Cliffy Posted November 14, 2022 Share Posted November 14, 2022 6 minutes ago, John67 said: Every time a ball is locked there is no new ball supplied and I am Stuck. try deleting the nvram and cfg Link to comment Share on other sites More sharing options...
John67 Posted November 16, 2022 Share Posted November 16, 2022 On 11/14/2022 at 8:40 PM, Cliffy said: try deleting the nvram and cfg It seemd the z-scale was off. z-scale should be equal to 1. Thanks for your support. Link to comment Share on other sites More sharing options...
Cliffy Posted November 16, 2022 Share Posted November 16, 2022 1 hour ago, John67 said: It seemd the z-scale was off. z-scale should be equal to 1. Thanks for your support. That would surely do it. Hopefully one day vpx will have a lock on Z scale when a table is released Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted July 8, 2023 Content Provider Share Posted July 8, 2023 @xlDenislx have you turned up the ROM volume? This one starts really low. Follow the instructions under "2. Bally/Midway/Williams WPC" here: https://www.vpforums.org/index.php?showtopic=5220 Link to comment Share on other sites More sharing options...
xlDenislx Posted August 2, 2023 Share Posted August 2, 2023 gracias pero ya resorbi el promblema Link to comment Share on other sites More sharing options...
gamerplayer861 Posted December 25, 2023 Share Posted December 25, 2023 (edited) Does someone happen to know why I am getting ran out of VRAM and sampler.cpp:51 errors with this table? Sliding the element detail level to minimum did not solve the issue. Edit: setting the max texture dimension from unlimited to 3072 seemed to help, but it obviously affects on the image quality (I compared two screen shots side by side). Why this particular table does this, could there be some other way not to burden the computer too much? Edited December 25, 2023 by gamerplayer861 Did further experiments and wanted to info others Link to comment Share on other sites More sharing options...
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