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Road Runner (Original)

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717 Downloads
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192.23 MB File Size
Roney Pinball, Mugsy, GeorgeH Created by
Roney Pinball Artwork by
Roney Pinball, GeorgeH Scripting by
Original Manufacturer
2006 Year

4 Screenshots

Road Runner is a great table created by the incredible table developer Roney Pinball.  I decided I wanted to work on a simple table with a simple update so I chose Road Runner.  It didn't take long; however, to determine that it was a bit more sophisticated than I thought.  It has a flyer that explains a few things but not everything.  I decided to write a set of rules since no one had ever posted them before now.  I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted. 

 

I added FizX Lite 3.0 and the latest version of the FizX tweaker.  An improved version of the lighting tweaker was published on Avatar 2.2.  Since then, Gimli and I have spent much time improving the tweaker.  We found three huge bugs that have been resolved.  Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved.  One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999.  That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter.  We fixed it by adding rounding for each calculated value to a non-decimal number.  I have noticed that the fix has made the tweaker much more stable without any string errors. 

 

I have added overlays that describe each of the parameters on the FizX tweaker.  I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens.  All you need to remember is to press the Special 1 key to open the tweaker.  If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each.  Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers.  If you want to change the settings for the upper flippers, they can be changed in the script.  You can, however, change the settings for the main flippers on the tweaker. 

 

If you are not familiar with FizX, you might find the parameters on the tweaker intimidating.  You will however be able to understand the option for "Bounce Choices".  The option refers to the bounce of the ball off the flippers.  The "Bounce Choices" option allows you to make selections that anyone can understand.  For example, you can select "Low Bounce" or "Medium Bounce".  I recommend you try making changes to this option.  I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce.  From what I have seen, most folks like higher bounce. 

 

I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless.  There are lots of options at the beginning of the script where you can change the lighting and other options. 

 

Zip File – Must Read

 

There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.

 

Table Loading Screen

 

There are two table-loading textures as listed below.  The first landscape texture is the default and is intended to be used on desktop PCs.  The portrait texture is intended to be used on pinball cabinets. 

 

LoadingLandscape.jpg

LoadingPortrait.jpg

 

Conclusion

 

The entrance to the right wire ramp was rather problematic.  The ball kept bouncing around the ramp entrance and not going down it.  However, persistence paid off and I managed to get it to work.  This table was otherwise a pleasure to work on.  I hope you enjoy it. 

 

GeorgeH

 

List of Changes

 

1) Added ball/flipper shadows, ball configuration, and ray casting to the script.

2) Added FizX Lite 3.0. 

3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices.

4) Added overlays to the tweaker that explain each of the FizX parameters. 

5) Added a HUD Toggle Key that saves settings.

6) Added new lighting and spotlight with lights turning off when the ball is not in play.

7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets.

😎 Added game room floor and backwall.

9) Added BAM code that allows the score to exceed 2 billion points. 

10) Added plunger pull special script to slow down pull-back.

11) Added new music to attract mode and new background music to all modes. 

12) Upscaled textures for playfield, backglass, and cabinet. 

13) Reworked the entrance to the right wire ramp to improve performance.  Adjusted all ramps.

14) Added rolling ball sounds to the playfield and all four ramps. 

15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp. 

16) Added more time to display the text on the segmented display on the backwall so you have time to read it. 

17) Developed a set of rules which include many of the point values.  Added the rules to the instruction cards on the apron. 

18) Added desktop camera setting to the script.

 

Table Developers

 

Roney Pinball

Mugsy

GeorgeH

 

Contributions by:

Gimli – Codeveloper of the Tweaker

JLou5641 - Creator of FizX

Fleep - Created recordings for mechanical sounds

TerryRed – Developer of the "All in One" template of FizX

Edited by GeorgeH
New version

No

What's New in Version 1.03   See changelog

Released

One of the guys informed me that when the ball rolls down either inlane and hits the flippers, it bounces upward.  I moved the flippers down slightly to correct the problem.  I thought the flipper angles and swing might need to be adjusted but I found that the old settings worked best. 

 

When I was working on the issue, I also noticed the ball would sometimes get stuck in the inlane below the right wire ramp.  I found the ball was hitting a ring hanging down from the ramp so I changed the ring.  I changed the ring so it has an open bottom and allows the ball to pass. 

 

One of the guys recorded a video of the table and I noticed that the player never held the plunger down long enough to launch the ball up to the miniplayfield.  I think the reason for it was the plunger mod that I added.  The purpose of the plunger mod is to take more time for the plunger to pull back to provide more control over when the ball is released.  I decided it took too long to pull the plunger back so I shortened a timer on the plunger mod to make it draw out a little more quickly.  I also enlarged the opening over the plunger so you can see more easily when you want to release the ball. 

 

Even before I released the table, I thought the ball rolling sound was not quite right on the wire ramps.  When I was developing this change, I realized that there was an alternate wire sound that I liked better so I added it. 

 

The light inserts on the playfield seemed too dark, especially during the attract mode so I brightened them a little. 

 

List of Changes

 

1) When the ball rolled down the inlane, it was changed so the ball did not jump up when hitting the flipper.

2) Fixed the inlane under the right ramp so the ball no longer gets stuck. 

3) Decreased the timer setting for the plunger mod so you don't have to hold the plunger key down so long for the ball to reach the miniplayfield.

4) Increased the size of the plunger opening so you can see the plunger more easily and determine when to release the ball.

5) Changed the wire ramp sound from "mech_ballroll_wire" to "mech_ballroll_wire2" which I think sounds a little better. 

6) Brightened the light inserts on the playfield. 

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