Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
VP9 - Original version by melon - 2009.
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.
This mod contains the following improvements:
- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang
RobbyKingPin (Ride Mechanic and Project Leader):
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters
Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars
TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets
hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper
DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights
Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials
LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)
fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)
Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
Shoutout to:
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
Edited by RobbyKingPin
Updated text to update v.2.4
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