VPinWorkshop Posted November 10, 2022 Share Posted November 10, 2022 View File Iron Man Vault Edition (Stern 2014) VPW Edition "Pinball Fans, Sometimes you gotta run before you can walk!" At last! Here it is! VPW are very proud to present our first blender toolkit table! This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514 (Download Links Below) Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit. Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter. But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us. A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further. A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!). Then just lots of testing and tweaking and here we are! Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet. New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave. *Requires FlexDMD (linked below) - Light Level - Colour Saturation - Outpost Difficulty - Mech Volume - Ramp Volume - Ball Volume - Cabinet Mode (Hides Rails) - Incandescent GI (Real machine has pure white LED's, not incandescent bulbs) - Dynamic Ball Shadows - Spotlight Shadows - Ambient Ball Shadows - VR Room Choice (Minimal / Ultra Minimal) - VR Backglass (Static / Animated) - VR Sideblades (Original / Static image with no reflections) - VR Topper (On / Off) VPW Iron Man Mechanics ******************** Project Lead - Sixtoe Playfield & Plastic Scans - Bord Table Modeling - Sixtoe & Tomate Blender Toolkit Work - Tomate, Niwak & Sixtoe Lighting - Sixtoe & iaakki Fleep Sounds & Sound Scripting - Apophis & Sixtoe Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak Plastic Redraws - Sixtoe & Embee Iron Man Custom Topper - Rawd Backglass Image - Wildman VR Backglass - leojreimroc Desktop Background - JoePicasso Testing - Entire VPW Team VPX 10.7.2 Official Release; https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e VPX 10.8.0-514 Pre-Release (fixes for VR Users) https://github.com/vpinball/vpinball/actions/runs/3405492533 Flex DMD https://github.com/vbousquet/flexdmd ROM Iron Man Rules https://www.pinballnews.com/games/ironman/index5b.html Submitter VPinWorkshop Submitted 11/10/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2440-iron-man-stern-2010/ Link to Media Pack Link to comment Share on other sites More sharing options...
wryker Posted November 11, 2022 Share Posted November 11, 2022 What changed in the last upload from 9 hours ago to the original upload? No mention of version change etc. Link to comment Share on other sites More sharing options...
PsychoKiller Posted November 11, 2022 Share Posted November 11, 2022 Just wondering if any pup packs work well with this table? Link to comment Share on other sites More sharing options...
makmak Posted November 12, 2022 Share Posted November 12, 2022 "ball volume" (is it ball rolling sound?) is 500 by default - changes dont seem to have an effect on ball rolling sound. Besides that you can choose from o-100? a bit strange. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted November 12, 2022 Content Provider Share Posted November 12, 2022 1 hour ago, makmak said: "ball volume" (is it ball rolling sound?) is 500 by default - changes dont seem to have an effect on ball rolling sound. Besides that you can choose from o-100? a bit strange. Yep, the ball volume is the rolling sound. It defaults to 50, and I just tested that it scales properly from 0 to 100 (though 100 is a bit quieter than I am used to). In the code they're decimals 0 to 1 as usual, just for the menu a percent number makes more sense. The actual volume output is a product of the ball speed, the mech volume, and the ball volume; if your mech volume is low it'll make the ball quiet, too. Link to comment Share on other sites More sharing options...
zorion Posted November 19, 2022 Share Posted November 19, 2022 Hi Guys, I am fairly new to virtual pinball and just started adding tables to my system. Question about this release: Is it supposed to have a backglass already or is this a seperate download? How do I enable the backglass? Link to comment Share on other sites More sharing options...
kyrexx Posted November 19, 2022 Share Posted November 19, 2022 Report bug : Ball stuck in the legs of the central character who leaves the board. The character was leaving the table (multiball) when the ball got stuck in his leg. The video starts when I press esc to get out of pause, there is only one marble left, I deliberately lost the second marble to make the character disappear. Video https://drive.google.com/file/d/1W36rxi6N5Z8EOIgkl5Hn4I3dcmz09Jw-/view?usp=sharing Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted November 19, 2022 Content Provider Share Posted November 19, 2022 2 hours ago, kyrexx said: Report bug : Ball stuck in the legs of the central character who leaves the board. The character was leaving the table (multiball) when the ball got stuck in his leg. The video starts when I press esc to get out of pause, there is only one marble left, I deliberately lost the second marble to make the character disappear. Video https://drive.google.com/file/d/1W36rxi6N5Z8EOIgkl5Hn4I3dcmz09Jw-/view?usp=sharing To clarify - no balls were lost below the table; the bug is the stuck ball that is released at the end? Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted October 28, 2023 Content Provider Share Posted October 28, 2023 @ZukeZ the support section is over here 😉 It sounds like you don't have Vpinmame installed correctly; follow the instructions here and feel free to follow up if problems persist. Link to comment Share on other sites More sharing options...
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