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DozerAUS

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DozerAUS last won the day on October 1 2020

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  1. What a beauty. You guys are making some beautiful recreations and it's a pleasure to just install them on my cab and not have to tweak anything. Nice to see you handled the deadworld mech far nicer than I had it scripted it way back when as well. Judge Dredd was done back in the day when VPX was still reasonably new and converting tables from VP9 was a good base to learn the new editor. It's fantastic to see it being used now to create releases of this quality. Keep up the great work guys, I'm a massive fan. Dozer.
  2. Sorry Antisect, and old in-joke between Rob and I about my over use of timers due to my shoddy programming Table turned out great, thanks for taking the time to update it.
  3. And my timers (DJRobX loves my timers).
  4. You said that we need to use older vbs scripts to get cactus canyon continued running but the link you gave to those scripts is dead, when I try opening ccc I get the game to run but when I try to start a game it looks like its searching for a ball and I think its because I might be using the wrong scripts and I was wondering if you had an updated link to them

    1. 1computertyler

      1computertyler

      I think I was able to get the correct core.vbs and controller.vbs from Visual-Pinball-X-Standalone-EXE however I am still missing wms.vbs. now when I tried to open the table it asked me if it was dof and I didnt know so I tried saying no and when I press start after the game loads I got this error so I tried saying no and got the same error again 

  5. Personally I wouldn't bother with it, it works fairly well but every now and then the deadworld mech breaks and won't do what it should. Without the real game and a heap of time to work out the exact timing of the mech it's hard to get right. The other issue as Carny mentioned above is that even if it did work it's really not that great. It was more a demo as stated of the P-ROC system than a replacement for the original rom.
  6. Hey there - Arngrim when you get a moment would you mind submitting the DOF map I included earlier in this thread to the config tool so users who have managed to get this running are able to play with DOF. Let me know if you need any additional info. Dozer.
  7. I read the T's & C's over there the other day while we were getting this to work. The author states that the code is freely available to use and modify non commercially as long as it prefixed with being a seperate project not affiliated with the original work. "but I ask that if you make changes to it for your own use that you DO NOT REDISTRIBUTE IT under the same project name, and make it VERY CLEAR that it is not the same thing, so that I don't have other people asking me about code I didn't write." So I guess Dazz it looks ok as long as you make sure it's clearly stated that it's not CCC for P-ROC but change the name to something different and have a very clear description distancing it from the original work. The reason I mentioned that the project was not changed enough to warrant being called something different in the original release was because the changes were minor but in retrospect any change is probably enough for it to fall into the category above.
  8. I have no issue Dazz with the table - not sure if you'd need to check with the code author about the game code.
  9. And the lord said, Let there be pinball, and there was pinball.
  10. Indeed it is unholy - that made me laugh man. It's like the black art of pinball. Dazz might have some information that helps as you said.
  11. Sorry STAT, I don't know what's causing your issue here. Sounds like a security issue though if you're getting a permission denied error. Can you make sure the entire directory has the correct rights? - maybe try running VP as admin.
  12. One other important thing is that P-ROC (at the moment) cannot use the new VBS scripts that are packaged in the final release of VPX. You have to use the script that are included in this archive with VPX and P-ROC or some ball kickouts etc. may break. https://www.dropbox.com/s/b959h3iwpzrktml/Scripts.rar?dl=0
  13. Pixel size changes the size of the DMD - I don't think there are settings for the x,y size from memory. To use DOF you need to create an entry named Proc_CC in your directoutputconfig.ini and assign the numbers I provided in the mapabove for the relevant solenoids / lamps and flashers. Use the directb2s file I provided in the archive.
  14. Here is Cactus Canyon Continued VP10 This archive contains the vpx table, a directb2s backglass to use with it and another archive named cactuscanyon.rar containing the game code which needs to be extracted into the C:\P-ROC\Games\cactuscanyon directory. In my case, my CCC game code is in C:\P-ROC\Games\cactuscanyon so I would extract the contents of cactuscanyon.rarto this directory and choose to overwrite all the files as I am prompted. Alternatively you could delete the contents inc:\P-ROC\cactuscanyon if you already have it and then just extract the archive contents into this location. You need to do this otherwise the game will crash during certain modes. In line with the original take down request issued to the original author of this modification, the game sound and dmd assetsare not included in this archive. The code's functionality has not been changed in any way either so does warrant being considereda separate project. The VPX port of the table is rudimentary, I have not spent a lot of time tweaking it, it was for the sole purpose of getting thismod running with the view of enhancing the table at a later date in VP10 rather than 9. Directb2s is on, (there is a cvar at the top of the table script if you want to turn it off) so if you have the DOF map included in your config you should get all the effects that the pinmame table gives. Don't forget to enter service mode like you would with a WPC game and change the position of the DMD etc. to suit your setup. The game has many features documented on the original authors site so take a look at them when you get a chance to get the most out of it. A massive thanks to Horsey as well whose knowledge of this framework was the reason this table has been brought to life. If you haven't yet you should check out his Evil Dead table which uses the same framework as this game. Happy Trails https://www.dropbox.com/s/wypvpo6xamn0fp7/Proc_CCC.rar?dl=0
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