Content Provider flux Posted December 30, 2023 Content Provider Share Posted December 30, 2023 View File Cyber Race (Flux Original 2023) 🚀🕹️ Cyber Race Pinball is Here! 🌃🔥 I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, adrenaline-fueled cyberpunk world like you've never seen before. 👾 What’s Inside? Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes. High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit. 🎮 Download and Play! Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow! Credits ------------------------- Design Layout Coding Lighting Blender Toolkit VR Room By Flux ------------------------- ------------------------- Music: Karl Casey @ White Bat Audio ---------------------------------- Direct Contributions: Sixtoe: VPX Walls and Prims Around Scoop Primetime5k: Staged Flippers jsm: Standalone Patches mcarter78: Ram7p/Fleep Sound Fixes apophis: Physics material tweaks, ambient ball shadows Tomate: Ramps Rebuild AstroNasty: Playfield bottom third redesign, physics tweaks, cyberrace flyer In-Direct Contributions: Niwak: VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper) Apophis: Guidance and Advice Sixtoe: More Guidance and Advice eMBee: DMD Gif help Rawd: VR Room Support arelyel: Queue Script fleep: Fleep Sounds nfozzy: nFozzy Physics Wylte: Shadow Code / Inlane Slowdown Code Rothbauerw: Standup Code Oqqsan: DMD Message Code Testing: PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW. REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later) FlexDMD 1.9 + PLEASE NOTE: You need 64 bits. Welcome to future. Submitter flux Submitted 12/30/23 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
DeBo26 Posted December 30, 2023 Share Posted December 30, 2023 No backglass and no DOF? Link to comment Share on other sites More sharing options...
Cliffy Posted December 30, 2023 Share Posted December 30, 2023 33 minutes ago, DeBo26 said: No backglass and no DOF? click on View File above then on that page upper right click on link to b2s Link to comment Share on other sites More sharing options...
DeBo26 Posted December 30, 2023 Share Posted December 30, 2023 Ok great... but no dof? Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted December 31, 2023 Content Provider Share Posted December 31, 2023 2 hours ago, DeBo26 said: Ok great... but no dof? There are mechanics at least for flippers, slings, and pops; and MX and cab lighting ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
masterauto Posted December 31, 2023 Share Posted December 31, 2023 I cannot start this great looking table. I get the following errors: Compile error ------------- Line: 1625 Object doesn't support this property or method: 'title.loop' Runtime error ------------- Line: 909 Object not a collection Runtime error ------------- Line: 812 Object not a collection Runtime error ------------- Line: 815 Object not a collection Runtime error ------------- Line: 816 Object not a collection Runtime error ------------- Line: 817 Object not a collection Runtime error ------------- Line: 892 Object not a collection Runtime error ------------- Line: 867 Object not a collection Runtime error ------------- Line: 843 Object not a collection Runtime error ------------- Line: 747 Object not a collection Runtime error ------------- Line: 755 Object not a collection Runtime error ------------- Line: 772 Object not a collection Runtime error ------------- Line: 767 Object not a collection Runtime error ------------- Line: 762 Object not a collection Runtime error ------------- Line: 777 Object not a collection Runtime error ------------- Line: 782 Object not a collection Runtime error ------------- Line: 787 Object not a collection Runtime error ------------- Line: 792 Object not a collection Runtime error ------------- Line: 807 Object not a collection Runtime error ------------- Line: 802 Object not a collection Runtime error ------------- Line: 821 Object not a collection Runtime error ------------- Line: 828 Object not a collection Runtime error ------------- Line: 797 Object not a collection Runtime error ------------- Line: 18319 Object required: 'ttSpinner' Link to comment Share on other sites More sharing options...
aaaaronson11 Posted December 31, 2023 Share Posted December 31, 2023 (edited) On 12/30/2023 at 7:52 PM, masterauto said: I cannot start this great looking table. I get the following errors: Compile error ------------- Line: 1625 Object doesn't support this property or method: 'title.loop' Runtime error ------------- ...... ------------- Line: 18319 Object required: 'ttSpinner' I am getting the same error as masterauto. I have the latest VPX beta (64 bit) and the latest flexdmd as well. I also get another error sometimes: Runtime error ------------- Line: 909 Object not a collection EDIT: I finally got it running by updating dmdext to latest, then reinstalling the latest flexdmd, then running the flexdmdui.exe and registering stuff. Note: I have never had to do that last step in the last 6+ years. But I still cannot start the game once it's running. I play in desktop mode and on one screen, the flexdmd is always in the background now and there doesn't seem to be a way to fix this issue. None of the usual buttons (1 or 5) seem to working to add coins or start the game. Not sure how to proceed. I will continue updating if I find anything helpful for the community. Edited January 1 by aaaaronson11 update on status of issue Link to comment Share on other sites More sharing options...
DeBo26 Posted December 31, 2023 Share Posted December 31, 2023 Got DOf working ... I thought I updated but I didn't... wonderful work!!! Link to comment Share on other sites More sharing options...
tnkcmdr69 Posted December 31, 2023 Share Posted December 31, 2023 Table loads, but my front cabinet buttons do not work. I can't coin or start the game. When I pull on my plunger, it doesn't move either.... Link to comment Share on other sites More sharing options...
