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Posted

It's pretty much done, just a little final testing before release.  I'll release it in two forms, the first will be using the old B2S and will use a B2s that has a crap ton of horses on it.  This will be for folks who don't want to upgrade to the new B2S and this table will have jerky horse motion  The second will be one that has only six horses that move using the new B2s with the setPos method in it and it should run fast and smooth as better.

My fear is that I'll be besieged by "the table doesn't work on my cab" complaints from folks who don't bother to read the instructions and run the second version with old B2S and have crashes because the old B2S has no idea what the setPos method is.  That is the part that makes me dread releasing tables that push the bleeding edge of our hobby...

Posted
2 hours ago, scottacus said:

It's pretty much done, just a little final testing before release.  I'll release it in two forms, the first will be using the old B2S and will use a B2s that has a crap ton of horses on it.  This will be for folks who don't want to upgrade to the new B2S and this table will have jerky horse motion  The second will be one that has only six horses that move using the new B2s with the setPos method in it and it should run fast and smooth as better.

My fear is that I'll be besieged by "the table doesn't work on my cab" complaints from folks who don't bother to read the instructions and run the second version with old B2S and have crashes because the old B2S has no idea what the setPos method is.  That is the part that makes me dread releasing tables that push the bleeding edge of our hobby...

Please work with me before releasing, I will bring a requester if the version needing the right B2S Version isn't used...

Posted

I'm looking for folks with cabs to test the latest version of Nags. 

@jarr3 added a method to B2S that returns the version number of B2S so that Nags can poll B2S to see which version is being used.  If the B2S is too old to be able to return a value then Nags will use the old method that swaps out B2S horse snippets, if B2S can return a value but  the version is not new enough to have the B2SSetPos method then Nags again will use the older method, if B2S returns a value that shows it can use the newer smooth moving method then Negs will use the B2SSetPos method.  All of this should happen without the user even knowing it so it should prevent errors and the need for me to release multiple versions.

If you are interested please PM me here at vpu, thanks!

  • 2 weeks later...
Posted

Quick update, testing is very favorable so that looks good.  @jarr3 asked me to hold off on release until he can work out a few issues in B2S so that a stable version can be used along with this table.  @bord has also offered to output blender shots of the vpx backglass so that I can make a version that is a little less "cartoon like" (my words not his) so that is also in the works.

 

Posted
4 hours ago, scottacus said:

Quick update, testing is very favorable so that looks good.  @jarr3 asked me to hold off on release until he can work out a few issues in B2S so that a stable version can be used along with this table.  @bord has also offered to output blender shots of the vpx backglass so that I can make a version that is a little less "cartoon like" (my words not his) so that is also in the works.

 

I have just produced a 2.1.3 in the actions on github (removing new thread handling by @stevejones72 sorry Steve!!.

 

It can now be tested if it also has the stutter problems (apperantly on a lot of tables, though I have no details). And this build has also the new Nags method as EXE as well as DLL. Beware, this is a Beta release... it can blow your microwave...

Posted
9 minutes ago, jarr3 said:

I have just produced a 2.1.3 in the actions on github (removing new thread handling by @stevejones72 sorry Steve!!.

 

It can now be tested if it also has the stutter problems (apperantly on a lot of tables, though I have no details). And this build has also the new Nags method as EXE as well as DLL. Beware, this is a Beta release... it can blow your microwave...

I get a warning across the game screen "Not new enough B2S" :(  (Nags .25)

Posted
9 hours ago, Cliffy said:

I get a warning across the game screen "Not new enough B2S" :(  (Nags .25)

;)  Forgot about that... in the table script it is checking for a B2S version >= 2.5.0, but for this early B2S release, we should change that to >= 2.1.3

Posted
20 hours ago, falumpagus907 said:

I got a strange question. Will we be able to change the pov for the backglass? I'm wondering because the amazing looking render you have has a seemingly low back box.

I don't think that you can change the pov for individual objects in vpx as everything moves together as a single block.  Also there is no way to change the pov in B2S, for the new B2S it all depends at which angle @bord takes his blender shots.

 

  • 2 months later...
Posted

Final testing on Nags for sound issues.  In vpx 10.8 final stereo sound files are louder than mono files so we're converting all files to stereo.  Once that is done and we take one last look at table sounds then it looks good for release.  Here's a janky video captured from my Oculus Quest 2 that shows how nice @Bord blender work looks.  Not sure why it is so jittery other than that it is probably pushing my laptop to its graphical limits?
 

 

Posted
17 hours ago, RabidUrko said:

Are the bumpers going to have coloured rings around them ?

 

No, that wouldn't be historically accurate. image.png.fea0139566ea68f1b6b4d891f3779752.png

Posted
On 4/1/2025 at 8:57 AM, scottacus said:

Final testing on Nags for sound issues.  In vpx 10.8 final stereo sound files are louder than mono files so we're converting all files to stereo.  Once that is done and we take one last look at table sounds then it looks good for release.  Here's a janky video captured from my Oculus Quest 2 that shows how nice @Bord blender work looks.  Not sure why it is so jittery other than that it is probably pushing my laptop to its graphical limits?
 

 

That looks crazy good in VR. I'm really impressed.

Posted (edited)
8 hours ago, bord said:

 

No, that wouldn't be historically accurate. image.png.fea0139566ea68f1b6b4d891f3779752.png

My OP was in reference to this video, but i just searched again and i see videos without the coloured rings.

As it was the first "real" table video of it i viewed, i immediately thought it had coloured rings.

They must have just been added to protect the playfield around the bumpers.

Cheers.

Edited by RabidUrko
addition

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