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[New VP10 Alert] Cyber Race (Flux Original 2023)


flux

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13 hours ago, makmak said:

I found out its sth with the spinners that cause my stutters. Anytime I hit one of both spinners the lag is tremendous. Whats triggered when hitting the spinners? Maybe its possible to leave sth out then (e.g. lighting, flashing, whatsoever that causes so much processing power on my weak system)?

I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps

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7 hours ago, topper2k said:

Yep, 1807.

image.png.3258e939ed78314830adec6341af2573.png

Weird, not sure then... Maybe it's just a corrupted file, try deleting the table and its .ini and re-download?

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On 12/31/2023 at 11:23 AM, DeBo26 said:

Got DOf working ... I thought I updated but I didn't... wonderful work!!!

How did you get DOF to work?  The game plays great, but I cant seem to Get any DOF working on my cabinet.

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I updated my DOF config files. Make a copy of your directoutput folder and call it directoutput64 that worked for me. The 64 directory is at the same level as your  directoutput directory not underneath it. Hope that helps! No DOF drives me nuts 2. let me know!

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On 12/30/2023 at 5:19 PM, flux said:

Cyber Race (Flux Original 2023)


🚀🕹️ CyberRace Pinball is Here! 🌃🔥

 

I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
adrenaline-fueled cyberpunk world like you've never seen before.

 

👾 What’s Inside?

 

Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.

 

🎮 Download and Play!

 

Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!

 

Credits
-------------------------
Design
Layout
Coding
Lighting
Blender Toolkit
VR Room

 

By Flux
-------------------------
-------------------------

 

Music: Karl Casey @ White Bat Audio

 

----------------------------------

Direct Contributions:


Sixtoe:                   VPX Walls and Prims Around Scoop
Primetime5k:     Staged Flippers
jsm:                         Standalone Patches
mcarter78:           Ram7p/Fleep Sound Fixes
apophis:                Physics material tweaks, ambient ball shadows
Tomate:                 Ramps Rebuild
AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer

 

In-Direct Contributions:
Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
Apophis:     Guidance and Advice
Sixtoe:         More Guidance and Advice
eMBee:        DMD Gif help
Rawd:           VR Room Support
arelyel:        Queue Script
fleep:            Fleep Sounds
nfozzy:        nFozzy Physics
Wylte:          Shadow Code / Inlane Slowdown Code
Rothbauerw: Standup Code

Oqqsan:       DMD Message Code

 

Testing:
PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.

 

REQUIRED:

 

Visual Pinball 10.8.0 beta 7, 64-bit (or later)
FlexDMD 1.9 +

 

PLEASE NOTE:

 

You need 64 bits. Welcome to future.


 

 

 

hi sorry im the only one with issues

im having trouble with this table using 10.8gl and flex 1.9

 

the first that came up was UBOUND

 

im not using for vr or anything

 

thanks for the support in advance

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2 hours ago, jcvd12 said:

 

 

hi sorry im the only one with issues

im having trouble with this table using 10.8gl and flex 1.9

 

the first that came up was UBOUND

 

im not using for vr or anything

 

thanks for the support in advance

Can you post a screenshot of the error

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On 1/6/2024 at 1:25 PM, topper2k said:

I'm not seeing an apron or flippers. And the table is very dark. I'm running VPX 10.8 64 bit in desktop mode. Any ideas what might be wrong?

In case anyone else runs into this issue... The problem was that I had texture compression turned on. Not sure how, when, or why that got turned on, but it messed with a bunch of tables in weird ways.

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On 1/10/2024 at 7:58 AM, DeBo26 said:

I updated my DOF config files. Make a copy of your directoutput folder and call it directoutput64 that worked for me. The 64 directory is at the same level as your  directoutput directory not underneath it. Hope that helps! No DOF drives me nuts 2. let me know!

 

 

I am seeing a common theme here that everyone seems to be running outdated code.

 

UPDATE YOUR RIGS PEOPLE ! And its high time to get with x64 bit. 

 

 

You don't have to fully convert. Pretty much ALL the front-ends let you select alternate loaders on a per-table basis.

 

x36 + x64 Hybrid tutorial

 

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On 1/8/2024 at 1:54 AM, jadflat said:

I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps

 

Same,

 

First ball of the game comes out of the chute and then for like 30 seconds it's a powerpoint, ball drains. Then, after things catch up, second ball is a bit smoother but with noticeable chop and stutter. It's the only table I have that even dares to think of lagging. 

 

It's beautiful and sounds great but sadly for me unplayable at them moment.

 

 

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  • 1 month later...
On 1/6/2024 at 8:16 AM, digitalarts said:

Hi Tim, maybe try to set the value for max texture dimension to 2048 or 1024, (and save this setting as table specific ini) then this table plays well with x86 VPX. (I deleted all VR related images in image manager, also)

 

Your problem with "invisible" flexdmd could be solved with the b2s setting "dmd to background" (or similar wording...)

So the flexdmd is in foreground,

then resize the flexdmd to fit into the given place of dmd background picture

What is the syntax for this in the ini file?  Running Batocera v39, so i don't have access to change this in vpinball settings (because there is none, right?).

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  • 2 weeks later...
  • 2 weeks later...
On 1/8/2024 at 1:54 AM, jadflat said:

I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps

I had similar lag, I ended up deleting all VR files from the Table > Image Manager (as I don't use VR on my rig).  VPW recommended this step to fix lag on one of their tables, so i've been doing it ever since.  Just make sure you test the table after deleting files to make sure nothing missing before saving.  Cheers!

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