Content Provider rothbauerw Posted January 7, 2024 Content Provider Posted January 7, 2024 Visual Pinball Player 2024-01-05 21-01-50.mp4 First test with animation of baked turn table with light maps.
makmak Posted January 7, 2024 Posted January 7, 2024 Holy! Youre pushing the limits again. I just hope we dont need 64 Bit VPX for this wonder to play.
Thalamus Posted January 7, 2024 Posted January 7, 2024 AND WHY ... is needing 64bit an issue ? Very impressive !
Content Provider rothbauerw Posted January 7, 2024 Content Provider Posted January 7, 2024 I don't know for certain, but I think 64-bit will be needed to handle this becuase it's using the toolkit. @bord is doing some amazing stuff with the toolkit to make this possible.
scottacus Posted January 8, 2024 Author Posted January 8, 2024 I'm pretty sure this will not only need 64bit but also the most resent stable release, we are pushing vpx to do things that it has never done before on this one. In addition I'm working with Jarr3 to update B2S to allow snippets to be able to move. If we get that working then the B2S horses will look and move as well as the VPX ones do. I currently have a working B2S but as posted before the horses are all individual snippets that need to be turned on/off and because of that do not move smoothly across the track.
scottacus Posted January 9, 2024 Author Posted January 9, 2024 New Nags start up sequence and bumper flicker. All of the bumpers start out lit and then as the score motor fires during the reset sequence, the selector unit is stepped and the corresponding bumper, stable and outlane lights are lit in sequence. I also added in the bumper flicker that happens on all bumpers when any are hit.
Cliffy Posted January 9, 2024 Posted January 9, 2024 damn near the real thing man. I dunno how you do it!
robertms Posted January 9, 2024 Posted January 9, 2024 34 minutes ago, scottacus said: Thanks Cliffy! This is how we do it. Unbelievable.
Cliffy Posted January 9, 2024 Posted January 9, 2024 LOL Yeah I've read plenty of those to fix a thing or three but never to BUILD an entire game! I bow in your general direction
bord Posted January 9, 2024 Posted January 9, 2024 5 hours ago, scottacus said: New Nags start up sequence and bumper flicker. All of the bumpers start out lit and then as the score motor fires during the reset sequence, the selector unit is stepped and the corresponding bumper, stable and outlane lights are lit in sequence. I also added in the bumper flicker that happens on all bumpers when any are hit That bumper flicker looks great! Love that kind of detail.
stubborngamer Posted January 21, 2024 Posted January 21, 2024 Can't wait, there's still a lot of old, weird, but great EMs that need to be brought to vpx, Nags is definitely one of them!
stevejones72 Posted June 19, 2024 Posted June 19, 2024 Jarr3 pointed me to this project, very cool! With his help, I'll take a look at getting the B2S updated to allow Translate (maybe even rotate) of snippets to help this along. Great project.
bord Posted June 20, 2024 Posted June 20, 2024 7 hours ago, stevejones72 said: Jarr3 pointed me to this project, very cool! With his help, I'll take a look at getting the B2S updated to allow Translate (maybe even rotate) of snippets to help this along. Great project. Thanks, @stevejones72. That would be awesome!
stevejones72 Posted June 20, 2024 Posted June 20, 2024 Ok, after a 6 hour debugging session, it's looking like I'll have a solution. I now know way more about the inner working of B2S than I ever thought I would! I'll clean everything up and get an video or something posted, to show the effect, then get a PR our for Jarr3 to take a look over soon.
Cliffy Posted June 20, 2024 Posted June 20, 2024 Incredibly exciting @stevejones72! There are not a lot of people using b2s designer and among them a few true masters. This one may cement your place among those elite few. How exciting, again!
stevejones72 Posted June 21, 2024 Posted June 21, 2024 Sorry for poor resolution (working off my laptop) but you should get the gist of it... you can see the smooth position changes of the horse at the top, versus the one at the bottom which in the script is doing the bait and switch Progress! Will clean up and push a PR today(?) or Tomorrow. Recording 2024-06-20 172910.mp4
stevejones72 Posted June 21, 2024 Posted June 21, 2024 I'm thinking this could also be useful for Sea Jockeys, 1951?
jarr3 Posted June 21, 2024 Posted June 21, 2024 (edited) 4 hours ago, stevejones72 said: I'm thinking this could also be useful for Sea Jockeys, 1951? There will be a new set of tables, which will become possible now. Thanks again @stevejones72. And also thanks to @scottacus, who prepared a test table + backglass just to get this going. Amazing! Edited June 21, 2024 by jarr3
scottacus Posted June 21, 2024 Author Posted June 21, 2024 Holy cow this is awesome!!!! You can see how much better the moving B2S snippets look in the video by comparing how Hoss 6 moves compared to Hoss 1. Funny thing, I just started working on Nags again after half a year of letting it sit, the timing of this new development couldn't have come at a better time. These past two days I worked out how to move the 180 B2s horse snippets (6 horses * 30 positions) so that their B2S numbers correspond to the vpx horse transX values. This was complicated because Bord had to put the vpx horses not at the start of the track because of shadow and reflection distortion in blender so the math was even more complicated. I will probably leave that code in for folks who don't upgrade to the new B2S version so that their horses will at least move right out of the box. I'll put in an option in the script to let the user switch to the new B2S snippet translation which will look 100x better. This will insure that the horses move without the user needing to upgrade their B2S package.
DAMONRA Posted June 23, 2024 Posted June 23, 2024 On 1/9/2024 at 11:18 AM, scottacus said: New Nags start up sequence and bumper flicker. All of the bumpers start out lit and then as the score motor fires during the reset sequence, the selector unit is stepped and the corresponding bumper, stable and outlane lights are lit in sequence. I also added in the bumper flicker that happens on all bumpers when any are hit. Oy my! This just gets better and better!!! Can't Wait!!! cheers, dea TEE
scottacus Posted June 24, 2024 Author Posted June 24, 2024 Super excited about the new B2SSetPos method that can move B2S Snippets x and y coordinates around the backglass. I have a working prototype and @jarr3 @stevejones72 and @jsm174 are working on improving and refining the method for ease of use and faster speed. Lots of tables will benefit from this method like @bord Crosstown with open/close subway doors and any tables with moving bg animations.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now