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[New Future Pinball]JAWS - BIGGER BOAT EDITION (PinEvent V2, FizX 3.3)


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  • Content Provider
Posted

JAWS - BIGGER BOAT EDITION (PinEvent V2, FizX 3.3)


JAWS - BIGGER BOAT EDITION

 

Table version: 2.0 (July 2026)

 

======================================

 

This table began as Rom's classic JAWS table for Future Pinball from many years ago. Then SLAMT1LT modded it over the years which evolved to his Ultimate Pro version. I proceeded to mod and update the Ultimate Pro table for FizX physics, PinEvent, and a complete table overhaul with many new additions and features which became the BIGGER BOAT EDITION.

 

It has been completely updated to use the newest modern BAM features to create an amazing real-time visual treat. It’s also been overhauled to use the latest FizX physics which completely transforms a Future Pinball table to have excellent modern physics for the entire table! I updated it to my PinEvent V2 standard, to allow for optional DOF, SSF, PUPDMD and other features that take this to another level. (now also updated to use PUP 2.0’s latest features!)

 

 ====================================================================

 

A video preview of the 2.0 update can be seen here:

 

 

======================================

 

Created by:

 

TerryRed : Jaws - Bigger Boat Edition

SLAMT1LT : Ultimate Pro table update

ROM : the original FP Jaws table

 

Thanks to:

 

Schlabber34: insert jewel images

FLEEP: mechanical sounds

JLou : FizX and support

ravarcade: BAM and support

Nailbuster: Pinup Player and support

Chris Leathley: Future Pinball


====================================================================

 

DISCLAIMER:


This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!

 

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This is a three player game!

 

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Physics: FizX v3.3

 

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TABLE REQUIREMENTS (very important!)

 

- all Visual C Runtime updates

- DirectX

- Future Pinball

- the latest BAM update

- FuturePinball.exe and FPLoader.exe patched for 4 GB access

- BAM Settings files installed

- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)

- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings

 

NOT TO WORRY!

 

All of the above is included with the latest FP and BAM Essentials AIO package!

 

Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!

 

https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/

 

====================================================================

 

IMPORTANT! - UPDATE REQUIRED!

 

This table REQUIRES a newer version of BAM (1.5-409 or higher)

This is included with the FP and BAM Essentials AIO package version 3.7 or higher!

EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!

 

====================================================================

 

What options can you try if your GPU has less VRAM (less than 6 GB)?

 

- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used

- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!

- enabling Texture Compression may take a little longer to load, but not much

 

====================================================================

 

GUIDES INCLUDED WITH THE GAME

 

It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!

 

INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!

TABLE MANUAL - read this guide for more information about this table and its features!

RULES - read this detailed guide to learn all the secrets of this game!

 

====================================================================

 

TABLE OPTIONS

 

- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!

- you can tailor this game to almost any way you want!

- there are some specific features that can only be enabled in this section!

 

====================================================================

 

INSTALL INSTRUCTIONS (REQUIRED)

 

- PLEASE read the Install Instructions (included with the table's zip file)

- it shows you how to install all the REQUIRED items

- it shows you how to easily setup FP and BAM with the REQUIRED settings

 

It's super easy, and only takes minutes to do!

 

====================================================================

 

HOW TO RUN FP AND PLAY A TABLE

 

Read the Install Instructions to know how to properly use FP and BAM

 

===================================================================

 

GAME NOT RUNNING SMOOTH?

 

Read the TABLE MANUAL for the solutions!

 

====================================================================

 

LOADING TIMES

 

With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!

 

====================================================================

 

PROBLEMS?

 

Read the Install Instructions included in the table's zip file. It tells you everything you need to know!

