freezy Posted April 2, 2025 Author Posted April 2, 2025 Haha, so chances are that I actually did copy your sleeves. Nice. Got any RGB code for those colors? I kinda eyeballed them
Cliffy Posted April 2, 2025 Posted April 2, 2025 16 minutes ago, freezy said: Haha, so chances are that I actually did copy your sleeves. Nice. Got any RGB code for those colors? I kinda eyeballed them Sadly the extruders can't use rgb colors. I actually sent parts from my Judge Dredd to color match- thats how it all began. If you like I can send you a sample set of sleeves
Content Provider TerryRed Posted April 2, 2025 Content Provider Posted April 2, 2025 (edited) 2 hours ago, Cliffy said: I invented the color post sleeve in 2008. Before that all you could get were black real rubber, some fat yellows rubber and data east/stern molded hard plastic mostly in red. Everything out there that isn't mine is a knockoff, albeit some use much different material and a lot more colors than the 12 I make Wait... you are THAT Cliffy? The one who TNT (and others) always talks about when adding new colour posts, and other protectors for plastics,, etc on real pins? Edited April 2, 2025 by TerryRed
Cliffy Posted April 3, 2025 Posted April 3, 2025 42 minutes ago, TerryRed said: Wait... you are THAT Cliffy? The one who TNT (and others) always talks about when adding new colour posts, and other protectors for plastics,, etc on real pins? Yes sir https://www.passionforpinball.com/
KiwiBri Posted April 3, 2025 Posted April 3, 2025 1 minute ago, Cliffy said: Yes sir https://www.passionforpinball.com/ I think I clicked about a year or two ago
Cliffy Posted April 3, 2025 Posted April 3, 2025 As a matter of fact @freezy I created a metallic silver post sleeve for a high end restorer friend who wanted them on Terminator 2. Lots of guys use them specifically for that game alone.
freezy Posted April 3, 2025 Author Posted April 3, 2025 Cool, I'll do some material tests on occasion to get that matte metallic look.
foofoorabbit Posted April 3, 2025 Posted April 3, 2025 I’m assuming that VPE is in a good state now for content creators to import or start tables from scratch without too much fear of a future refactor that could break everything?
freezy Posted April 3, 2025 Author Posted April 3, 2025 Not really, I'm still fixing a lot of bugs on the way, and I'd like to get packaging fully working, as well as a usable asset library.
freezy Posted April 4, 2025 Author Posted April 4, 2025 @Cliffy Do those look about right? I've also added the jet bumpers. Probably need to tweak them a bit, though, they look flatter in the reference shots I got.
Cliffy Posted April 4, 2025 Posted April 4, 2025 Lord have mercy. They look pretty dead on to me Freezy! Astonishing just how real the whole thing looks. Wonderful work. Standup targets need to come up a bit though
freezy Posted April 4, 2025 Author Posted April 4, 2025 Hah, yes, they were too high before, so I've moved them down. Will nudge them back up a bit then.
foofoorabbit Posted April 4, 2025 Posted April 4, 2025 (edited) The ray traced lighting and shadows, and the refraction through the plastic bumpers is kinda nuts to see… I can’t wait to see the whole table with everything in place. Edited April 4, 2025 by foofoorabbit
GraveD Posted April 4, 2025 Posted April 4, 2025 @freezy Amazing work. My skill set is in a different area so I can't contribute to development so I just wanted to say thanks for your work and I look forward to seeing T2 playable and its eventual release.
Gravy Posted April 6, 2025 Posted April 6, 2025 (edited) On 4/5/2025 at 6:52 AM, foofoorabbit said: The ray traced lighting and shadows, and the refraction through the plastic bumpers is kinda nuts to see… I can’t wait to see the whole table with everything in place. To be fair to VPX, it does already have refraction in the VPX engine but the effects in VPE are next level and are going to make things so much easier to make tables look stunning. It will be interesting to see just how much work is required to transfer VPX tables to VPE, hopefully we see a flood of tables being converted once it is ready for prime time. Awesome times ahead for virtual pinball. Edited April 6, 2025 by Gravy
makmak Posted April 6, 2025 Posted April 6, 2025 and hopefully VPE will work with my outdated system as well as VPX 10.8 does!?
foofoorabbit Posted April 6, 2025 Posted April 6, 2025 6 hours ago, Dariusz75 said: I'm afraid at least GTX 1080 will be needed. I mean, that video card is over 7 years old.
Dariusz75 Posted April 6, 2025 Posted April 6, 2025 But still this is pretty decent card. I have i7 and GTX 1660 ti and most games working well on medium-high settings and even most demanding VPW tables in VPX works smooth. But i don't know if this hardware can handle VPE tables even with lower settings.
foofoorabbit Posted April 7, 2025 Posted April 7, 2025 (edited) I don’t know what @freezy will target for lower end specs but even the 1080 doesn’t do ray-tracing. And honestly, it would be a shame if VPE targeted the lower end machines that some VPX users run… VPX won’t go away and it’s still amazing and will continue working on lower end setups. Edited April 7, 2025 by foofoorabbit
freezy Posted April 7, 2025 Author Posted April 7, 2025 Yes, high visual fidelity is one of the main goals of the VPE, and that inevitably means that on highest settings, better hardware will be required compared to VPX. Now, the question is how low-end can you get with settings only, and that I don't know yet. Right now, we have HDRP, which is the high definition render pipeline, in which the player will be built. HDRP comes with an overhead. Depending on how long it takes Unity to fusion the render pipelines in Unity 7, we might be working on an URP player as well, for low-end devices, but that's not my focus right now. Also, I'm only speaking for myself, I know that @arkehr is using URP, so maybe an URP player will be developed in parallel. It's just that right now I prefer spending my time on high fidelity visuals.
Dariusz75 Posted April 10, 2025 Posted April 10, 2025 (edited) What about DLSS and other upscaling techniques, will HDRP player support this? Edited April 10, 2025 by Dariusz75
Loafmeister Posted April 11, 2025 Posted April 11, 2025 Just wanted to add to the collective “WOW “. Looks pretty amazing; makes me kind of real glad I aimed at a higher target spec wise with my recent pc upgrade (not perfect but a 4080 should be ok for a while and hopefully good for VPE!). not meant as a boast on my specs but nothing frustrates me more than upgrading and spending $$$ and seeing something a few months later that won’t work at full specs on the new pc lol congrats again on what you are achieving here Freezy
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