If you were around in the early 90's you may have heard of the Biker Mice from Mars. This is my tribute to the TV series and toys.
I decided to move the ramps around and change the rules a bit more from Gundam Wing to make this play even more different than Serious Sam II.
The table features VPW light inserts, bumpers, nfozzy and fleep sounds, VR and a mini pup pack. The pup videos aren't too loud so they shouldn't interrupt the gameplay or cause any startles.
Change line 103 in the script to "2" if you want to enable VR. If you have pups and flexdmd working this should be a simple drag and drop installation for a 2/3 screen setup.
Left magnasave will bring up the rules. Wheel is included.
- 3 Balls Per Player
- Multiball on every 3rd battle win
- There are 5 regular battles, then the Limburger Wizard Mode starts
- Shoot glowing Limburger Plaza to start a battle
- Shoot Last Chance Garage for a random reward
CAREFUL.... the targets have been moved around and switched from Serious Sam!!
BASIC SCORING
. - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x
. - Targets and Lanes... 5,000 points
. - Slingshots... 210 points, and alternate the outlane special if lit
. - Outlanes... 50,000 points
. - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit
. - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession)
. - Jackpots... start at 100,000 and can increase with other scoring hits
. - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit
MULTIBALL
. - One multiball active at a time.
. - Max of 5 balls at a time
. - Can score Jackpots and start/play Battles
. - Hit both ramps to collect the Jackpots
. - Hit captive ball to re-enable the Jackpots
. - Battle multiball starts automatically after every 3 won battles
. - Regular multiball starts after locking 3 balls
BALL LOCK
. - Locking a ball requires both Large Side Targets be lit
. - Shoot Limburger Plaza to lock the ball
. - Jackpot value increases when Large Side Targets are lit
POWER UP
. - 10 Ramp hits lights Power Up for 30 seconds and Jackpot enabled on the right ramp
SMALL TARGETS after all hit
. - Ball Save activates on one outlane at a time. Change outlane by hitting slingshots
. - Spinner value increases when the outlane is lit
. - Defeat one Target to get extra points
MYSTERY AWARD
. Enter Last Chance Garage to enable one of these...
. - Instant 2-Ball Multiball
. - Extra Points Awarded (10 - 100,000)
. - Instant win of incomplete battle
. - Increase Playfield Scoring to 5x for 30 seconds
. - Increase Bonus X
. - Light Extra Ball
. - Enable 20 second Ball Save
SKILL SHOT
. - values starts at 500,000 points and increase 250,000 for each skill shot obtained.
. - Method 1: Hit the lit inlane light on above bumper area
. - Method 2: Within 6 seconds of launch, hit the captive ball at left of playfield
Permission from ORIGINAL Author(s)?
written permission received.
This is my own creation.
With version 1.0.0:
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