 

====================================================================

 

Table MODS

 

- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table


====================================================================

 

Some of the new features and updates:

 

- updates to the table, layout, code, sound, music, items, lighting, models, etc

- adjusted table geometry to allow for better ball flow

- updated entire table for FizX physics

- updated BAM lighting and post processing

- GI changes colour during different modes
- RayBaked GI lighting and shadows and inserts lighting

- insert models, lighting, textures, normal maps

- BAM spotlights

- ray cast ball shadows

- shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)

- updated playfield artwork (from Rom's original "clean" artwork)

- artwork for plastics, apron, backbox, ramp, sidewalls, backwall

- animated boat wheel and shark cage models and lights for slingshots

- animated life saver bumpers models

- new detailed animated Orca toy on the playfield

- bloody civilian death animations (arm and head models that pop up from bumper)

- animated blood on Jaws ramp when ball is eaten

- animated "water" effects on plastics and bumpers

- FP DMD color options

- Hooper's oxygen tank models

- lights on the apron for harpoon and civilians

- JAWS plunger lane sign with flasher, and plunger lane sand art

- FLEEP mechanical sounds

- PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream (now updated for PUP DMD 2.0 features)

- enable / disable FP videos or PUP Stream on the Amity Billboard
- new Amity Billboard model for the playfield and Topper
- new cabinet coin door model
- attract mode flyby camera sequence
- VR Room options for Attract mode and Gameplay
- Mega / MR (mixed reality) / Minimal choices for VR room
- Mega Room has animated shark, highly detailed Orca boat, shark cage, larger animated caustics
- Mega Room changes lighting to blood water when civilians are killed and during other events

- lots of fixes and other things not covered here!

 

desktop.thumb.jpg.13f61ea7944546908653f8997ce96b3e.jpg

 

Backbox.thumb.jpg.7d0899ae214e61648aef4a4472cf4e66.jpg

 

JawsBBE-cabinetview.thumb.jpg.8ec450bad4c29bfe907727160e4dd8b4.jpg

 

JawsBBE-raybake1.thumb.jpg.dcb814eae3f4bd3be039e3b25e9dc79c.jpg

 

JawsBBE-raybake2.thumb.jpg.b74bb9e04a7f1871d99097f88d829e02.jpg

 

JawsBBE-sharkramp.thumb.jpg.79feb4a99a294e6133c6ae5b8fa79c44.jpg

 

JawsBBE-signboat.thumb.jpg.11af6667f0b3621bc9d90e81864bf569.jpg

 

JawsBBE-mega1.thumb.jpg.f18649ee3de51d23888e82794ce60371.jpg

 

JawsBBE-mega2.thumb.jpg.29ff45923631a7c2778f174af92be961.jpg

 

JawsBBE-minimal.thumb.jpg.f197fa36582484d2deadbcd4739f01db.jpg

 

MR.thumb.jpg.24a19adbc3edaf0a5a71197d5b60471d.jpg

 

JawsBBE-civilian.thumb.jpg.1350b3a627baef1cb3972828bbb8d8b2.jpg

 

JawsBBE-blood2.thumb.jpg.e535a7cf6b6afd7927b7d9b147bb07ef.jpg

 

JawsBBE-barrelmb.thumb.jpg.220ed5b485d3e64c1003c04106c4f856.jpg

 

JawsBBE-orcamb.thumb.jpg.c24793ed52c2bf0f8a3b6430fec2040c.jpg

 

JawsBBE-JawsMB.thumb.jpg.50a31a4f2d028e6512918b638625c3a1.jpg

 

JawsBBE-panicalarm.thumb.jpg.a294ee4529600ed712d92389835b58bf.jpg

 

JawsBBE-sharkcage.thumb.jpg.9137fe5a42136de6755adffdc2e84826.jpg

 

JawsBBE-FindJaws.thumb.jpg.d16b07626f9c78e7eb783a66a518c006.jpg

 

Poster.thumb.png.2d17f9b2a18e39f264b934e1162c4c36.png

 

 

 

 


 

  • Content Provider
Posted

"Quick fix for error when disabling the PUP Stream Billboard"

 

If you disabled the PUP Stream Billboard in TABLE OPTIONS, you would get this error. I have fixed the error and uploaded the fixed table. It's still version 1.1, just now with this fix.

 

Just redownload and install this fixed 1.1 table to replace the one you are using.

