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[Vp10] Stones_10_Rtm_1.5_Final.rar


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Posted

Also on WinXP and getting the same "check ROM path" error even though Vpinmame setup.exe will run the DMD OK and the table loads into the editor fine.  Even after the error I get a nice fullscreen playfield image and the B2S Server backbox image.  Damn.....!!  Other VP10 tables are fine (NBA FastBeak, Bugs Bunny, T2 etc.)  Have tried various VP10 beta's also.  Downloaded the ROM from Stern's site, renamed it, cleared NVRAM and Registery entries etc. etc.......  I did also change back to VPinMame backglass and can now at least run the table.  Then it brought up the error again and then on a 3rd attempt it ran.  So whilst it's working I will just use a static backglass.  The sound in this ROM is pretty poor, compared to tables like AC/DC ........  But looks very nice at least...

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Posted

My game starts - however I launch one ball, and after 5 seconds another ball is in the outlane.
Weird.
2nd ball sometimes puts 2 in the outlane.

Tryed the old 'B' key to see if I can take a ball out the trough but nothing even came up on the screen.

Anyway of totally resetting a game?

I have to make sure I am using the LE rom... will report back if that changes anything.

Posted

Yes seems something to do with Windows xp upgraded my cab to Windows 7 64 and the table works fine. Only in multiball there seems to be some invisble walls or somthing.  Thanks to all.

Posted

I deleted everything, edited the rom out registry.  Redownloaded everything and it now works.
Perhaps the WIP version (the old VP9 version) threw in some conflicts.

This is a fantastic looking and playing game.

I just wish american voice over artists could actually sound british !

Posted

Great table! I suddenly like to play a Stern table! :)

 

Nevertheless I get heavy ball stutter at multi ball. I read over at the other forum that the ball collision script is the problem. When using the latest one from JP even multi ball should be fluid...

  • 2 weeks later...
  • 2 weeks later...
Posted

Having a weird issue where after 2 seconds of gameplay, the ballsave is triggered and kicks a second ball out... is anyone else having this issue?

  • 4 weeks later...
Posted

I noticed when I moved to the latest VPX beta (2279 at this time) that Mick's head gets chopped off (across his forehead) on the moving target.  Going back to my previous VPX beta and his head is showing again.  This is a pity as the latest beta allowed for reflections on the playfield for me without losing the whole playfield to a black blob......

Posted

Select the Mick_Prim model in the editor and in the options dialog, change the Z base position to 100 and the Z size to 100.

This should fix him in the latest beta.

  • 2 weeks later...
  • 2 weeks later...
Posted

Need to select the Keith primitive model in the editor and in the options dialog, change the Z base position to 275 and the Z size to 275 (or thereabouts)

  • 1 month later...
Posted

Hi,

 

Sorry if this is a dumb question.  I download the official release of VPinballX (vp10) and then installed v1.3 of this table.  For some reason it doesn't display in cabinet mode, only desktop.  I even checked the box that said 'rotate for cabinet'.  What am I missing?

  • 2 weeks later...
Posted

I would love to try this table.  However it won't load a ball into the trough.  I've tried both the pro and the le roms.  I'm running all of the latest files. I've deleted the nvram.  I'm lost here.

This is the only VPX table that won't run on my cab.

Anyone else see this?  I did a search and didn't find an answer.

Thanks in advance.

 

 

EDIT

I figured it out.

I changed the scatter angle from 0 to 10 on the kicker.  Now the ball loads into the trough.

 

Cool table!

Thanks again

Junky

  • 2 weeks later...

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