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Cyclone (Williams 1988)

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48282 Views
11452 Downloads
5 From 57 reviews
273.6 MB File Size
cycln_l5 ROM Name
Williams Created by
Williams Manufacturer
1988 Year

7 Screenshots

Hurry hurry, step right up!

 

At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!

 

This table requires VP 10.8 and VPinMame 3.6.

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.

 

VP9 - Original version by melon - 2009. 
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.

 

This mod contains the following improvements:

 

- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms

 

Perfect pairing with authentic backglass made by hauntfreaks.

 

 

 

Or perfect pairing with the full dmd backglass made by hauntfreaks.

 

 

 

Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.

 

Who did what on this project?

 

ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang

 

RobbyKingPin (Ride Mechanic and Project Leader):

- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)

 

DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters

 

Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars

 

TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets

 

hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper

 

DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights

 

Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!

 

Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials

 

LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)

 

fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)

 

Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)

 

Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin

 

Shoutout to: 
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

Edited by RobbyKingPin
Updated text to update v.2.4

https://www.ipdb.org/machine.cgi?id=617
https://vpuniverse.com/files/file/18691-cyclone-williams-1988-b2s
Yes
10.8 required
ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee, LoadedWeapon, fidiko & Retro27
Melon, Flupper, Sliderpoint, ClarkKent, Senseless

What's New in Version 2.1.1   See changelog

Released

Fixed an issue with the shadows.
Swapped upper left flasher on the playfield.

Fixed intersecting models z-fighting on the wireramp and biff bars.

Converted png images to webp.

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Cliffy

   22 of 22 members found this review helpful 22 / 22 members

First I need to state my bias up front because I own the real game and it's a favorite of mine. That said, this is, in my opinion, the absolute pinnacle of a virtual Cyclone pinball machine. I nitpicked and nitpicked some more while RKP constantly improved the table. I'm sure I annoyed the hell out of him during its construction :)  
With the assistance of VPW A-team you have achieved a remarkable result, sir. The lighting, the amazing flasher show, dead on physics and ball handling, the depth of realism in the ramps and plastics, every detail just amazingly well done, even the lamp bulbs themselves!

You should all be proud of yourselves for bringing this classic one baller to the highest possible level. My thanks to all of you and especially @RobbyKingPin
 

cyclone-2.1-desktop.jpg

Paddy_Blackguard

   3 of 3 members found this review helpful 3 / 3 members

Knocked out of the park! Played various iterations of this table on multiple platforms, and never really enjoyed it, but this is absolutely fantastic and a joy to play. It looks beautiful, sounds like pinball angels singing, the lighting is top notch, and plays great. It is so cool to see the bar get pushed higher and higher, and when you think “how can it get better than this?, someone comes along and  finds a way!

Tilt-O-matic

   2 of 2 members found this review helpful 2 / 2 members

I find some tables excellent to view and admire the artwork. Others are players tables that you want to keep stuffing (virtual) quarters in. This table is both and why it's a keeper in my top ten. 

 

Thanks to all for the eye-candy and masterful game play. The magic is in there! 

 

bietekwiet

   2 of 2 members found this review helpful 2 / 2 members

Excellent recreation ! I love the physics, vibration feedback sounds and all the upgrades.

Thank you so much!

 

 

KRAKEN

   2 of 2 members found this review helpful 2 / 2 members

Woah!  The light refraction in the clear plastics and the lighting, = mindblowing stuff!  Looks absolutely beautiful.  Well done and thank you sir!

neosean99

   1 of 1 member found this review helpful 1 / 1 member

All 3 Amusement Trilogy tables throw me right back to my childhood. We already had great releases of these tables, and even custom themes from Balutito! As a big fan of these, I must say you did such a wonderful job. This isn't the first RobbyKingPin table I have said this about. All around great work, and we owe you a great debt for such. I can only cross my fingers to hope that you do up Comet in the same manner as Cyclone, and Hurricane! THANK YOU!!!

Derrick

   1 of 1 member found this review helpful 1 / 1 member

Its simply amazing how nice this looks on my cab.

It plays incredible and F12 options are great.

Wow was my first impression when it loaded up in the cab then the gameplay 

kicked it up to OMG THIS IS AMAZING.

Thank you to all involved it is greatly appreciated.

