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VPin Workshop Example & Resource Table

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About This File

WARNING: This is not a typical playable table!

 

Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource!

 

CONTENT CONTRIBUTION CREDITS

Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35

Rubberizer: iaakki

Target Bouncer: iaakki, wrd1972, apophis

Flipper and physics corrections: nFozzy, Rothbauerw

Sound effects package: Fleep

Lampz & Ramp Rolling Sounds: nFozzy

Flasher Domes & Bumpers: Flupper

3D inserts: Flupper, Benji

Drop Targets & Targets: Rothbauerw

VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis

Advanced Queuing System: Arelyel

FlexDMD: oqqsan

What's New in Version 1.2   See changelog

Released

'1.11 rothbauerw - Bug fix to drop target raise animation, added Fleep drop target and relay sounds, added GI On/Off when hitting bumper 1, Updated flasher domes to automatically also place flasher, light, and assign correct bloom images, fixed flipper nudge bug, added stand up target code (similar to drop targets), Added DTAction and STAction to correctly account for target hits in non-ROM based tables, updated rubberizer to most recent code, Adjusted target bouncer to work when hitting secondary drop target and stand up target objects instead of primary objects.


'1.12 iaakki -  DynamicShadows to use arrays to improve performance. Merging Roth's implementation. Fixed lamptimer so fading speed is not linked to fps.


'1.13 Wylte -    Small bugfix, updated instructions for shadows, changed collection slightly (fewer top lanes, added 1 outlane light each side)


'1.14 apophis -    Updated ball rolling and ramp rolling to use only loudest sound effect with a volume option. Changed nudge strength settings to value 1. Rubberizer option removed, now using rothbauerw's version. Physics options moved away from player options area. 


'1.15 scampa123 - Updated the BallRolling, RampLoop, WireLoop sounds in Sound Manager and updated the code to address the name changes (removed _amp9).  Added some additional comments to the table.


'1.2 apophis -    Minor comment edits. Removed old target bouncer code. Other cleanup.

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astronasty

   3 of 3 members found this review helpful 3 / 3 members

Just getting around to reviewing this, but I love this machine.  This is by far the best original VPX creation.  Have 1k+ hours on it, great job all involved!

neosean99

· Edited by neosean99

   1 of 1 member found this review helpful 1 / 1 member

THIS!!! I've been having so much fun the last few months with VPX, and everytime I fire up an awesome table, all I can think about is wanting to try my hand at a table. If I do, it would probably be similar works to what Balutito has done. I've been a graphic artist for 25 years so, my curiosity is up. I've slowly been researching, and this will help immensely! THANKS VPW!!!

teisen

   1 of 1 member found this review helpful 1 / 1 member

This is a huge contribution! Thank you so much!

tomate

   2 of 3 members found this review helpful 2 / 3 members

I didn't do anything on this one so I can tell, it's a great resource for anyone who wants to start making a Mod or a new project, thanks to everyone who put time and effort into this. It's great 😁

deadmanworking

  

great work & service to the community 🙏

nestorgian

  

Incredible, the development and improvements never stop.

 

Fabouh

  

For my next table mod, I'll help myself with this. Thank you for your time and energy

davadruix

  

Thanks for sharing this sample and test table to learn the basics of creating vpx tables.

rkader

  

It's a  great resource and learning tool. It is so good that it helps not only VP development but parts  of it can even be used in FP projects! 

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