc into pinballx?

 

the problem is the runtime popup error to get rid of it, with a b2s and with pinballx, the ahk isn't working, the b2s comes almost directly on top and the error popup stays, this is the script

 

https://github.com/horseyhorsey/SkeletonProcVisualPinball10/blob/master/_ProcLaunchVP.ahk

 

i tried to compile the ahk to exe, to execute it directly as the executable of the system in pinballx, but the params are not handled like i expect

 

/play -"[TABLEPATH]\[TABLEFILE]"

 

so i try also to remove the call of the vp in the ahk and let the rest as a to be executed before launch of vp in pinballx, but it doesn't close the runtime either, i tried with winkill, winclose, nothing is working yet

 

if somebody has an idea

 

Also something like this:

 

http://www.gameex.info/forums/topic/17264-evil-dead-p-roc-pbx-launcher-and-media-generator/

  • Content Provider
Posted

Better? No Just showing that chepas had already coded a launcher that gets past the runtime error msgbox. The rest of it is script.to deal with my particular setup.

Sent from my iPad using Tapatalk

  • Content Provider
Posted

and this is how it looks, most of sounds have been muted and are played with force feedback toys, as always

 

  • Content Provider
Posted

ok, chepas showed me that there is a service mode in proc like in vpm roms, didn't know that, so i saw there was a knocker that i didn't find before, i have added to the DOF.

You absolutely need to use the version below, because i even didn't see dozer mapped it and i used that id for something else, so with the latest ini, take that table

https://www.dropbox.com/s/ch08ikq5r31lnfj/Proc_CC.vpx?dl=0

or you will have unexpected behaviour with the knocker

  • Content Provider
Posted

Is there a way to convert the rom with the editor so you dont need prov? I assume since this has rule changes the answer is no.

Posted

cant get the skeleton table to run in vp10 always get 3 vbcript screen , the dmd i can get to work .. i registered proc and also placed the file in my users folder like in guide..

  • Content Provider
Posted

My Permission Denied was fixed by moving the config to my user directory.  That's all I did on that one.  Once I did that the permission error went away.

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