BraveNewSoma Posted January 2 Share Posted January 2 Table metadata could use an update showing info for vpinball/tables/Cyber Race (Original 2023)/CyberRace-v41.vpx VPX Version: 10.8 Table Name: Red Alert 3 Version: 1.0 Author: [not set] [not set] [not set] Save revision: 1247 Save date: Sat Dec 30 18:06:42 2023 Release Date: [not set] Description: Press C to enable manual Ball Control via the arrow keys and B Blurb: [not set] Rules: [not set] Link to comment Share on other sites More sharing options...
Pinguim92 Posted January 2 Share Posted January 2 Hy, where could we find the rom cyberrace ? Link to comment Share on other sites More sharing options...
Terrada Posted January 2 Share Posted January 2 Thanks for your hard work. Table hangs up when tilt bob is activated. Solved disabling the line 337 'TiltDebounceTimer.Enabled = True Link to comment Share on other sites More sharing options...
MPTech Posted January 2 Share Posted January 2 Please, I could use an assist with the Music. Table / BG / DMD / SSF play great! (this is a fun table) Initially I copied the cyberrace (music) folder to my Visual Pinball / Music folder. this didn't work. So I copied the all of the mp3's from cyberrace folder to my Visual Pinball / Music folder. this didn't work either. I updated the Music volume in the script from .25 to .55. still no-go. I also checked the PinUp / Option music volume and it was at 73 (same as my cabinet). All files are unblocked and I can play all of the mp3's just fine, via my Audio app. I also re-downloaded and re-installed everything, this didn't work either. What am I missing? I've installed almost 300 tables of the last 3 years and no music issues with them. Would greatly appreciate any help / suggestions. Thanks Link to comment Share on other sites More sharing options...
BraveNewSoma Posted January 3 Share Posted January 3 For vpx standalone I had to rename the music folder from Music to music (and put it next tot the vpx file) Link to comment Share on other sites More sharing options...
masterauto Posted January 4 Share Posted January 4 Everything worked once I installed FlexDMD 1.9. (I thought I had the latest version but I did not.) Thanks to everyone. AMAZING NEW TABLE! Link to comment Share on other sites More sharing options...
Ditsch64 Posted January 4 Share Posted January 4 Where did you find the latest version!? Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted January 4 Content Provider Share Posted January 4 7 hours ago, Ditsch64 said: Where did you find the latest version!? https://github.com/vbousquet/flexdmd/releases Link to comment Share on other sites More sharing options...
Runner Posted January 4 Share Posted January 4 I also had script errors and this was resolved by updating FlexDMD to 1.9 as instructed by masterauto. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted January 6 Content Provider Share Posted January 6 I'm having issues as well. I started it without 64 bit (didn't see it needed 64 bit until later), and although I had errors, I had a dmd display. When I started it with 64 bit I didn't have any errors, but no dmd. I updated to Flexdmd 1.9 prior to testing. (I don't know if I had an old version or not, but just in case I overwrote the old files.) Link to comment Share on other sites More sharing options...
digitalarts Posted January 6 Share Posted January 6 (edited) Hi Tim, maybe try to set the value for max texture dimension to 2048 or 1024, (and save this setting as table specific ini) then this table plays well with x86 VPX. (I deleted all VR related images in image manager, also) Your problem with "invisible" flexdmd could be solved with the b2s setting "dmd to background" (or similar wording...) So the flexdmd is in foreground, then resize the flexdmd to fit into the given place of dmd background picture Edited January 6 by digitalarts Link to comment Share on other sites More sharing options...
Content Provider topper2k Posted January 6 Content Provider Share Posted January 6 I'm not seeing an apron or flippers. And the table is very dark. I'm running VPX 10.8 64 bit in desktop mode. Any ideas what might be wrong? Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted January 6 Content Provider Share Posted January 6 36 minutes ago, topper2k said: I'm not seeing an apron or flippers. And the table is very dark. I'm running VPX 10.8 64 bit in desktop mode. Any ideas what might be wrong? What revision? 10.8b7 is 1807 Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted January 6 Content Provider Share Posted January 6 9 hours ago, digitalarts said: Hi Tim, maybe try to set the value for max texture dimension to 2048 or 1024, (and save this setting as table specific ini) then this table plays well with x86 VPX. (I deleted all VR related images in image manager, also) Your problem with "invisible" flexdmd could be solved with the b2s setting "dmd to background" (or similar wording...) So the flexdmd is in foreground, then resize the flexdmd to fit into the given place of dmd background picture I'll check it again, and adjust the max texture, but I can see the dmd isn't coming on at all. I always have to set every b2s to form to back, so my dmd shows correctly, so I'm used to that drill. In this case I know it's not even going on because I can click the backglass, (the taskbar becomes visible), and I can see what is being displayed. I have no b2s icon on the taskbar. I do on the 32 bit version- if it doesn't error out. (I know it's not intended for 32 bit). Thanks for looking though, I'm going to keep playing with it. Link to comment Share on other sites More sharing options...
makmak Posted January 7 Share Posted January 7 I found out its sth with the spinners that cause my stutters. Anytime I hit one of both spinners the lag is tremendous. Whats triggered when hitting the spinners? Maybe its possible to leave sth out then (e.g. lighting, flashing, whatsoever that causes so much processing power on my weak system)? Link to comment Share on other sites More sharing options...
Content Provider topper2k Posted January 8 Content Provider Share Posted January 8 On 1/6/2024 at 2:02 PM, Wylte said: What revision? 10.8b7 is 1807 Yep, 1807. Link to comment Share on other sites More sharing options...
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