mistermixer Posted August 9, 2025 Posted August 9, 2025 Think playing in VR is going to be the way to go
freezy Posted August 15, 2025 Author Posted August 15, 2025 (edited) Small update! The left ramp is now done. I've decided to remodel it because there are quite some details that weren't in any of the existing models. I've also been dabbing into Substance Designer for those rivets you see in the top view. I could finally just stamp them onto the surface and modify some parameters to make them more random, which was very cool. I've also added the entry signs for both ramps and the lever of the micro switch animates correctly with the attached gate. Some more shots: And the whole table in its current state: Next up is probably the GI, but I want to first publish the new asset lib, so VPE is in a usable state again... Cheers! Edited August 15, 2025 by freezy
blak7 Posted August 16, 2025 Posted August 16, 2025 I made this account specifically to boost excitement for Freezy's WIP updates, pictures, and videos, hoping to keep him motivated to continue sharing..! Keep up the good work Freezy, it looks terrific...
foofoorabbit Posted August 16, 2025 Posted August 16, 2025 I know I sound like a broken record now but the wear and tear textures just takes this to a next level of realism… the wear on the bottom of the metal ramp from the ball, the bit of rust, the smudges on the AI Lab plastic (at least that’s what I think it is watching the video from my phone). You can actually tell the metal ramp is assembled from multiple parts and slotted into the grooves (not sure if that detail exists on the T2 VPX table.) I’m not saying these methods aren’t being used on VPX tables (they are) but not to this level. Maybe the camera panning around and the ray-traced reflections helps show it off… amazing work.
freezy Posted August 16, 2025 Author Posted August 16, 2025 Yeah, in terms of authoring, the two biggest contributors to realism IMO are beveled edges through normal maps and the wear and tear. The reflections are screen space BTW, I don't think there are any RTX features turned on in any of the clips.
Jewer Posted August 16, 2025 Posted August 16, 2025 This all look very amazing. How's this new engine running on AMD cards? Will it continue to be the better choice to go with Nvidia cards, or will it not really matter anymore?
freezy Posted August 16, 2025 Author Posted August 16, 2025 I don't know, I don't have an AMD card. That's kind of Unity's business, so I'm counting on them to handle this correctly, although I know that @iaakki noticed discrepancies between the two manufacturers. I guess we'll find out after the first published build.
Gravy Posted August 17, 2025 Posted August 17, 2025 5 hours ago, freezy said: Yeah, in terms of authoring, the two biggest contributors to realism IMO are beveled edges through normal maps and the wear and tear. The reflections are screen space BTW, I don't think there are any RTX features turned on in any of the clips. Yep the uncanny valley relates to pinball just as much as it does to humans.... a little patina goes a long way to taking something that may look great... to something that looks like reality. It's an imperfect world after all.
Offe Posted August 22, 2025 Posted August 22, 2025 This all looks super awesome, and that goes for both VPE in general and the T2 table!
blak7 Posted November 3, 2025 Posted November 3, 2025 Hi freezy, how’s the Terminator 2 coming along..? Any news / WIP that you could share..?
coiken Posted February 11 Posted February 11 Hope this project is still ongoing and making progress, the detail of the Terminator table with VPE is out of this world. Can't nearly believe how realistic this looks, dreaming of how amazing this could make some of the greatest tables like GNR, MM, and others look once we can start playing around with VPE. Any progress updates avalable for the VPE project?
freezy Posted February 11 Author Posted February 11 Yup, I've aligned the PinMAME wrapper with the latest features last week and currently I'm implementing a tighter loop between physics, PinMAME and input polling in order to reduce input latency. Will keep you posted in the other thread when it's working.
freezy Posted April 13 Author Posted April 13 Okay, as promised, a short clip of the GI bulbs in action. Just turned them on and off manually. There's neither SSGI nor RTGI enabled, because it took too much of a performance hit.
Content Provider Schlabber34 Posted April 13 Content Provider Posted April 13 That's impressive, Sir!
Content Provider gear323 Posted April 17 Content Provider Posted April 17 Wow freezy, that looks great! Love it!
mandermannen Posted April 27 Posted April 27 Wow this looks amazing!! Why they've stopped making 3d tv's. This would be so beautifull in a cabinet with active 3d glasses...
mandermannen Posted April 27 Posted April 27 Will there also be a 3d option/work with reislader? Im just discovering the 3d glasses and althought not perfect, it gives something extra's to playing on a cabinet
mandermannen Posted April 28 Posted April 28 With the anaglyph trioviz green magenta glasses. I know its not perfect, the colors become mostly yellow and blue, but the effect is great. Except on transparant things, then the layer under the transparant ramp sticks on the transparant ramp. I dont know if this will be different/ better with vpe.
mandermannen Posted April 28 Posted April 28 If there only was a way to use real 3d (like Side by side) on a 4k monitor. Then you get all the colors. But i read that this is not possible. Because your 3d model of vpe looks soo realistic, this would be great to use with real 3d. I know that VR is the best, but i have a cab with al lot of leds, flashers and a real dmd that i also want to see when i'm playing
mandermannen Posted April 28 Posted April 28 Are you planning to take this converting 3d options (sbs, anaglyph) into vpe? And if only someone knows how to convert (hardware, software??) this sbs video so you can watch this with active 3d glasses. I believe this will be a major step into playing vpinball, then you play it 3d like a real cab, on a real cab. Or is this option already avaliable?
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