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Cyclone (Williams 1988)

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11443 Downloads
5 From 57 reviews
273.6 MB File Size
cycln_l5 ROM Name
Williams Created by
Williams Manufacturer
1988 Year

7 Screenshots

Hurry hurry, step right up!

 

At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!

 

This table requires VP 10.8 and VPinMame 3.6.

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.

 

VP9 - Original version by melon - 2009. 
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.

 

This mod contains the following improvements:

 

- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms

 

Perfect pairing with authentic backglass made by hauntfreaks.

 

 

 

Or perfect pairing with the full dmd backglass made by hauntfreaks.

 

 

 

Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.

 

Who did what on this project?

 

ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang

 

RobbyKingPin (Ride Mechanic and Project Leader):

- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)

 

DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters

 

Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars

 

TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets

 

hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper

 

DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights

 

Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!

 

Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials

 

LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)

 

fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)

 

Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)

 

Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin

 

Shoutout to: 
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

Edited by RobbyKingPin
Updated text to update v.2.4

https://www.ipdb.org/machine.cgi?id=617
https://vpuniverse.com/files/file/18691-cyclone-williams-1988-b2s
Yes
10.8 required
ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee, LoadedWeapon, fidiko & Retro27
Melon, Flupper, Sliderpoint, ClarkKent, Senseless

What's New in Version 2.4.1   See changelog

Released

Rebaked all baked elements and changed materials to make them pop a little bit more

User Feedback

Recommended Comments



ricokiller

Posted

Sorry for my English

 

Matteo

Posted

Nice work, thank's :)

strangeleo7

Posted

Hi my friend, excellent work!

But I'm having a problem with some of your amazing work, both in cabinet and VR.

I have a 3080 and, unfortunately, I'm experiencing some stuttering in cabinet mode when the flashers light up, and in VR, there's a tingling sensation across the entire screen and the video also cuts out. What could it be? 

same in Hurricane too... please @RobbyKingPin 
THANKS

MichaRFM

Posted

Looks incredible  Hurricane/Cyclo/Time Machine

Thx so much to be here!!!

 

Greeting  From Germany

MichaRFM

deusvulture

Posted

image.thumb.png.f57030e173bde1f4c914819e882712d3.png

image.png.69048bb1f34d59cb2c70318438ddf57d.png

???

 

Not sure what I'm doing here because I'm new to this software. But yeah this is probably not how it's supposed to look.

 

What I am using::

VPX v10.8.0 Beta (Rev. 2045 (272645c), windows DirectX 64bits)

Visual PinMAME Version 3.6.0.1122.79a301d (x64) Oct 22 2024

 

 

 

Tikimaster

Posted (edited)

51 minutes ago, deusvulture said:

Not sure what I'm doing here because I'm new to this software.

First thing for me in this situation is to re-download the table to be sure that the error is NOT in my download.
Try to use 10.8 final
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
 

also your vpinmame is very old. But I guess its not responsible for grafic probs.

Edited by Tikimaster
Korg82

Posted

AWESOME TABLE!!! 😁

But how do I get my rotating beacon to not run continuously?

neil81992

Posted

11 hours ago, Korg82 said:

AWESOME TABLE!!! 😁

But how do I get my rotating beacon to not run continuously?

Look at Jestermgee's comment on the previous page.....

Korg82

Posted

On 3/27/2026 at 7:30 AM, neil81992 said:

Look at Jestermgee's comment on the previous page.....

That did it!

Thanks!!! 😘

Jtrosky

Posted

Version 2.3 of these tables (Cyclone and Time Machine) are some of my favorite tables.  Absolutely awesome.

 

That being said, I'm not a big fan of the 2.4 tables.  For example, with Cyclone, the transparent ramps in Cyclone are almost invisible - I like being able to see them a little better like in version 2.3. 

 

The tables also got a little too dark for me at the top/back of the table.  Yes, I can increase brightness of the table, but the difference between the different areas of the tables is more "dramatic" in version 2.4.

 

Just my two cents.  I hate posting "negative" thoughts, but just being honest. 

 

However, thank you very much for the great tables!  I'm perfectly happy with version 2.3!  🙂

  • Content Provider
RobbyKingPin

Posted

Looking at your reputation this opinion means nothing to me. Everybody is happy except you? No wonder nobody respects you. Now please instead of repeating the same on multiple of my tables I suggest you better keep your fingers and your keyboard away from my work

Jtrosky

Posted

On 3/29/2026 at 5:57 PM, RobbyKingPin said:

Looking at your reputation this opinion means nothing to me. Everybody is happy except you? No wonder nobody respects you. Now please instead of repeating the same on multiple of my tables I suggest you better keep your fingers and your keyboard away from my work

Who are you talking to here?  You didn't quote anyone and since my post was the last before yours and I wasn't praising you, I'm going to assume you are talking to me.

 

It seems that you can't handle feedback that isn't praising you (I've seen you treat other people like that as well - talking down to them because they provided feedback that you didn't like).

 

No idea what you mean you refer to my reputation - please give an example or two?  Nobody respects me?  Again - example?  Assuming you are talking to me, I'd like to see some examples to support these accusations.  I bet you don't have any.

 

I thank you for the great tables in every post I make.  Just because I'm not a fan of a new version or feature doesn't mean you have to resort to personal attacks though.  Grow up...  It's called feedback - and obviously you can't handle it, so going forward, I'll just fix the issues myself.  No big deal to me either way.  I'm just trying to provide feedback to hopefully make the tables even better.

 

Regarding keeping.my fingers away from your work, again, I love the tables you've released - just not a fan of a few changes in the latest versions due to the invisible ramps (which others have also mentioned) - or the very dark area of Time Machine.  Fortunately, when you release tables to the public, it's not up to you who gets to use them.  

