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Posted

Star Wars Trilogy (Sega 1997) Physics Sound Hybrid MOD


With each passing moment, you make yourself MORE addicted to pinball

 

Credits for this version:

  • I added nFozzy and Fleep
  • @DaRdog81 created this insanely amazing VR Room!
  • @r2z2helped with improving the feel of the physics

 

Enjoy! from a certain point of view


 

Posted

Hi Burger.    Since I switched to your table (it's awesome) my B2s does not close out when I exit the table and want to choose another.  Or if I close vpx completely, the B2s is still on my backglass monitor.   I have to press control, alt, delete to bring up task manager and manually stop the b2s from running.  This did not do this on the previous star wars trilogy table I was using.    Are you getting any other people having this problem?   It's the only table doing it in my collection and I'm  up to date on everthing.  I even switched to a different b2s from another author and it did the same thing.

Posted
3 hours ago, kellyf said:

Hi Burger.    Since I switched to your table (it's awesome) my B2s does not close out when I exit the table and want to choose another.  Or if I close vpx completely, the B2s is still on my backglass monitor.   I have to press control, alt, delete to bring up task manager and manually stop the b2s from running.  This did not do this on the previous star wars trilogy table I was using.    Are you getting any other people having this problem?   It's the only table doing it in my collection and I'm  up to date on everthing.  I even switched to a different b2s from another author and it did the same thing.

specifically just add these three lines to the very end of the script and save the table. there is not an existing table1_exit so this should be fine just to add it. I will also include this in the next. 

 

Sub table1_Exit

Controller.Stop

End Sub

Posted

Hello mate, awesome stuff as usual.

I just have 2 minor notes that I noticed in VR that might be subject of a future update.
- the left ramp is not attached to the post on top of the left slingshot (the right ramp is).
- There's a grey "square" hanging around in front of the left flipper. I can't find it in the GUI to remove it myself. If you can find it, can you please let me know?

 

floating square and attached ramp.jpg

left ramp not attached.jpg

Posted
On 5/23/2026 at 5:58 PM, rkader said:

Hello mate, awesome stuff as usual.

I just have 2 minor notes that I noticed in VR that might be subject of a future update.
- the left ramp is not attached to the post on top of the left slingshot (the right ramp is).
- There's a grey "square" hanging around in front of the left flipper. I can't find it in the GUI to remove it myself. If you can find it, can you please let me know?

Thanks for informing me. I'll see what can be done about the ramp/posts. As for the little square, I am not seeing in it VR test mode (I don't have real VR). If you try it from your desktop in vrtest mode (set vrtest = true on line 30) do you see it there also in this mode? if you do, it might be worth redownloading just in case something got added or moved somehow in your version. If you don't see it in vrtest mode, then I'll ask around to some vr gurus for the fix. Thanks again

Posted (edited)

I forgot to post about the square.
i think in the VR Room there are particulates or something in the air. I noticed when I started to look around and is just in one of the rooms if i recall correctly (the one with the creature)

Edited by rkader
Posted
18 hours ago, rkader said:

I forgot to post about the square.
i think in the VR Room there are particulates or something in the air. I noticed when I started to look around and is just in one of the rooms if i recall correctly (the one with the creature)

thanks! I'd find it!  In the meantime just imagine that square is actually some Midi-chlorians so it doesn't break your immersion

Posted
23 hours ago, rkader said:

I forgot to post about the square.
i think in the VR Room there are particulates or something in the air. I noticed when I started to look around and is just in one of the rooms if i recall correctly (the one with the creature)

I found the issue, it is present in the Rancor VR room. I will fix in next update, or you can change the x and y for object "VR_Dust"   X:  1610  Y: -614    (note the Y value is negative, the x value is positive)

 

Detailed how to:
When the table first loads in the editor, in the "Layers" tool window type vr_dust in the filter box and press enter. VR_Dust will appear in the list below, double click the icon to its left. Now find the properties window which will now be showing the properties of VR_Dust. Click the Position tab, and enter those X and Y position values listed above. 

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