Content Provider rothbauerw Posted January 7 Content Provider Share Posted January 7 Visual Pinball Player 2024-01-05 21-01-50.mp4 First test with animation of baked turn table with light maps. Link to comment Share on other sites More sharing options...
Cliffy Posted January 7 Share Posted January 7 good lord it's amazing Link to comment Share on other sites More sharing options...
makmak Posted January 7 Share Posted January 7 Holy! Youre pushing the limits again. I just hope we dont need 64 Bit VPX for this wonder to play. Link to comment Share on other sites More sharing options...
Thalamus Posted January 7 Share Posted January 7 AND WHY ... is needing 64bit an issue ? Very impressive ! Link to comment Share on other sites More sharing options...
Content Provider rothbauerw Posted January 7 Content Provider Share Posted January 7 I don't know for certain, but I think 64-bit will be needed to handle this becuase it's using the toolkit. @bord is doing some amazing stuff with the toolkit to make this possible. Link to comment Share on other sites More sharing options...
scottacus Posted January 8 Author Share Posted January 8 I'm pretty sure this will not only need 64bit but also the most resent stable release, we are pushing vpx to do things that it has never done before on this one. In addition I'm working with Jarr3 to update B2S to allow snippets to be able to move. If we get that working then the B2S horses will look and move as well as the VPX ones do. I currently have a working B2S but as posted before the horses are all individual snippets that need to be turned on/off and because of that do not move smoothly across the track. Link to comment Share on other sites More sharing options...
scottacus Posted January 9 Author Share Posted January 9 New Nags start up sequence and bumper flicker. All of the bumpers start out lit and then as the score motor fires during the reset sequence, the selector unit is stepped and the corresponding bumper, stable and outlane lights are lit in sequence. I also added in the bumper flicker that happens on all bumpers when any are hit. Link to comment Share on other sites More sharing options...
Cliffy Posted January 9 Share Posted January 9 damn near the real thing man. I dunno how you do it! Link to comment Share on other sites More sharing options...
scottacus Posted January 9 Author Share Posted January 9 Thanks Cliffy! This is how we do it. Link to comment Share on other sites More sharing options...
robertms Posted January 9 Share Posted January 9 34 minutes ago, scottacus said: Thanks Cliffy! This is how we do it. Unbelievable. Link to comment Share on other sites More sharing options...
Cliffy Posted January 9 Share Posted January 9 LOL Yeah I've read plenty of those to fix a thing or three but never to BUILD an entire game! I bow in your general direction Link to comment Share on other sites More sharing options...
bord Posted January 9 Share Posted January 9 5 hours ago, scottacus said: New Nags start up sequence and bumper flicker. All of the bumpers start out lit and then as the score motor fires during the reset sequence, the selector unit is stepped and the corresponding bumper, stable and outlane lights are lit in sequence. I also added in the bumper flicker that happens on all bumpers when any are hit That bumper flicker looks great! Love that kind of detail. Link to comment Share on other sites More sharing options...
RabidUrko Posted January 9 Share Posted January 9 Looking great. Link to comment Share on other sites More sharing options...
stubborngamer Posted January 21 Share Posted January 21 Can't wait, there's still a lot of old, weird, but great EMs that need to be brought to vpx, Nags is definitely one of them! Link to comment Share on other sites More sharing options...
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