Here is Cactus Canyon Continued VP10
This archive contains the vpx table, a directb2s backglass to use with it and another archive named cactuscanyon.rar containing the game code which needs to be extracted into the C:\P-ROC\Games\cactuscanyon directory. In my case, my CCC game code is in C:\P-ROC\Games\cactuscanyon so I would extract the contents of cactuscanyon.rarto this directory and choose to overwrite all the files as I am prompted. Alternatively you could delete the contents inc:\P-ROC\cactuscanyon if you already have it and then just extract the archive contents into this location. You need to do this otherwise the game will crash during certain modes. In line with the original take down request issued to the original author of this modification, the game sound and dmd assetsare not included in this archive. The code's functionality has not been changed in any way either so does warrant being considereda separate project. The VPX port of the table is rudimentary, I have not spent a lot of time tweaking it, it was for the sole purpose of getting thismod running with the view of enhancing the table at a later date in VP10 rather than 9. Directb2s is on, (there is a cvar at the top of the table script if you want to turn it off) so if you have the DOF map included in your config you should get all the effects that the pinmame table gives. Don't forget to enter service mode like you would with a WPC game and change the position of the DMD etc. to suit your setup. The game has many features documented on the original authors site so take a look at them when you get a chance to get the most out of it. A massive thanks to Horsey as well whose knowledge of this framework was the reason this table has been brought to life. If you haven't yet you should check out his Evil Dead table which uses the same framework as this game. Happy Trails
https://www.dropbox.com/s/wypvpo6xamn0fp7/Proc_CCC.rar?dl=0