jadflat Posted January 8 Share Posted January 8 13 hours ago, makmak said: I found out its sth with the spinners that cause my stutters. Anytime I hit one of both spinners the lag is tremendous. Whats triggered when hitting the spinners? Maybe its possible to leave sth out then (e.g. lighting, flashing, whatsoever that causes so much processing power on my weak system)? I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted January 8 Content Provider Share Posted January 8 7 hours ago, topper2k said: Yep, 1807. Weird, not sure then... Maybe it's just a corrupted file, try deleting the table and its .ini and re-download? Link to comment Share on other sites More sharing options...
DoctorD Posted January 10 Share Posted January 10 On 12/31/2023 at 11:23 AM, DeBo26 said: Got DOf working ... I thought I updated but I didn't... wonderful work!!! How did you get DOF to work? The game plays great, but I cant seem to Get any DOF working on my cabinet. Link to comment Share on other sites More sharing options...
DeBo26 Posted January 10 Share Posted January 10 I updated my DOF config files. Make a copy of your directoutput folder and call it directoutput64 that worked for me. The 64 directory is at the same level as your directoutput directory not underneath it. Hope that helps! No DOF drives me nuts 2. let me know! Link to comment Share on other sites More sharing options...
DoctorD Posted January 12 Share Posted January 12 perfect, thanks!! will try it tonight Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted January 13 Content Provider Share Posted January 13 I still only have a DMD when I open it with 32 bit. The DMD doesn't open in 64 bit. It's NOT a focus issue or hidden behind something either. Link to comment Share on other sites More sharing options...
jcvd12 Posted January 13 Share Posted January 13 On 12/30/2023 at 5:19 PM, flux said: View File Cyber Race (Flux Original 2023) 🚀🕹️ CyberRace Pinball is Here! 🌃🔥 I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, adrenaline-fueled cyberpunk world like you've never seen before. 👾 What’s Inside? Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes. High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit. 🎮 Download and Play! Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow! Credits ------------------------- Design Layout Coding Lighting Blender Toolkit VR Room By Flux ------------------------- ------------------------- Music: Karl Casey @ White Bat Audio ---------------------------------- Direct Contributions: Sixtoe: VPX Walls and Prims Around Scoop Primetime5k: Staged Flippers jsm: Standalone Patches mcarter78: Ram7p/Fleep Sound Fixes apophis: Physics material tweaks, ambient ball shadows Tomate: Ramps Rebuild AstroNasty: Playfield bottom third redesign, physics tweaks, cyberrace flyer In-Direct Contributions: Niwak: VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper) Apophis: Guidance and Advice Sixtoe: More Guidance and Advice eMBee: DMD Gif help Rawd: VR Room Support arelyel: Queue Script fleep: Fleep Sounds nfozzy: nFozzy Physics Wylte: Shadow Code / Inlane Slowdown Code Rothbauerw: Standup Code Oqqsan: DMD Message Code Testing: PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW. REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later) FlexDMD 1.9 + PLEASE NOTE: You need 64 bits. Welcome to future. Submitter flux Submitted 12/30/23 Category VPX - Pinball Tables hi sorry im the only one with issues im having trouble with this table using 10.8gl and flex 1.9 the first that came up was UBOUND im not using for vr or anything thanks for the support in advance Link to comment Share on other sites More sharing options...
Content Provider flux Posted January 13 Author Content Provider Share Posted January 13 2 hours ago, jcvd12 said: hi sorry im the only one with issues im having trouble with this table using 10.8gl and flex 1.9 the first that came up was UBOUND im not using for vr or anything thanks for the support in advance Can you post a screenshot of the error Link to comment Share on other sites More sharing options...
Content Provider topper2k Posted January 15 Content Provider Share Posted January 15 On 1/6/2024 at 1:25 PM, topper2k said: I'm not seeing an apron or flippers. And the table is very dark. I'm running VPX 10.8 64 bit in desktop mode. Any ideas what might be wrong? In case anyone else runs into this issue... The problem was that I had texture compression turned on. Not sure how, when, or why that got turned on, but it messed with a bunch of tables in weird ways. Link to comment Share on other sites More sharing options...
PacketNarc Posted January 19 Share Posted January 19 On 1/10/2024 at 7:58 AM, DeBo26 said: I updated my DOF config files. Make a copy of your directoutput folder and call it directoutput64 that worked for me. The 64 directory is at the same level as your directoutput directory not underneath it. Hope that helps! No DOF drives me nuts 2. let me know! I am seeing a common theme here that everyone seems to be running outdated code. UPDATE YOUR RIGS PEOPLE ! And its high time to get with x64 bit. You don't have to fully convert. Pretty much ALL the front-ends let you select alternate loaders on a per-table basis. x36 + x64 Hybrid tutorial Link to comment Share on other sites More sharing options...
PacketNarc Posted January 20 Share Posted January 20 On 1/8/2024 at 1:54 AM, jadflat said: I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps Same, First ball of the game comes out of the chute and then for like 30 seconds it's a powerpoint, ball drains. Then, after things catch up, second ball is a bit smoother but with noticeable chop and stutter. It's the only table I have that even dares to think of lagging. It's beautiful and sounds great but sadly for me unplayable at them moment. Link to comment Share on other sites More sharing options...
cheese3075 Posted March 17 Share Posted March 17 On 1/6/2024 at 8:16 AM, digitalarts said: Hi Tim, maybe try to set the value for max texture dimension to 2048 or 1024, (and save this setting as table specific ini) then this table plays well with x86 VPX. (I deleted all VR related images in image manager, also) Your problem with "invisible" flexdmd could be solved with the b2s setting "dmd to background" (or similar wording...) So the flexdmd is in foreground, then resize the flexdmd to fit into the given place of dmd background picture What is the syntax for this in the ini file? Running Batocera v39, so i don't have access to change this in vpinball settings (because there is none, right?). Link to comment Share on other sites More sharing options...
cheese3075 Posted April 1 Share Posted April 1 UPDATE: I grabbed the VBS file from https://github.com/jsm174/vpx-standalone-scripts/tree/master/X-Men LE (Stern 2012) VPW v1.0. The pin now runs great, no editing files, no crashing! Note: I'm running Batocera Linux OS, not sure if these script fix other operating systems. Link to comment Share on other sites More sharing options...
cheese3075 Posted April 12 Share Posted April 12 On 1/8/2024 at 1:54 AM, jadflat said: I'm experiencing the same, locked 60fps until I hit the spinner and then it tanks for a second or two and then back to 60 fps I had similar lag, I ended up deleting all VR files from the Table > Image Manager (as I don't use VR on my rig). VPW recommended this step to fix lag on one of their tables, so i've been doing it ever since. Just make sure you test the table after deleting files to make sure nothing missing before saving. Cheers! Link to comment Share on other sites More sharing options...
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