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High Speed MOD

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35393 Views
8325 Downloads
5 From 32 reviews
341.11 MB File Size
hs_l4 ROM Name
32assassin, chokeee Created by
Williams Manufacturer
1986 Year

2 Screenshots

High Speed MOD 3.0

 

"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.

 

Changes and additions:

 

- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights 
- some playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)

- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember


First, I would like to thank again 32assassin and everyone who made the original table!


Special thanks to (without you, it wouldn't have happened):

 

- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).

 

I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!

 

Have a nice day. :)

 


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First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
 
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
 
Big thank you to and credits to:
 
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
 
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
 
Have a nice day :)
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Edited by chokeee

Contact Author First.
v10.6 required

What's New in Version 3.1   See changelog

Released

The main change/addition to this version is the super cool FlexDMD created by user scutters. I really like this option and use it on my 3 screencab. By default FullDMD is disabled, you can enable it in the script.

As for the table itself, not much has changed compared to version 3.0. I definitely tried to make the physics more realistic and tweaked the lighting a bit. The last changes were quite a while ago, so I don't remember exactly what I changed. This is my ast update. I hope that one day the "Gods of Virtual Pinball" will create a Toolkit version. Have fun!

User Feedback

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MetaTed

  

A masterpiece ... I have played this table more than any other on my cab, it's that immersive and addictive!

stef974

  

excellente table merci :) 

hdtvc

  

5/5 easy, amazing gameplay and physics implementation but what you did to with the lighting and looks in general is next level. Can't wait to see more (I saw the High Speed II WIP on youtube, we need that ASAP!).

gubbin

  

Simple rules but brutal to sloppy play.  SO FAST!!!  So well done.  The light show is incredible.  That upper flipper shot is so rewarding.  Dispatch.. HE GOT AWAY!!! 

stefanaustria

  

Just had the chance to play it yesterday ... awesome Man ! 

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