 

s2splus

   1 of 1 member found this review helpful 1 / 1 member

Hi,

 

Thank you very much. It's a very nice update !

 

 

tjaf

   1 of 1 member found this review helpful 1 / 1 member

I have never had the chance to play this in real life, but this VPX version looks and plays awesome.  Thanks for sharing.

Mark70

· Edited by Mark70

   1 of 1 member found this review helpful 1 / 1 member

Top-notch, the table looks, plays and sounds fantastic!  Thanks a lot!

berducido

   1 of 1 member found this review helpful 1 / 1 member

The 3 tables just updated pure magic, I really love them, they will be in my most played tables. Great job and congratulations. 

Joppnl

   1 of 1 member found this review helpful 1 / 1 member

Everytime I think "Can VPX get any better?" there are awesome releases where  this is one of them.

Fantastic, I stepped in into VPX in 2014 and it still amazes me every day thanks to this community with all these great tables like your latest 2.4 updates,

Big Thank You!  👍👍👍

(did somebody notice the Dutch flag left from the ramp entrance?? ) 😁😁

cl4ve

   1 of 1 member found this review helpful 1 / 1 member

Your baby keeps growing up!!!!!!!!!!!!

jestermgee

· Edited by jestermgee

   1 of 1 member found this review helpful 1 / 1 member

Initially reduced my rating because upon launch of the table the beacons would stay on constantly but this is due to an incorrectly configured solenoid in the table code which inverts the DOF signaal for the beacon. 

A quick fix for this is on the DofConfig tool open the Cyclone DOF config then for the Beacon command change this: 

S10 m500/W17 3500

and insert an Invert command for the S10 trigger: 

S10 m500 Invert/W17 3500

THis should fix the beacon and make it behave as expected

JefersonNL

   1 of 1 member found this review helpful 1 / 1 member

Perfect

Física ótima 

Jaxpin

   1 of 1 member found this review helpful 1 / 1 member

Great table! Thank you!

UHATEIT

· Edited by UHATEIT

   1 of 1 member found this review helpful 1 / 1 member

The lighting and the sideblades are fantastic. This one is very realistic, love it. Also love anything with Fleep sounds. Awesome table and awesome job!

scoobie1

   1 of 1 member found this review helpful 1 / 1 member

This looks and plays amazing. Thanks for all the time you, Clark, LW and all others put into this and thanks for sharing!

ksandersbna

   1 of 1 member found this review helpful 1 / 1 member

This table looks and play great. I absolutely love the integration in the F12 settings you did for the sideblades and legends cabinet. I wish everyone would do this as this is a brilliant implementation. I notice you did this with your latest releases. Well done!

deadmanworking

   1 of 1 member found this review helpful 1 / 1 member

Lovely table, one of my favorites, plays incredibly great!

eagle7796

   1 of 1 member found this review helpful 1 / 1 member

Amazing attention to detail on this table. From the lighting to the plastic ramps, the all around feel is great. can't wait to see what else you put out.

Viper_

   1 of 1 member found this review helpful 1 / 1 member

Looks Amazing! Thank You Very Much!!

agthejurist

   1 of 1 member found this review helpful 1 / 1 member

This is a great version of this pinball table. I have the same problem with the beacons as @boogo123 wrote about in his review from February 29:

 

"Fantastic table again, thanks to all  !
works like a charm here but i have one problem and that is that my beacons keep on going, they simply wont stop.  is there a solution for this? "

 

Did you find a solution for this @boogo123 and or @RobbyKingPin or others? I just updated my DOF to latest version, but that did not help!
 

Response from the author:

We never were able to reproduce this error and as far as I know this is now the second time I hear about it. If I were you I would try a different version of Cyclone to see if this also happens on that version. There is at least one more version here on VPU as far as I know. The script also has no code for this so I asume this is controlled by DOF, wich I don't use as a desktop only player

RLC75

   1 of 1 member found this review helpful 1 / 1 member

This table is awesome!

Looks and plays so great.

pintris

   1 of 1 member found this review helpful 1 / 1 member

This version of Cyclone plays incredible realistic. Especially the refraction on the clear ramps makes this so much more realistic in VR as the ball "deforms" when going under the ramps. The ramps itself are very well made and look like real plastic. One of the best I have ever seen in a table up till now.

Many thanks for the hard work. 

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