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Cue Ball Wizard (Gottlieb 1992) Mikcab_Mod

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6492 Views
2028 Downloads
4.9 From 17 reviews
141.14 MB File Size
cueball ROM Name
Vogliadicane Created by
Gottlieb Manufacturer
1992 Year

3 Screenshots

Thanks to Vogliadicane who authorizes me to release this mod.

Thank you to everyone before him who created this wonderful table.

Original Table history and credits :  JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> Mod by Vogliadicane -> Psiomicron/Rawd (VR ROOM)

 

Thanks to those who helped me to improve and test this table.

 

Here are the improvements :

'1.1.0 Mikcab - Fleep mechanicals sounds, nFozzy physics, Roth Drop Targets, Slingshot correction, Ramp rolling
'1.1.1 Mikcab - Center post removed like the real machine, Roth Stand-up Targets added.
'1.1.2 TastyWasps - VR Auto Detect, VR Layer organization and VR Collections.
'1.1.3 jsm174 - Script updates to support standalone VPX builds
'1.1.4 Mikcab - added Flupper domes
'1.1.5 Sixtoe - Added lampz, added insert primitives, lit poolball primitive lamps, lit pop bumpers, reinforced layout, upped flipper power, tweaked and adjusted physical layout, dropped ball mass to 50, upper slope to 6.5, added insert blooms, messed with above table lamps, changed mass of white ball, trimmed GI so it didn't leak into the shooter lane, probably other stuff
'1.1.6 Wylte - Bouncier rubbers update, fixed a couple rubbers, upper slings given zcol_slings material, ticked "Toy" on a bunch of visual stuff
'1.1.7 Sixtoe - Fixed vanishing top right flasher, raised apron wall, removed collidable status in overlapping materials, fixed minor vr issues, Tidied up script, tweaked flipper triggers, increased details and aligned visible rubbers, entire table converted to webp.
'1.1.8 Sixtoe - Primitive mesh playfield, physical kickers and kicker deflectors added.
'1.1.9 Sixtoe - Changed ball size back to 54 (oops), fixed white ball shadow, tweaked physics, changed drop target sounds, changed some default settings from apophis
'1.2.0 TastyWasps - Turns out the naming of the "Playfield_Mesh" has to be lower case in 10.7x "playfield_mesh" and it fixes the problem of pink material
'1.2.2 tomate - wireRamp reworked in blender and added as a prim 
'1.2.3 tomate - rised wireRamp a bit to make room for the rings over the plastics, rised VPX ramp as well 5 units
'1.2.4 Mikcab - Secondary walls Drop Targets replaced (taken from Robot --> Thanks Wylte)

 

Good game 😁

https://www.ipdb.org/machine.cgi?id=610
Contact Author First.
v10.7 required
Mikcab
JPSalas Rascal Bigus

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