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Posted

F-14 Tomcat (Williams 1987) VPW Mod


"I feel the need, the need for speed!"

 

Sixtoe wanted to bring wrd1972's superb F-14 up to date with the latest physics and other bells and whistles, especially as this version of the table is currently not available anywhere else anymore.


Enjoy!

 

VPW F-14 Pilots

=============

Sixtoe - Project Lead
Apophis - PWM Lighting & Script Tweaks
P5TK - Staged Flipper Support
Bord, mcarter, wrd1972, Studlygoorite, Somatik, redbone, darth vito - Support and Testing

 

Original Credits from wrd1972's version

================================

Original VP10 version by "Ganjafarmer"
Original scripting by 32Assassin
High-res playfield image by "Marrok"
Plastics total redraw by "wrd1972"
Plastics prims by "cyberpez" & "L0stS0ul"
Plastic and metal ramp prims and textures by "Flupper"
Flasher domes, inserts prims by "Flupper"
Flashers, PL inserts and GI by "Flupper"
DOF by "arngrim"
Center kicker trough meshes, nFozzy physics configuration, and misc help on clear style flasher domes by Benji
F14 Plane VR Room & cab beacons by "DJRobX" & "Sixtoe"
Minimal VR Room and misc tweaks/fixes by "Sixtoe"
An extra special thanks to "ganjafarmer", "cyberpez","Rothbauerw" and "Flupper" for the hard work and countless hours of development on this table.

Many thanks to the Members of the Vpin Workshop, and countless others in the VPF community for helping me with the development of this table.
The playfield graphic files are only authorized to be used free of charge and may not be redistributed, reused or sold without permission from Brad1X.

 

'001 - Sixtoe - Tidied up and named layers, replaced physics objects and materials, removed collidable from lots of objects.
'002 - Sixtoe - Did stuff, stuff be broken.
'003 - apophis - Minor updates to get the table working
'004 - Sixtoe - updates, gi blanks on rapid flipper presses
'005 - Bord - VLM test render (Reverted)
'006 - apophis - Updated the table to use PWM fasher and inserts (removed Lampz). Minor physics adjustments.
'007 - Sixtoe - Added blocker walls, re-added f14 plunger lane tracking code, hid some lamps, changed layout of top right trap hole, added flupper pop bumper, changed inlanes
'008 - apophis - Added options menu. Made bumper more red.
'009 - mcarter78 - Back off ball rest in plunger lane to fix floating ball
'010 - Sixtoe - Slowed down ball in plunger lane, made blocker bigger under pop bumper, turned down power on centre kickers and re-aimed them, turned up slingshots, tried to make plungerlane f14 unswept wings but it doesn't fit so reverted, upped playfield friction to 0.24.
'011 - apophis - Intro music default off. Hooked center target insert up to GI. Adjusted kicker strengths per videos.
'012 - Sixtoe - Added ramp rolling sounds (probably?), hooked up clear plastics to gi, tweaked upper flippers,
'013 - PT5K - Added staged flipper support
'014 - Sixtoe - Fixed numerous sound issues, added missing sounds, removed brakes and numerous other tweaks.


 

Posted (edited)

SOLVED :

I just had to press F1 and tick "use sound"... Don't know why it was not ticked by default...

 

 



Really in love with this table, but I have some problems with the sounds/music.

I do have the intro music sound, and the mecanical sounds, like the ball rolling, bumpers...

But that's it. No other electronic sound for the score, no music at all.

In the F12 menu, everything looks fine. I have downloaded again the ROM, deleted the NVRAM, no luck.

Any idea ? I noticed on a french forum that I was not the only one with the problem. Thank you so much for this great table, and I hope someone will be able to help  me :)

Edited by flomartin
Issue solved
Posted
7 hours ago, flomartin said:

I do have the intro music sound, and the mecanical sounds, like the ball rolling, bumpers...

But that's it. No other electronic sound for the score, no music at all.

In the F12 menu, everything looks fine. I have downloaded again the ROM, deleted the NVRAM, no luck.

Any idea ? I noticed on a french forum that I was not the only one with the problem. Thank you so much for this great table, and I hope someone will be able to help  me :)

 

VPinMAME ROMs on the sites are put together under the "split ROM" philosophy, so if you have issues with sounds missing, you need to get all the ROMs in the "family", not just the ROM the table is calling for.

 

 

 

Posted

Table looks really cool but when I start it up I don't get a ball, game registers credits and starts but no ball in the launcher.  Anybody else seeing this?

Posted
On 1/18/2025 at 3:09 PM, LynnInDenver said:

 

VPinMAME ROMs on the sites are put together under the "split ROM" philosophy, so if you have issues with sounds missing, you need to get all the ROMs in the "family", not just the ROM the table is calling for.

 

 

 

Thanks a lot for your help. I downloaded the roms, and when I pressed F1 I noticed that sound was not checked, don't know why !

I checked Use sound option, and now everything is fine and I can enjoy this incredible table.

 

Posted

A question for the team.
When starting up the F-14 table, the "Middle Center" solenoid turns on immediately and stays on throughout the game.
It appears to work in reverse while the game is playing.  When quitting out of the game the solenoid turns off.
It happens only on this table.  No other table in my cabinet does this.
Has anyone else seen this issue?  Is this considered normal operation or is this a potential problem?
I have a CSD system so the solenoids are protected but for those that don't it could be disastrous.

  • 2 weeks later...
Posted (edited)

This issue happens to me and others too. Discussed in the main thread already ... so solution yet ... :(

Edited by kds70
  • 4 months later...
Posted

I have a 2 screen setup but when I start this table it is sideways not vertical.   Anyone else have this problem and a fix for it.  

  • 3 months later...
  • Content Provider
Posted

Hey folks. S5/S6 are stuck in the on state when the table starts. Folks are gonna burn up DOF solenoids. Can someone please fix this? I dont know how. Thanks.

image.thumb.png.664a06d1697cc84fa8189e44285fc5ae.png

  • 2 weeks later...
Posted
On 1/18/2025 at 6:29 PM, kanko said:

Table looks really cool but when I start it up I don't get a ball, game registers credits and starts but no ball in the launcher.  Anybody else seeing this?

I get this if I quit the table, then start it up again. After that, when I try to start a game, no ball ever loads into the plunger, and I get a high-pitched engine sound.

I tried uploading the 4 extra roms, no difference.

  • 5 weeks later...
Posted

My Upper flippers is not working !

 

All other old version of the table work as expected.

 

I'm using:

VPinballX-10.8.0-2076-bcb3c4c-Release-win-x64

VPinMAME-sc-3.7.0-126-b857754-win-x64

 

 

Posted

Same for me. wrd1972's version works, this one doesn't. Might be the added staged flippers? System 11's don't have staged flippers IRL.  Either way, upper flips not flippin' :)

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