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Contact Master (PAMCO, 1934)

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2144 Views
637 Downloads
5 From 11 reviews
427.2 MB File Size
bthlonewolf Created by
bthlonewolf Artwork by
bthlonewolf Scripting by
Other - Pinball Manufacturer
1934 Year

1 Screenshot

One of the first games to use sound and powered kickers. Contact was released in 4 versions (Baby, Master, Junior, Senior), all identical except for size. Designed by Harry Williams. I chose Master because reference material was more available and I liked the name. To avoid confusion with Contact (Bally, 1978) or the movie Contact, I named it "Contact Master," though I'm assuming most people just referred to it as Contact back in the day. 

 

Start game key acts as a coin insert which opens the sliders and resets the tilter. Game is ready when sliders close. Kick a ball to the shooter using the right flipper.

 

This ia a 10 ball game. Try to achieve the highest score through careful nudging and planning. The interesting mechanic is the progressive scoring. Balls in the middle locks will get kicked to higher score holes if a ball is shot into the Contact hole at the top of the playfield, which is then returned for free play. The odd colored ball (color configurable in tweak menu) counts double. There is 1 tilt warning. If tilted, you can finish the game but score will not count toward high score.

 

I created this to look "new retro" -- hopefully the play is authentic, but I didn't try to make it look "old." While games of that era did not have backglasses, I took some liberty in creating one using a Steampunk theme. I realize not everyone will like that, so please feel free to do as you wish for a more authentic feel. I left all pre-bake assets in the file to make it easier to use, or if you prefer/need a lighter-weight version.

 

These flipperless games, while simple, are a great diversion and has helped me appreciate the complexity of modern machines.

 

https://www.ipdb.org/machine.cgi?id=4457

What's New in Version 1.2   See changelog

Released

v1.2 is a minor optional update. Tilter modified to be a bit more realistic and will now work for desktop. 

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Shadowsclassic

  

Love to see these older tables. Its really cool to see where modern pinball cones from. Great job!

Supergibson

  

Really well done. I scored a 3000 point shot in my first game! and nothing that high since... Solid effort to bring flipperless fun to VPX. Looks and plays great.

 

Thank you!

TallThin1

  

Nice! I find this very addicting! Thank you!!

Rivermatty

  

Amazing, this must be the earliest Table to hit VPX 64 bit. Lovely job, thanks so much.

sportsfan949

  

Very well done, Love these old tables. The 3 screen b2s is incredible. Thank you.

BobVanEss

  

Thanks for re-creating this table. You did a great job on this and I like the steampunk backglass/DMD!  The vacuum tube scoring is awesome too! So nice.

trueanimus

  

Very well done.  I know these old tables never had a backglass and the one you made for it is amazing. Please do more!

Eduardo

  

Uma das melhores flipperless que já vi. Muito bem reconstruída. Parabéns

jijibela

  

Super Idée j adore

Mais beaucoup de lags de bille , y a t il une solution ?

merci

Response from the author:

Apologies for the ball lag. Can you describe it a bit? Does it only happen with multiple balls on the table? I have a pretty high end video card, so it's possible it needs some optimization. I can upload a version without any of the blender baking, and see if that helps? I'm also wondering if using some of the primitive objects as collidable is having an impact.

hauntfreaks

  

well damn this came out of nowhere.... so great to see a table of this age get some love
looks and plays great man
thanks

Rickmc

  

This is a gem for the treasure chest!  Fantastic job.   Another game saved for posterity and enjoyment for all time.

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