 

image.png.3fbec755654b9b197d32d40267bb908e.png

Posted

Finally have time to play and it looks I've done SOMETHING dumb!  I'm getting script error Line 2180.  Pinball meditation error 

Object doesn't support this property or method: 'xBAM.Manual Roller.

 

Has anybody run into this.  I know it's probably user error, but haven't figured it out yet!

  • Content Provider
Posted
5 hours ago, jeffreco said:

Finally have time to play and it looks I've done SOMETHING dumb!  I'm getting script error Line 2180.  Pinball meditation error 

Object doesn't support this property or method: 'xBAM.Manual Roller.

 

Has anybody run into this.  I know it's probably user error, but haven't figured it out yet!

 

Yes, everyone who gets that error, was the result of not updating to the newest BAM update, and then patching both FP and BAM for 4GB after. Read the included install instructions with the table zip whch tells you how to do all this. Don't skip any steps.

 

 

Posted

 Thanks Terry!  I had updated, but I think something went wrong!  I tried again after I posted and that did indeed solve it!  I just forgot to update the message!  Thanks for taking the time to respond, and thanks SO much for the tables.  They are my family's favorites!  

 

  • 1 month later...
Posted

First of all, thank you for the AWESOME Jaws table...it's incredible...but I'd like to make a comment that scares me because maybe I haven't configured it well...The backglass is a still photo...would you Have I lost something in the puppack?

  • Content Provider
Posted
On 12/27/2022 at 11:51 AM, retroseriestv50 said:

First of all, thank you for the AWESOME Jaws table...it's incredible...but I'd like to make a comment that scares me because maybe I haven't configured it well...The backglass is a still photo...would you Have I lost something in the puppack?

 

The backglass is indeed a still image, if you are using 3 screen setup. The pup-pack for PinEvent V2 was completely updated to merge both the BG and FullDMD together as this was the only older PinEvent table that didn't work the same way as all others did.

 

 

  • 2 months later...
Posted

I love this table thank you!

 

Though I'm needing help 

I have added the future pinball Jaws bigger boat table and pup pack. It runs perfectly if I load it manually in fploader. If I run it through pinup popper it goes through the loading process then the displays switch to the desktop and I can't alt tab into the the table either.... If I hit escape the pinup menu reappears..

Any idea what I did wrong?

 

Halloween plays just fine BTW.. It's only Jaws 

  • 1 month later...
Posted

Awesome table! 

I just did a fresh install of Baller Installer.

I updated to the latest BAM and patched for 4gig

The table plays fine, but there are little white sparkly dots sprinkled around.

When the dots are on playfield inserts, they persist when the insert lights turn off.

There are lots of them on the ship steering wheels over the sling area.

Am I missing a setting somewhere?

  • Content Provider
Posted
On 5/11/2023 at 12:04 PM, WalterWhitmer said:

Awesome table! 

I just did a fresh install of Baller Installer.

I updated to the latest BAM and patched for 4gig

The table plays fine, but there are little white sparkly dots sprinkled around.

When the dots are on playfield inserts, they persist when the insert lights turn off.

There are lots of them on the ship steering wheels over the sling area.

Am I missing a setting somewhere?

 

It means you are running at a lower resolution, or don't have AA, or both. Those dots are reflections from the main global light on surfaces with bump maps. At higher resolutions, they look more correct like shown in my screenshots and videos.

  • 2 months later...
Posted

@TerryRed I ran into a problem during gameplay:

 

I was playing Barrel Multiball.  I knocked down the drop target, which should have added another ball.  It didn't.  I then proceeded to get my ball eaten by the shark.  After that the game just sat there waiting for the missing ball to drain.  I had to quit the game and re-load it.

 

  • Content Provider
Posted
6 hours ago, MrGrynch said:

@TerryRed I ran into a problem during gameplay:

 

I was playing Barrel Multiball.  I knocked down the drop target, which should have added another ball.  It didn't.  I then proceeded to get my ball eaten by the shark.  After that the game just sat there waiting for the missing ball to drain.  I had to quit the game and re-load it.

