g5k Posted December 8, 2021 Posted December 8, 2021 View File Terminator 2 (Williams 1991) g5k Check the top of the script for some user options. This version (1.1d) was lifted from my cabinet and has been adjusted along the way. I can't recall what has changed since 1.1c which was the version out there. This Terminator 2 build was the start for me in vpx authoring. I had an idea to do it differently back in 2018 and use ray traced baked lighting...and feck me – it worked! The backglass I made from photos I took from a real one. Originally hosted on the now defunct Monster Bash Pincab. DJRobx helped out with implementing code for SSF and Ninuzzu added the laser mod. Also special mention to nFozzy and his version that was around at that time which I used to help learn how it all worked. I've been reluctant to upload my work because I don't have the time to support it. I love this game and it plays so close to the real table I have in my studio. I've been on a lengthy hiatus, King Flupper and the VPW guys are inspiring to watch. Hopefully some time next year to dip the toes back in the water. Enjoy! (more of the back catalogue coming) Submitter g5k Submitted 12/08/21 Category VPX - Pinball Tables VPX Standalone No
mbp27 Posted July 23, 2022 Posted July 23, 2022 Hello, the table has no music sound. I only can hear the usual pinball sound effects. I changed the volume to max (31) pressing 9 after opening the coin door and the volume control on + key is on max too. I dont know what more can I do. Is there any music pack I have to upload? Any help is apppreciated.
Bobblybook Posted July 24, 2022 Posted July 24, 2022 Not sure if anyone else had this issue but the perspective was off and the flippers were off the bottom of the screen. I changed y-scale to 0.95 (and x-scale to the same but not strictly needed) and y-offset to 0 and it's much better.
reflekshun Posted May 8, 2023 Posted May 8, 2023 On 7/24/2022 at 6:27 AM, Bobblybook said: Not sure if anyone else had this issue but the perspective was off and the flippers were off the bottom of the screen. I changed y-scale to 0.95 (and x-scale to the same but not strictly needed) and y-offset to 0 and it's much better. I can't find the y-scale setting - could you please explain how I can find it? Thanks!
robertms Posted May 8, 2023 Posted May 8, 2023 (edited) 2 hours ago, reflekshun said: I can't find the y-scale setting - could you please explain how I can find it? Thanks! There was a nice POV tutorial on the old VPinball site written by Drybonz. You can still access it here Edited May 8, 2023 by robertms added editor screenshot
outhere Posted May 9, 2023 Posted May 9, 2023 VPX Camera/Light Mode Tutorial https://montetoncab.fr/tutoriel-vpx-camera-mode-lumiere/
technabob Posted January 21, 2024 Posted January 21, 2024 This table is amazing! Love it. Out of curiosity, is there a simple way to adjust the overall GI brightness? The table seems quite a bit brighter than in the screenshot at the top of the post and definitely brighter than the real T2 table I used to own.
chupocro Posted April 22, 2024 Posted April 22, 2024 On 7/24/2022 at 12:27 PM, Bobblybook said: Not sure if anyone else had this issue but the perspective was off and the flippers were off the bottom of the screen. I changed y-scale to 0.95 (and x-scale to the same but not strictly needed) and y-offset to 0 and it's much better. Same here but I changed Z Offset from -650 to -350
neko20 Posted November 11, 2024 Posted November 11, 2024 Hi, enjoying table but sometimes the flippers feel weak or the ball feels like it's too slippery on this one only for me. Is it possibly because I'm using certain settings incorrectly? thank you.
DeBo26 Posted December 18, 2024 Posted December 18, 2024 Great work....Dof not working on flippers for me Thanks!
kenzeiger Posted December 18, 2024 Posted December 18, 2024 Wow what an improvement over the last version. Way to go!! I am getting a dot network error on the backglass file but is okay when using a different file... Help please. Thanks
Dhitch83 Posted December 19, 2024 Posted December 19, 2024 I’m getting a script error that says invalid procedure line 3324 ‘RGB’ not sure what that means
Keefus Posted December 19, 2024 Posted December 19, 2024 Hi, this table looks fantastic, unfortunately for me the flippers arent working, all other buttons work and flippers work fine in other tables. Thanks
Terrada Posted December 21, 2024 Posted December 21, 2024 Hi. Thanks for your work and update. Sadly, laser mod is not working for me and I already enabled it in the script, do you have any idea?
Cliffy Posted December 21, 2024 Posted December 21, 2024 12 minutes ago, Terrada said: Hi. Thanks for your work and update. Sadly, laser mod is not working for me and I already enabled it in the script, do you have any idea? Try enabling in the F12 menu instead
rjclarkee Posted December 22, 2024 Posted December 22, 2024 another superb update - thanks G5K, One thing thats weird for me......the bumpers are orange not red? all other tables show fine.... so its not my TV. any help appreciated!
