Jump to content

Recommended Posts

  • Content Provider

Robocop (Ultimate Edition 1.05) (p2.7) (DOFLinx)

A video demonstration of this table in a cabinet using DOFLinx can be seen here:

DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!

Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder

DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:

It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). 
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. 

We hope you enjoy the DOFLinx cabinet experience!

For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:



DOFLinx (Cabinet) Mod by TerryRed
DOFLinx devices supported in this table:

Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field centre solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, centre
Flasher, outside right
Flasher, inside right
Blower Fan
Gear Motor
Start button
Coin button
Launch Ball button
RGB Undercab Lighting

Original FP build, artwork and models by ROM


ULTRA/ULTIMATE Edition mods:

complete script re-write with new rules and features
new music, sounds and fx from Robocop 1 and 2
dynamic lighting effects added
updated and improved physics
improved DMD and new animations
improved shot geometry and layout
added extra lights (RoboCop and ED-209)
movie clips added

ULTIMATE Edition 1.05
fixed centre lane (nuke) priorities
changed priority of left ramp so RoboCop multiball jackpot takes precidence
increased score for beating Cain
added extra bonus if Hurry Up (ED-209) is completed with only 1 second left

ULTIMATE Edition 1.04
fixed main mission lights turning off and not turning back on
fixed ball getting stuck in bumper area
fixed some DMD issues
added more clips
shorted some timers
improved highest score sequence
adjusted some score values
left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside)
missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score)
added Bonus Held (multiplier and bonus points held over) to mystery feature

ULTIMATE Edition 1.03
fixed Total Fight value not resetting if Fight won (ED vs Robo)
fixed RoboCop light not turning on after Hurry Up fail and multiball ready
adjusted score values to balance the game
added extra ball buy in feature
added more quotes

ULTIMATE Edition 1.02
fixed ED-209 hurry up countdown interupted when Bonus X collected
fixed ED-209s head not moving back to down position when no in use
fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready
fixed Nuke Scoring music not looping when track finished
adjusted all score values
Adult Mode is now active by default
added new clips
improved some sound fx
added new quotes


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...