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VPin Workshop Example & Resource Table

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About This File

WARNING: This is not a typical playable table!

 

Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource!

 

CONTENT CONTRIBUTION CREDITS

Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35

Rubberizer: iaakki

Target Bouncer: iaakki, wrd1972, apophis

Flipper and physics corrections: nFozzy, Rothbauerw

Sound effects package: Fleep

Lampz & Ramp Rolling Sounds: nFozzy

Flasher Domes & Bumpers: Flupper

3D inserts: Flupper, Benji

Drop Targets & Targets: Rothbauerw

VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis

Advanced Queuing System: Arelyel

FlexDMD: oqqsan

What's New in Version 1.5.7   See changelog

Released

'1.33 Wylte -    ROM SoundCommandListener, ball on ramp shadows improved, update efficiency improved
'1.4 Arelyel -  VPin Workshop Advanced Queuing System 1.1.0 + examples; added additional property to DTArray elements for determining if a drop target is dropped
'1.41 Wylte -   Implement fluffhead35's bsRampType definitions for accurate shadows on ramps, small tweaks to ramp geometry
'1.5 Arelyel -  Implemented the VPW Coding Standard; fixed the script with the new standard; Breaking: renamed Lampz.UseFunc to Lampz.UseFunc; Added baldgeek error logs from Blood Machines
'1.5.1 apophis -Converted four spaces to tabs. Updated lampz to support original tables. Renamed and organized layers.
'1.5.2 Arelyel - Minor bug fixes in DTArrayID and STArrayID; useful tip for tabbing blocks of code added
'1.5.3 apophis - Updated flipper correction code per nFozzy's update. Added rendered playfield shadows. Updated rtx shadow image (bsrtx8) with softer edges. Updated drop target primitives and textures. Reduced target elasticity falloff (per nFozzy). Cleaned up slingshot objects. Added table of contents in the comments. Automated VRRoom.
'1.5.4 apophis - Updated all the video links to our new tutorial videos on YouTube
'1.5.5 Arelyel - Updated coding standards; added link to auto-formatting tool for VPX scripts
'1.5.6 apophis - Updated roth DT and ST code to be compatible with VPX standalone implementations
'1.5.7 Arelyel - Added function DTDropped; Code format

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astronasty

   3 of 3 members found this review helpful 3 / 3 members

Just getting around to reviewing this, but I love this machine.  This is by far the best original VPX creation.  Have 1k+ hours on it, great job all involved!

neosean99

· Edited by neosean99

   1 of 1 member found this review helpful 1 / 1 member

THIS!!! I've been having so much fun the last few months with VPX, and everytime I fire up an awesome table, all I can think about is wanting to try my hand at a table. If I do, it would probably be similar works to what Balutito has done. I've been a graphic artist for 25 years so, my curiosity is up. I've slowly been researching, and this will help immensely! THANKS VPW!!!

teisen

   1 of 1 member found this review helpful 1 / 1 member

This is a huge contribution! Thank you so much!

tomate

   2 of 3 members found this review helpful 2 / 3 members

I didn't do anything on this one so I can tell, it's a great resource for anyone who wants to start making a Mod or a new project, thanks to everyone who put time and effort into this. It's great 😁

deadmanworking

  

great work & service to the community 🙏

nestorgian

  

Incredible, the development and improvements never stop.

 

Fabouh

  

For my next table mod, I'll help myself with this. Thank you for your time and energy

davadruix

  

Thanks for sharing this sample and test table to learn the basics of creating vpx tables.

rkader

  

It's a  great resource and learning tool. It is so good that it helps not only VP development but parts  of it can even be used in FP projects! 

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