Content Provider Ext2k Posted October 30, 2025 Content Provider Posted October 30, 2025 View File Aladdin's Castle (Bally 1976) Teisen 1.0 DT-FS-VR-MR Ext2k Conversion This file is Based on @Teisen Table version https://www.vpforums.org/index.php?app=downloads&showfile=19407# Thanks to all people involved on the original version. I changed the apron black to green like real cab. Upscaled Plunger Plastic. Added Minimal Room, Pool Bar and Mixed Reality Added LUT option on F12 menu This table Works in DT/FS/VR and MR This table requires B2S to work (See B2S Link) thanks @hauntfreaks Enable on F12 for Music and Ambience Added Minimal Room, Pool Bar and Mixed Reality Virtual Desktop Settings Chromakey: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 Submitter Ext2k Submitted 10/30/25 Category VPX - Pinball Tables VPX Standalone No
Bigbadwolf4life Posted November 1, 2025 Posted November 1, 2025 Great great but I can't get the backbox to score, everything stays at 0
evilwraith Posted November 6, 2025 Posted November 6, 2025 Anyone else noticed a really aggressive ball shadow on some of the plastics? Very noticeable on the left and right target as the ball goes by but at other parts as well, like below the left and right bumper when the ball is at the top of the table. It's happening on Teisen's as well. 10.8 Final GL. I see it on Standalone as well.
JohnBradley Posted November 8, 2025 Posted November 8, 2025 Yes. I mentioned it in the Comments on the d/l page. Looked around in the code and the property sheets of the table trying to find something to turn off, but to no avail. A pity. Otherwise it's a great version of one of the best Bally EMs.
evilwraith Posted November 25, 2025 Posted November 25, 2025 On 11/8/2025 at 12:49 AM, JohnBradley said: Yes. I mentioned it in the Comments on the d/l page. Looked around in the code and the property sheets of the table trying to find something to turn off, but to no avail. A pity. Otherwise it's a great version of one of the best Bally EMs. I found the problem after a lot of trial and error. All of the Flashers are mapped to GI_whiteupper49 which is all the way at the top left corner. That's why that long shadow was happening. I mapped all of the flashers to I think the correct GIs but it took awhile.
JohnBradley Posted November 25, 2025 Posted November 25, 2025 Excellent! Unfortunately, that's above my pay grade, table-editing-wise. Hopefully Ext2k (or someone) can release a fixed version of the table that ordinary schlubs can just download. Thanks!
evilwraith Posted November 26, 2025 Posted November 26, 2025 Best I can do is a VPUPatch. Aladdin's Castle (Bally 1976) Teisen 1.0 DT-FS-VR-MR Ext2k Conversion mod.dif
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