mpad Posted November 30, 2014 Share Posted November 30, 2014 @ClarkKent: hi, a few weeks ago over at vpf you gave me the accelerometer test table, where a ball constantly drops from the top. this was very very helpfull to fine tune the nudging for my cab. is there a pm5 version of the test table or is one "in the making" (please) for physmod I haven't found ideal settings for my setup yet. I use the mjr physmod exe btw. Link to comment Share on other sites More sharing options...
Romuluz Posted November 30, 2014 Share Posted November 30, 2014 Hello, i have a problem with Medieval Madness. The Trolls do not show up. I testet this with the NM Version by LoadedWeapon which the PMVersion is based upon. In this Version the Trolls are working for me. Any Ideas, please? Greetings Romuluz Link to comment Share on other sites More sharing options...
ClarkKent Posted December 1, 2014 Share Posted December 1, 2014 Congo and Monster Bash will not be ported to PM5 - as the authors did not use the regular playfield but a raised wall for the playfield it's not possible to get a decent gameplay because friction is a fixed value (0,3) which is too high for playing the table. So we have to wait for VP10. TZ and T2 are in the download section. TOTAN is in constant development as there are some smaller problems but I think this can be solved soon. Link to comment Share on other sites More sharing options...
DJRobX Posted December 1, 2014 Share Posted December 1, 2014 I've uploaded my RollerGames PhysMod5 / FOM / Audio update here http://vpuniverse.com/forums/files/file/3103-rollergames-williams199014-physmod5-fs-fomrequlem-djrobx/ I had the same problem, and it was wall for a metal guide between the inlane and outlane and yeah the ball would fall through the playfield. We should send an example table to toxie/fuzzel to look intoYeah agreed ... maybe first test it in VP10 to see if the issue still exists. I went through the VP10 commit logs and didn't see anything that would fix it though. We can always patch PhysMod5 when a fix is found. Link to comment Share on other sites More sharing options...
paulohotline Posted December 1, 2014 Share Posted December 1, 2014 Hello CK, the link for Tales of the Arabian Nights (Williams 1996) is 404: https://www.dropbox.com/sh/ydi08ravetr0x31/AADN08tbDbwGd8uFHJasJqISa/TOTAN_NM_LoadedWeapon_1.1_PhysMod.rar?dl=0 Thanks for putting this together, cannot wait to try out T2! Link to comment Share on other sites More sharing options...
open6l Posted December 2, 2014 Share Posted December 2, 2014 Am I the only one getting a desktop view (instead of fullscreen cabinet view) when launching this table? I've uploaded my RollerGames PhysMod5 / FOM / Audio update here http://vpuniverse.com/forums/files/file/3103-rollergames-williams199014-physmod5-fs-fomrequlem-djrobx/ Yeah agreed ... maybe first test it in VP10 to see if the issue still exists. I went through the VP10 commit logs and didn't see anything that would fix it though. We can always patch PhysMod5 when a fix is found. Link to comment Share on other sites More sharing options...
DJRobX Posted December 2, 2014 Share Posted December 2, 2014 Am I the only one getting a desktop view (instead of fullscreen cabinet view) when launching this table? Ugh - That means I sent the wrong version. I worked on most of the changes on a desktop and then converted it back to FS for final testing. Uploaded the right one, it'll be available as soon as Dazz approves it. Link to comment Share on other sites More sharing options...
open6l Posted December 2, 2014 Share Posted December 2, 2014 Thought I was losing my mind after downloading and redownloading a few times (although I'm quite sure I am losing my mind most of the time) Ugh - That means I sent the wrong version. I worked on most of the changes on a desktop and then converted it back to FS for final testing. Uploaded the right one, it'll be available as soon as Dazz approves it. Link to comment Share on other sites More sharing options...