 

Anyway, I still thank you for the work you've done.

  • Content Provider
RobbyKingPin

Posted

@Jtrosky Yes I was talking to you. I definitly can handle feedback but you have a bad way to express your feelings. Especially that last line that you are happy to go back to the old is one that triggers me. And then I just can't ignore it and have to say my feelings about that. All that effort I make  to try to improve and get to the level of VPW could be thrown in the bin is how you made it feel to me. So you prefer them overlighted LED type atmosphere over real incendescant and original lights? Them ramps have been mentioned and I have provided some feedback how to fix that.

 

And if some texture is too dark for your taste why not just replace a single texture with the one from the old (temporary)? All images basically can be overwritten with anything you like in the image manager.

I did make a mistake on backpanels baking. I realized that only just yesterday but the backside of the model (wich is never visible at all) bounces off lights and shadows creating the effect too dark on lit area's and the shadows were too stong as well. That is something that was solved easily by just removing that backside and rebake it.. Because I do actually listen and try to improve things up from the feedback provided.

As for reputation, that is the number that is next to your username. If you were so praising as you claim that number definitly would be higher. People press that heart below each post just to show a small appreciation for the post being made. So if you praise them and nobody presses that heart makes no sense at all.

My reputation is also telling more then words can. That is the praise I get for being involved in the community. For support, to provide solutions when needed, being positive on good feedback and ofcoarse for the effort I make to keep you guys coming back for more.

And yes I also find it important to keep the old versions alive for archive purpose. It can show the evolution of how I have been growing since the beginning. That is why I made that version number 2.4 in this iteration to match my evolution. And once I go full VLM it gets a complete new seperated release and then the number goes back to 1.0 and VLM gets added to the filename as well.

Now I guess it should be clear that updates are coming. Also on the other work I released in the past. Let's see if you can earn some respect if you want to have a valid opinion in this community. Change your tune or get blocked in the future. When providing constructive feedback, make the effort to add screenshots as you did on Time Machine. And keep that opinion about reverting back to yourself ffs because that really felt like disrespect for my efforts

Cliffy

Posted

3 minutes ago, RobbyKingPin said:

Especially that last line that you are happy to go back to the old is one that triggers me. And then I just can't ignore it and have to say my feelings about that.

But, you don't, Robby. That's a choice, not a need. 

Believe me, I get it. I've been alongside as you develop your tables and I see the sheer amount of work you put into them. Everyone else doesn't but that doesn't mean they don't respect and admire the end results. 

My advice is to not react for a while and maybe try to look at folks comments another way. No need to get into a heated discussion. If you just cannot see the opinions in a better way then just let it go. 

Your reactions, whether valid or not, can have a chilling effect on others and I'm sure you wouldn't want that. 

 

Just try to keep in mind not everyone is a silver tongued devil and written expressions of feelings are often mistaken for something else. 

 

Love ya brother. Keep on keepin' on :)

 

strangeleo7

Posted

Hi my friend, excellent work!

But I'm having a problem with some of your amazing work, both in cabinet and VR.

I have a 3080 and, unfortunately, I'm experiencing some stuttering in cabinet mode when the flashers light up, and in VR, there's a tingling sensation across the entire screen and the video also cuts out. What could it be? 

same in Hurricane too... please @RobbyKingPin 
THANKS

  • Content Provider
RobbyKingPin

Posted

On 4/11/2026 at 6:24 PM, strangeleo7 said:

Hi my friend, excellent work!

But I'm having a problem with some of your amazing work, both in cabinet and VR.

I have a 3080 and, unfortunately, I'm experiencing some stuttering in cabinet mode when the flashers light up, and in VR, there's a tingling sensation across the entire screen and the video also cuts out. What could it be? 

same in Hurricane too... please @RobbyKingPin 
THANKS

Sorry for the late response. I personally think you need to have the ini file with settings for VR put in the same folder as the table. With the new update I just posted I think this is a good time to try this out. This game can run on a phone so I am guessing this is not a performance issue, but rather a setting that needs to be changed. One available in the menu but also preset in that ini file for a decent starting point

Wilmiester

Posted

WOW!  These 2.4/2.4.1 releases today....you are a wildman!  Thank you!

Cliffy

Posted

and pop it does sir, yes indeed!

cyclone241-dt.jpg

strangeleo7

Posted

1 hour ago, RobbyKingPin said:

Sorry for the late response. I personally think you need to have the ini file with settings for VR put in the same folder as the table. With the new update I just posted I think this is a good time to try this out. This game can run on a phone so I am guessing this is not a performance issue, but rather a setting that needs to be changed. One available in the menu but also preset in that ini file for a decent starting point

 

Relax, friend... thanks for replying... time will tell, and it's much appreciated that you're working on those wonderful things... A MILLION THANKS!

reco

Posted

thks Robby and your Team mate s  for  hard works,

looks and play fantastics

ddwall

Posted

Thank you. This table looks fantastic. 

RabidUrko

Posted

Great update.

strangeleo7

Posted

17 hours ago, strangeleo7 said:

 

Relax, friend... thanks for replying... time will tell, and it's much appreciated that you're working on those wonderful things... A MILLION THANKS!

PERFECT!!!!
Thanks! @RobbyKingPinI downloaded all 5 upgrades and they all work perfectly in both cabinet and VR. The VR graphics are incredible. Let's keep going!!! Someone make the amazing GETAWAY!!!

Cliffy

Posted

1 minute ago, strangeleo7 said:

Someone make the amazing GETAWAY!!!

[waves his magic wand] POOF! You're now the amazing getaway :)

Sorry, couldn't resist :P

 


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