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Posted

Junk Yard (Williams 1996)


Time to infiltrate Crazy Bob's at the Junk Yard and build the Jalopy!

This mod includes the latest VPW enhancements to modernize the older Junk Yard version for physics, sound and playability.

Enhancements:
* nFozzy physics
* Dynamic Ball Shadows
* Fleep sounds / rolling / ramp
* Flupper Domes
* LUT selector
* New playfield with better image quality
* Lots of small tweaks to improve game play or aesthetics.
* More detailed change log notes are in the script headers.

Also, a huge improvement to the game play experience is dtatane's amazing alt color rendering of the Junk Yard DMD located at https://vpuniverse.com/forums/topic/6943-junk-yard-64-colors

Quick History:
The only VPX version of Junk Yard was version 1.3 (last updated 10/12/16) with mfuegemann as the main author and help from Fuzzel, Dark and Hauntfreaks. There was also a SG1bsoN mod which was mostly lighting updates to an interesting color scheme.

I gave v1.3 a quick flip and immediately realized it needed an update on the physics front. I would later realize it needed other updates as I learned more about the VPW example table packages, etc. The physics obviously jump out at you the fastest if they are using the older VPX defaults.

So, back about 6 months ago, I reached out to apophis about trying to learn how to upgrade the physics and he helped me get started with the bord YouTube tutorials / documents, etc. Fast forward here and it has been a learning journey for me to understand how VPX works, how to code the upgrade packages from the Example table, etc.

I really just wanted to see this table get better physics, aesthetics and gameplay as a general goal for the project with the intention of learning VPX along the way on something that needed a little TLC.

Commendations:
Thanks to all of the team at Williams listed on the IPDB link.


Thanks to the original VPX authors: mfuegemann, Fuzzel, Dark and Hauntfreaks

Thanks to apophis, bord, Wylte and Sixtoe for coding assistance and thanks to PinStratsDan, Smaug, FriscoPinball and the VPW team for testing. 

 

 

 

 


 

Posted

Hello, when it starts it makes a constant strange noise, it stays during the game too, I think it's from the crane, because when I hit the table (that is, the crane ball shakes) it sounds even louder. How could I solve it? I use VPX 10.7.2 Final. Thanks for the great job. :)

 

Sorry for my bad English.

Posted (edited)

When I start a game, the ball bounces before I shoot.
Auto fire isn't getting the ball away as well (notice that with multiball as well)

 

All working fine with latest versin

Edited by MikeDASpike
  • 3 weeks later...
  • 2 months later...
Posted

Hello there!

 

Nice work, beautiful table, miles away from the previous version.

Regarding the Wrecking Ball moving/constant noise upon startup, is there any workaround?

NOTHING is moving the table and I'm NOT playing in VR.

 

Thanks in advance.

  • 2 years later...
Posted (edited)

Hi. When I'm playing Junk Yard (v1.83) with VPinballX_GL64 (v10.8.0 Final). the DMD doesn't display in the back glass; the area for the DMD is just blank. I can play flat and turn on the separate DMDDisplay window and that works fine. I've played with the PinMame Use External DMD setting and that has no effect. I've also played with the VR settings and Capture DMD doesn't change anything. Any suggestions? Maybe just give me a direction to research because I'm fairly new to this and I'm not sure where to look next. The DMD works file on the vast majority of my other VR tables, except one (Star Trek, not TNG).

 

Oh, in case it's useful, I was able to download a b2s file and that worked in VR after I enabled the option to capture the b2s, but the DMD still did not display there or in the built in back glass.

 

image.png.5e5ab9af6c332f8ed0675d8dcd8f6bc9.png

Edited by tpancoast
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