DJRobX Posted December 2, 2014 Share Posted December 2, 2014 Thought I was losing my mind after downloading and redownloading a few times (although I'm quite sure I am losing my mind most of the time) Nope, I'm definitely the one who lost my mind this time. Link to comment Share on other sites More sharing options...
ClarkKent Posted December 2, 2014 Share Posted December 2, 2014 Here is the latest physmod update of TOTAN (ball locks should work right now): https://www.dropbox.com/s/tdrqfh990n8k9cd/TOTAN_VP9.9_NM_1.2_PhysMod.rar?dl=0 Link to comment Share on other sites More sharing options...
gogo69 Posted December 2, 2014 Share Posted December 2, 2014 thank you CK ! this version of totan works for me too. last one closed VP PM5 @ once when clicking on play btw it was sweet fx that killed my VP.exe .... strang strange strange deleted sweet fx , now every tabel works again Link to comment Share on other sites More sharing options...
mpad Posted December 3, 2014 Share Posted December 3, 2014 Here is the latest physmod update of TOTAN (ball locks should work right now): https://www.dropbox.com/s/tdrqfh990n8k9cd/TOTAN_VP9.9_NM_1.2_PhysMod.rar?dl=0 Thanks, this version is beautiful. thought I had enough TOTAN, but there I go...3 hrs. now that I tried PM5 on most of those tables there is really no going back to their respective standard version. just too good. I have to say that I still think that there are some very well tuned and very playable vp9 tables ou there (but that may end when the pm5 version is out). a pin that would be nice is LOTR, but it is maybe too dated overall. all you guys probably have played it inside out already an saved middle earth a thousand times, but I just discovered it and would gladly see a makeover or pm5 conversion. those flippers go nowhere but the outer ramps an loops, I just can't aim for anyything in the centre. but well, allready glad what I got and can not thank everbody involved enough for the awesome stuff this and that community provides. Link to comment Share on other sites More sharing options...
B2K24 Posted December 4, 2014 Share Posted December 4, 2014 I apologize in advance if requests are disrespectful. That said, I'd kill for Fish Tales Link to comment Share on other sites More sharing options...
dboyrecords Posted December 5, 2014 Share Posted December 5, 2014 Don't tell randr, but I lost a ball in his beloved Cyclone last night. Instead of the ferris wheel the ball fell just below. I could nudge into bumper but couldn't get it out. When I finally tilted the ball rode the ferris wheel... Thanks and thanks for all the pm5's!!! Keep em coming! Link to comment Share on other sites More sharing options...
randr Posted December 5, 2014 Share Posted December 5, 2014 Yeah that's a bug in physmod5 Link to comment Share on other sites More sharing options...
Romuluz Posted December 6, 2014 Share Posted December 6, 2014 Hello, i have a problem with Medieval Madness. The Trolls do not show up. I testet this with the NM Version by LoadedWeapon which the PMVersion is based upon. In this Version the Trolls are working for me. Any Ideas, please? Greetings Romuluz So am i the only one with that Problem or do i miss something obvious? Greetings Romuluz Link to comment Share on other sites More sharing options...
Guest Blashyrk Posted December 6, 2014 Share Posted December 6, 2014 Delete the nvram file for MM. Link to comment Share on other sites More sharing options...
DJRobX Posted December 6, 2014 Share Posted December 6, 2014 Congo and Monster Bash will not be ported to PM5 - as the authors did not use the regular playfield but a raised wall for the playfield it's not possible to get a decent gameplay because friction is a fixed value (0,3) which is too high for playing the table. So we have to wait for VP10. I'm making mods to the PhysMod5 version of VP. I looked into this issue and I don't fully understand. MonsterBash does use a giant ramp called "day" for the playfield graphic, but that ramp is not collidable, so it shouldn't impact the physics. It wouldn't be surprising if I'm missing something though , if you can give me more detail as to the object that needs its friction modified, I can see if I can code in a work-around for it. This morning I also ported the VP9.9.1 fixes with the exception of the "nudge filter" into a build of PhysMod5. PhysMod5 has a different nudging system so it would require more work to get that synced, but so far things seems to be working well. I'll release that later on today after some play testing. Link to comment Share on other sites More sharing options...