 

 

Unless it happens regularly, it's hard to do anything. You could have had something like analogue nudge move the ball back down the vuk (and it could get stuck there).

Solution if that happens (which I've never seen it during normal gaemplay).... TILT... then it would kick that ball out, and the game will continue

Posted
55 minutes ago, TerryRed said:

 

Unless it happens regularly, it's hard to do anything. You could have had something like analogue nudge move the ball back down the vuk (and it could get stuck there).

Solution if that happens (which I've never seen it during normal gaemplay).... TILT... then it would kick that ball out, and the game will continue

Thanks.  I've been playing for a week straight and it only happened to me once.

Posted

This is my first table trying to setup FuturePinball on Desktop.  I've followed all the setup instructions, yet when I try to start the table I get an error that says:

Pinball Meditation Error
Script Error:  Line 2440
Variable is undefined:  'LeftFlipperExt'

This error appears after everything appears done loading and the table starts.  I'm not sure what to do here, so any help is appreciated.  

Thanks!

gPTIW4X.png

  • 1 month later...
Posted (edited)

Edit:Worked it out mostly

Baller installer used FuturePinball where as the FP installer uses Future Pinball as folder names..

Still don't have plunger working though

 

I'm having trouble with this version (1.3 works fine)

I get an error (see attached file)

 

I've done the FP/BAM 2 in 1 update (definitely have the correct BAM.dll, which i already had anyway, but i still updated)

I've done the  FP/BAM essentials package

I've done the Visual C++ files (and rebooted)

copied over the cabinet settings file

checked the video settings etc..

But still get this issue

 

Also the plunger doesn't work with manual plunger (only the button works to draw back plunger)

20230926_095809.jpg

Edited by Krondorf
Posted (edited)

I don't seem to be able to change the sound volume on any FP table...

Music works, but sounds dont change with HOME/END (volume bar moves but sound volume doesn't)

Edited by Krondorf
  • 3 months later...
Posted

Thank you Terry for this awesome table! This is my first FP table and I love it! Question about DOF though. I have solenoids and a shaker and they don't seem to function with this game. I followed the guide and changed the script settings all to true. I also added the Pinevent to the custom launch in Popper. My Dof config tool was set up about 3 weeks ago and my Popper baller beta about 4 weeks ago. All the VPX tables have DOF working as it should. So, I must be missing something with FP. The DOF I installed was the 64bit version not the 32 if that has any impact on pinevent? Is there any advantage of installing both the 32 and 64 versions of DOF?

  • Content Provider
Posted
20 hours ago, chevyman1966 said:

Thank you Terry for this awesome table! This is my first FP table and I love it! Question about DOF though. I have solenoids and a shaker and they don't seem to function with this game. I followed the guide and changed the script settings all to true. I also added the Pinevent to the custom launch in Popper. My Dof config tool was set up about 3 weeks ago and my Popper baller beta about 4 weeks ago. All the VPX tables have DOF working as it should. So, I must be missing something with FP. The DOF I installed was the 64bit version not the 32 if that has any impact on pinevent? Is there any advantage of installing both the 32 and 64 versions of DOF?

 

FP, FX3, DOFLinx, Popper are all 32 bit apps. So they require 32 bit DOF for DOF to work.

 

VPX was the only app that required 64 bit DOF. (The newer FX may eventually need 64 bit DOFLinx).

 

Posted

Well, I installed the 32 bit DOF and now with FP my playfield will not show up on my main monitor. It seems to be hidden behind the dmd or something. My main monitor just shows my normal windows desktop while in game. I tested with Jaws and Retroflair and both are the same situation. But, I can hear my solenoids clicking now so I think the 32 bit install took care of that issue at least. Any idea on the playfield situation? Thanks.

Posted

Ok, I went into the video settings in FP and somehow the playfield ended up on monitor 2 along with the backglass. No clue why this happened. I was playing Jaws before with no issues but just without DOF. Anyway, all is working properly now. Thank you for the help with the 32 bit info.

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