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List Of Vp Physmod Tables


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Posted

Added Avengers (replaced Hulk primitive with 2d primitive edited in blender, there was a graphical glitch with previous version, hope gtxjoe doesn't mind).

Scared Stiff is a mod of a mod, I added the Flasher Object Mod by Dozer (it looks amazing) and the primitives by Shoopity (amazing too!). If someone is hurted I'll remove it.

And the great Twilight Zone NM by LoadedWeapon!

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Posted

See post #197, there's a mega folder with the tables I converted to desktop. Btw that's not my version, I've only rotated the table, adjusted the flashers and replaced the hulk prim

Posted

Added Avengers (replaced Hulk primitive with 2d primitive edited in blender, there was a graphical glitch with previous version, hope gtxjoe doesn't mind).

Scared Stiff is a mod of a mod, I added the Flasher Object Mod by Dozer (it looks amazing) and the primitives by Shoopity (amazing too!). If someone is hurted I'll remove it.

And the great Twilight Zone NM by LoadedWeapon!

Many thanks for The Avengers & Twilight Zone night mods. Scared Stiff looks great but for some reason when I`ve patched it to Full Screen when I get the spin the spider mode it doesn`t spin & when I press a flipper it just gives you something random??!!

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Posted

I guess you are using directb2s. It could be disabled because all the tables I posted use the new script by gtxjoe to handle the controller.

Just open your VP folder and inside the User folder there should be a file named ccontroller.txt. Open it with notepad and change the number (by default is 1) to 3

these are the possible values you can use:

 

1=VPinMAME, 2=UVP server, 3=B2S server, 4=B2S with DOF (disable VP mech sounds)

 

So if you use B2S server, as most users do, you have to change it to 3.

Posted

I guess you are using directb2s. It could be disabled because all the tables I posted use the new script by gtxjoe to handle the controller.

Just open your VP folder and inside the User folder there should be a file named ccontroller.txt. Open it with notepad and change the number (by default is 1) to 3

these are the possible values you can use:

 

1=VPinMAME, 2=UVP server, 3=B2S server, 4=B2S with DOF (disable VP mech sounds)

 

So if you use B2S server, as most users do, you have to change it to 3.

Thanks for the quick reply, yes I`m using directb2s , I`m sure I set it up to use 3=B2S server as the backglass does appear I just don`t get the animation on the spider? I will change the default on my ccontroller.txt to 3 though thanks.

  • 2 weeks later...
Posted

Have a Problem with the wonderful Who Dunnnit Physmod table from 1st Post.

 

Several times during the game the Coindoor Open-Message appears. After Closing the Coindor via END Key it "open" again after a few seconds.

 

Any Idea?

  • 4 weeks later...
Posted

I have converted two tables to Desktop from that mega link in post 194. Who Dunnit? and Whirldwind, ninuzzu maybe you'll like to add them to your folder? Who Dunnit is almost a perfect conversion, I looked at the desktop version. Same with Whirlwind but it doesn't have wall, I don't know how to add them. Both tables had their em reels adjusted and restored. Oh and, they don't use the new plunger, I didn't know what mrj_plunger meant until now.

 

These diff files are made from that mega folder

https://www.dropbox.com/s/18ckqsln2r0n9ro/dt_difs.rar?dl=0

 

 

I've done many more conversions for myself but I don't think they are good enough to upload, some tables had their flashes way above the table instead of near objects and was real hard to adjust them to DT perspective. They don't look "perfect" enough.

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Posted

Ok done. Also added Fish Tales night mod (color) by LoadedWeapon. Whirlwind is also the night mod version, with all the flashers and the new stuff.

Posted

On the Whirlwind table when the ball enters the plunger lane it kind of just floats there and sometimes the plunger misses it especially when trying for a small pullback for skillshot.  I am using mjr vp version.  Any help is appreciated.

 

Thanks

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Posted

You can try to fix it by yourself:

in the VP editor go to edit-->select element and select the object named "Plunger" and move it up a little bit.

Posted

ninuzzu, the ball gets stuck under roulette where the ramp start is on Who Dunnit, you have to raise "Plastics14" to 120 and 116 respectively. Should've tested it more, sorry about that. :(

  • 3 weeks later...
  • 3 weeks later...
  • 2 weeks later...
Posted

I have been trying to play the desktop converted physmod WWF Royal Rumble. However when I put the original PM5 table and the desktop dif into the VVP 64-bit patcher the resulting file comes back corrupt. I tried running just the full screen PM5 table and the table loads fine so it appears there is something wrong with the dif file. Anyone else have this issue?

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Posted

I have been trying to play the desktop converted physmod WWF Royal Rumble. However when I put the original PM5 table and the desktop dif into the VVP 64-bit patcher the resulting file comes back corrupt. I tried running just the full screen PM5 table and the table loads fine so it appears there is something wrong with the dif file. Anyone else have this issue?

 

Added WWFRR

  • 3 weeks later...
Posted

@ninuzzu

 

I am playing the World Cup 94 DT mega link.
However, it remains that the ball has entered the coin toss lane.
It does not play in this state.
Please tell me what to do.

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