DeWe Posted December 23, 2024 Posted December 23, 2024 @g5k Thx for your work of the nice and excellent update of the table. I've one question and need your help: How can I move the FireButton to the MagSav Button? I didn't have found an option in the script. In some situation, after fire and hit the target, a ball is very fast release and to move the fingers back to the flipper button...... Thank you in advance
DeWe Posted December 23, 2024 Posted December 23, 2024 (edited) The right MagnaSave Button is working now ( In this moment without light ) It's need only 2 place to expand: Edited December 23, 2024 by DeWe
DeWe Posted December 23, 2024 Posted December 23, 2024 (edited) To let the RGB MagnaSave Right lightning simular as the fire button add in DOF Config the same value as for the fire button RGB. Save, generate and import the config files. The control is still available in the Script Edited December 23, 2024 by DeWe
sstevenson72 Posted January 2, 2025 Posted January 2, 2025 So I am running into the error when trying to run this in Visual Pinball: Illegal procedure call or argument: 'RGB' After calculating the algorithm in the two RGB Calls it results in negative numbers which cause the RGB method call error. Original code: Sub FlFadeBumper(nr, Z) FlBumperBase(nr).BlendDisableLighting = 0.5 * DayNightAdjust ' UpdateMaterial(string, float wrapLighting, float roughness, float glossyImageLerp, float thickness, float edge, float edgeAlpha, float opacity, ' OLE_COLOR base, OLE_COLOR glossy, OLE_COLOR clearcoat, VARIANT_BOOL isMetal, VARIANT_BOOL opacityActive, ' float elasticity, float elasticityFalloff, float friction, float scatterAngle) - updates all parameters of a material FlBumperDisk(nr).BlendDisableLighting = (0.5 - Z * 0.3 ) * DayNightAdjust Select Case FlBumperColor(nr) Case "red" UpdateMaterial "bumperbulbmat" & nr, 0, 0.75 , 0, 1 - Z, 1 - Z, 1 - Z, 0.9999, RGB(255, 16 - 11 * Z + 16 * Sin(Z * 3.14),0), RGB(255,255,255), RGB(32,32,32), False, True, 0, 0, 0, 0 FlBumperSmallLight(nr).intensity = 17 + 100 * Z / (1 + DNA30 ^ 2) FlBumperTop(nr).BlendDisableLighting = 3 * DayNightAdjust + 18 * Z / (1 + DNA90) FlBumperBulb(nr).BlendDisableLighting = 20 * DayNightAdjust + 9000 * (0.03 * Z + 0.97 * Z ^ 10) Flbumperbiglight(nr).intensity = 10 * Z / (1 + DNA45) FlBumperHighlight(nr).opacity = 2000 * (Z ^ 3) / (1 + DNA90) MaterialColor "bumpertopmat" & nr, RGB(255,20 + Z * 4,8 - Z * 8) End Select End Sub I am guessing and could be wrong by the order of mathematics we need a couple parenthesis so it would look like this: Sub FlFadeBumper(nr, Z) FlBumperBase(nr).BlendDisableLighting = 0.5 * DayNightAdjust ' UpdateMaterial(string, float wrapLighting, float roughness, float glossyImageLerp, float thickness, float edge, float edgeAlpha, float opacity, ' OLE_COLOR base, OLE_COLOR glossy, OLE_COLOR clearcoat, VARIANT_BOOL isMetal, VARIANT_BOOL opacityActive, ' float elasticity, float elasticityFalloff, float friction, float scatterAngle) - updates all parameters of a material FlBumperDisk(nr).BlendDisableLighting = (0.5 - Z * 0.3 ) * DayNightAdjust Select Case FlBumperColor(nr) Case "red" UpdateMaterial "bumperbulbmat" & nr, 0, 0.75 , 0, 1 - Z, 1 - Z, 1 - Z, 0.9999, RGB(255, (16 - 11) * Z + 16 * Sin(Z * 3.14),0), RGB(255,255,255), RGB(32,32,32), False, True, 0, 0, 0, 0 FlBumperSmallLight(nr).intensity = 17 + 100 * Z / (1 + DNA30 ^ 2) FlBumperTop(nr).BlendDisableLighting = 3 * DayNightAdjust + 18 * Z / (1 + DNA90) FlBumperBulb(nr).BlendDisableLighting = 20 * DayNightAdjust + 9000 * (0.03 * Z + 0.97 * Z ^ 10) Flbumperbiglight(nr).intensity = 10 * Z / (1 + DNA45) FlBumperHighlight(nr).opacity = 2000 * (Z ^ 3) / (1 + DNA90) MaterialColor "bumpertopmat" & nr, RGB(255,20 + Z * 4,(8 - Z) * 8) End Select End Sub Notice the parenthesis to force order. It fixed my script so it worked but just wanted to make sure that the numerics we intended still results in same Luminance numbers you are trying to achieve.
EloWan Posted January 6, 2025 Posted January 6, 2025 (edited) hello there, after installing latest VPX from github and correct ROM, I finally can run this table - but now, the flippers are not moving. I checked some other tables and some work, but a few have the same problem. Do you have an idea, why this happens? CHeers edit: I also had the RGB error, this went away after running VPX 10.8 RC7 Edited January 6, 2025 by EloWan
Cliffy Posted January 6, 2025 Posted January 6, 2025 1 hour ago, EloWan said: hello there, after installing latest VPX from github and correct ROM, I finally can run this table - but now, the flippers are not moving. I checked some other tables and some work, but a few have the same problem. Do you have an idea, why this happens? CHeers edit: I also had the RGB error, this went away after running VPX 10.8 RC7 You also need the newest vpinmame. Get the 2 bottom files in the artifacts window here; https://github.com/vpinball/pinmame/actions/runs/12640493472
EloWan Posted January 7, 2025 Posted January 7, 2025 great news, after installing latest vpinmame dlls the flippers decided to function
EloWan Posted January 7, 2025 Posted January 7, 2025 (edited) sorry for nagging again - but is it possible to somehow move the "Display" of this table, that is at the left side? I´ve found out I can use the PinUP Pack Editor to re-arrange the screens (like Music, Backglass, topper and so on) but this does not work with the Terminator table. Is there an option somewhere else, the allows me to: Move the Display at the left Other than that what a great experience. I got this running on iphone as well, cool haptics Can´t wait to try it in VR soon. Cheers Edited January 7, 2025 by EloWan
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