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ACDC LUCI (Stern 2013) VPW Mod

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52307 Views
12916 Downloads
4.9 From 46 reviews
129.65 MB File Size
acd_170h ROM Name
Ninuzzu and VPW Created by
VPW Scripting by
Stern Manufacturer
2013 Year

2 Screenshots

It's a long way to the top if you wanna rock n' roll!

 

This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more.  This table has had the bell code completely reworked by Apophis to work more like the real table.  The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint.  He also fixed the right and left ramps to be true to the real table.  nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table.

 

  • Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge
  • HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows
  • Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember.  Fixed right ramp, fixed bumper flashers.  Realignment and prettying up rubbers and stuff.
  • Apophis - New Bell Physics, scripting, guidance
  • nFozzy  - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions.  implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position.
  • Tomate - New visual ramps
  • Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR
  • Schlabber34 – reworked drop targets and other objects in blender for use in table.
  • Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing!

 

Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX.

https://www.ipdb.org/machine.cgi?id=6060
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v10.7 required
Yes

What's New in Version 1.1   See changelog

Released

Updates made by nFozzy, fluffhead, and retro27
'1.0.3 - Fixed the custom flipper decals, added 2nd option for mini flippers custom decal, adjusted the height of the Div1P primitive. VR back glass has been updated when nude mode option enabled.
'1.0.5 - Has updates for vr cabinet and premium edition, updated newton ball code, db issues on lower playfield, corrected walls, added code to make cannon move at 1.8
'1.0.6 - Added animation class. Smoother, more accurate cannon rotation. Blendshape slingshots
'1.0.7 - Moved Bellk to 300h and moved invisible bell ramp up to 400z
'1.0.8 - New Brell physics by nFozzy
'1.0.9 - Added Gates on Ramp to correct collections for ssf
'1.0.10 - Added in new nFozzy Ramp Object. Updated Height of switches on ramps.
'1.0.11 - Bell bugfixes, fixed some collidable objects, shortened flippers to ~3.15", dirty hue shift on blue bulbs, added narnia checker, optipng'd some images
'1.0.12 - Updated animation script, cleaned up post-pass geometry, hacked blue bulbs a bit more, added pinmame reset switch search
'1.0.13 - Updated animation script, adjusted position of inlane screws.
'1.1   Release

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