Romuluz Posted December 7, 2014 Share Posted December 7, 2014 Delete the nvram file for MM. That did the trick Thank you!!! Link to comment Share on other sites More sharing options...
mpad Posted December 7, 2014 Share Posted December 7, 2014 sorry for being persistent and all, but I just want to know if there is somwhere a physmod5 version of this test table available and if I am just too blind to find it - OR if some of you guys can convert it or tell me what to do. https://www.dropbox.com/s/9cle9kn47pomxea/Accelerometer%20Level%20Test%20down.vpt?dl=0 I don't know nothing to begin with about the table editor in VP, but for someone who does this must be a quick thing (I hope). This is just so perfect to really fine tune your analogue nudge system. my (sort of) cab is built to sit on our dining table (no room in the small appartment) and the table has really shaky legs. so normal values don't apply for my setup appreciate any help edit: I have also heard about a zero slope table, but couldn't find it. maybe we could post all them test tables in the download section? it really good to have them at hand for tuning or troubleshooting Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 7, 2014 Share Posted December 7, 2014 edit: I have also heard about a zero slope table, but couldn't find it. maybe we could post all them test tables in the download section? it really good to have them at hand for tuning or troubleshooting Heres the zero slope table : http://www.filedropper.com/zeroslope-accelerometerleveltesttable Link to comment Share on other sites More sharing options...
paulohotline Posted December 9, 2014 Share Posted December 9, 2014 Hey guys I am trying to adjust the gravity (reduce it) on the awesome Spiderman Stern Table and don't know where to adjust this setting? Can someone point me in the right direction. Right now, the gravity is too heavy causing the ball to drop way to fast! Thanks in advance! Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted December 9, 2014 Author Content Provider Share Posted December 9, 2014 It's supposed to be a fast table, but of course you can adjust slope of table, gravity and friction to your liking Slope, When you open table, options on right, click on Dimension & Slope and change slope 6 - 6.5 seems normal for Stern. 5 for EM Gravity and Friction: On left side, click on Backdrop, options on right, click on Physics & Graphics and adjust. Here is guidelines for Physmod values https://github.com/c-f-h/vpinball/wiki/VP10-Physics Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted December 9, 2014 Content Provider Share Posted December 9, 2014 I'm making mods to the PhysMod5 version of VP. I looked into this issue and I don't fully understand. MonsterBash does use a giant ramp called "day" for the playfield graphic, but that ramp is not collidable, so it shouldn't impact the physics. It wouldn't be surprising if I'm missing something though , if you can give me more detail as to the object that needs its friction modified, I can see if I can code in a work-around for it. This morning I also ported the VP9.9.1 fixes with the exception of the "nudge filter" into a build of PhysMod5. PhysMod5 has a different nudging system so it would require more work to get that synced, but so far things seems to be working well. I'll release that later on today after some play testing. If you are talking about UW's newer version ClarkKent is correct. The table is raised about 50 units on a wall that hose openings for the vuk. I think UW did this to give it a more realistic ball look and performance for the hole in the playfield at the VUK. Since the ball travels on a wall it changes the way the ball reacts and doesn't follow the playfield physics. After converting BOP I did MB for UW. He never released the PM5 version I did though as I wasn't fully happy with it and I'm guessing he wasn't either. Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted December 10, 2014 Content Provider Share Posted December 10, 2014 Not that i wasnt happy. Just didnt get to it. Been swamped with other things. The issue with mb behaving funny is because friction is hard coded for many objects including walls in pm5. So i could never get mb to play right as the friction is too high and creates too much ball spin. if you step back to the 2.7 release which i believe is before i raised the playfield you can probably get better results Link to comment Share on other sites More sharing options...
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