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Posted

Haha, so chances are that I actually did copy your sleeves. Nice. :)

 

Got any RGB code for those colors? ;) I kinda eyeballed them

Posted
16 minutes ago, freezy said:

Haha, so chances are that I actually did copy your sleeves. Nice. :)

 

Got any RGB code for those colors? ;) I kinda eyeballed them

Sadly the extruders can't use rgb colors. I actually sent parts from my Judge Dredd to color match- thats how it all began. If you like I can send you a sample set of sleeves

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Posted (edited)
2 hours ago, Cliffy said:

I invented the color post sleeve in 2008. Before that all you could get were black real rubber, some fat yellows rubber and data east/stern molded hard plastic mostly in red. Everything out there that isn't mine is a knockoff, albeit some use much different material and a lot more colors than  the 12 I make :)

 

Wait... you are THAT Cliffy? The one who TNT (and others) always talks about when adding new colour posts, and other protectors for plastics,, etc on real pins?

Edited by TerryRed
Posted

As a matter of fact @freezy I created a metallic silver post sleeve for a high end restorer friend who wanted them on Terminator 2. Lots of guys use them specifically for that game alone.

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Posted

I’m assuming that VPE is in a good state now for content creators to import or start tables from scratch without too much fear of a future refactor that could break everything?

Posted

Not really, I'm still fixing a lot of bugs on the way, and I'd like to get packaging fully working, as well as a usable asset library.

Posted

@Cliffy Do those look about right?

 

 

I've also added the jet bumpers. Probably need to tweak them a bit, though, they look flatter in the reference shots I got.

Posted

Lord have mercy. They look pretty dead on to me Freezy!  Astonishing just how real the whole thing looks. Wonderful work. Standup targets need to come up a bit though :)

Posted (edited)

The ray traced lighting and shadows, and the refraction through the plastic bumpers is kinda nuts to see… I can’t wait to see the whole table with everything in place.

Edited by foofoorabbit
Posted

@freezy

 

Amazing work. My skill set is in a different area so I can't contribute to development so I just wanted to say thanks for your work and I look forward to seeing T2 playable and its eventual release.

 

 

Posted (edited)
On 4/5/2025 at 6:52 AM, foofoorabbit said:

The ray traced lighting and shadows, and the refraction through the plastic bumpers is kinda nuts to see… I can’t wait to see the whole table with everything in place.

To be fair to VPX, it does already have refraction in the VPX engine but the effects in VPE are next level and are going to make things so much easier to make tables look stunning. It will be interesting to see just how much work is required to transfer VPX tables to VPE, hopefully we see a flood of tables being converted once it is ready for prime time. Awesome times ahead for virtual pinball.

Edited by Gravy
Posted

But still this is pretty decent card. I have i7 and GTX 1660 ti and most games working well on medium-high settings and even most demanding VPW tables in VPX works smooth. But i don't know if this hardware can handle VPE tables even with lower settings.

Posted (edited)

I don’t know what @freezy will target  for lower end specs but even the 1080 doesn’t do ray-tracing.

 

And honestly, it would be a shame if VPE targeted the lower end machines that some VPX users run… VPX won’t go away and it’s still amazing and will continue working on lower end setups.

Edited by foofoorabbit
Posted

Yes, high visual fidelity is one of the main goals of the VPE, and that inevitably means that on highest settings, better hardware will be required compared to VPX.

 

Now, the question is how low-end can you get with settings only, and that I don't know yet. Right now, we have HDRP, which is the high definition render pipeline, in which the player will be built. HDRP comes with an overhead. Depending on how long it takes Unity to fusion the render pipelines in Unity 7, we might be working on an URP player as well, for low-end devices, but that's not my focus right now.

 

Also, I'm only speaking for myself, I know that @arkehr is using URP, so maybe an URP player will be developed in parallel. It's just that right now I prefer spending my time on high fidelity visuals.

Posted

Just wanted to add to the collective “WOW “. Looks pretty amazing;  makes me kind of real glad I aimed at a higher target spec wise with my recent pc upgrade (not perfect but a 4080 should be ok for a while and hopefully good for VPE!). 
 

not meant as a boast on my specs but nothing frustrates me more than upgrading and spending $$$ and seeing something a few months later that won’t work at full specs on the new pc lol

 

congrats again on what you are achieving here Freezy 

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