One of the first games to use sound and powered kickers. Contact was released in 4 versions (Baby, Master, Junior, Senior), all identical except for size. Designed by Harry Williams. I chose Master because reference material was more available and I liked the name. To avoid confusion with Contact (Bally, 1978) or the movie Contact, I named it "Contact Master," though I'm assuming most people just referred to it as Contact back in the day.
Start game key acts as a coin insert which opens the sliders and resets the tilter. Game is ready when sliders close. Kick a ball to the shooter using the right flipper.
This ia a 10 ball game. Try to achieve the highest score through careful nudging and planning. The interesting mechanic is the progressive scoring. Balls in the middle locks will get kicked to higher score holes if a ball is shot into the Contact hole at the top of the playfield, which is then returned for free play. The odd colored ball (color configurable in tweak menu) counts double. There is 1 tilt warning. If tilted, you can finish the game but score will not count toward high score.
I created this to look "new retro" -- hopefully the play is authentic, but I didn't try to make it look "old." While games of that era did not have backglasses, I took some liberty in creating one using a Steampunk theme. I realize not everyone will like that, so please feel free to do as you wish for a more authentic feel. I left all pre-bake assets in the file to make it easier to use, or if you prefer/need a lighter-weight version.
These flipperless games, while simple, are a great diversion and has helped me appreciate the complexity of modern machines.
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