Cliffy Posted November 14, 2022 Posted November 14, 2022 6 minutes ago, John67 said: Every time a ball is locked there is no new ball supplied and I am Stuck. try deleting the nvram and cfg
John67 Posted November 16, 2022 Posted November 16, 2022 On 11/14/2022 at 8:40 PM, Cliffy said: try deleting the nvram and cfg It seemd the z-scale was off. z-scale should be equal to 1. Thanks for your support.
Cliffy Posted November 16, 2022 Posted November 16, 2022 1 hour ago, John67 said: It seemd the z-scale was off. z-scale should be equal to 1. Thanks for your support. That would surely do it. Hopefully one day vpx will have a lock on Z scale when a table is released
Content Provider Wylte Posted July 8, 2023 Content Provider Posted July 8, 2023 @xlDenislx have you turned up the ROM volume? This one starts really low. Follow the instructions under "2. Bally/Midway/Williams WPC" here: https://www.vpforums.org/index.php?showtopic=5220
gamerplayer861 Posted December 25, 2023 Posted December 25, 2023 (edited) Does someone happen to know why I am getting ran out of VRAM and sampler.cpp:51 errors with this table? Sliding the element detail level to minimum did not solve the issue. Edit: setting the max texture dimension from unlimited to 3072 seemed to help, but it obviously affects on the image quality (I compared two screen shots side by side). Why this particular table does this, could there be some other way not to burden the computer too much? Edited December 25, 2023 by gamerplayer861 Did further experiments and wanted to info others
Gude Posted September 29, 2025 Posted September 29, 2025 Hi, unfortunately I have huge stutter problems with this table and I have no idea why. I have an 3060ti gpu and an 144hz 4k TV. I don´t have any problems with all other tables. All runs smoothly. But when I shoot ramps on this one or it comes to multiball I have massiv stuttering. Any ideas how to solve it? Thanks!
Gude Posted September 30, 2025 Posted September 30, 2025 Problem solved! I figured out that the backglass was the problem. Playing with no backglass worked perfect without any stutter. I tried a few things but could not make it work with one of the backglasses I can download. The solution for me was to create my own backglass. I just did a screenshot from one backglass and created one without any animations, lights, etc. This finally works perfect. The only thing I don´t understand is why this is the only table I have this problem. All other tables I have, working absolutely perfect with the backglasses I can download here. No stutter at all. But I guess you guys will update the older VPW tables at one time anyway Already looking forward to it! Thanks so much for all the great tables you did for us!
brlowe Posted January 23 Posted January 23 Sorry for a newb question here. I have this table installed and working with the B2S background. I wanted to know if I can download and use a PUP-Pack instead and get video clips and stuff? Do pup-packs work with any table or does the table have to be coded to work with it? Thank you for any help offered.
Cliffy Posted January 23 Posted January 23 7 minutes ago, brlowe said: Sorry for a newb question here. I have this table installed and working with the B2S background. I wanted to know if I can download and use a PUP-Pack instead and get video clips and stuff? Do pup-packs work with any table or does the table have to be coded to work with it? Thank you for any help offered. Yes, short answer You will need to rename or relocate the directb2s file but keep the .res file. Pup packs are triggered in one of two ways. Either via the pup dmd capture or pup events scripted into the table. In the case of Indiana Jones the pup pack is triggered via pup dmd capture so it will work with any version of the table (except Future Pinball tables) Usually you will only find pup events used with original tables that do not use a rom (JP's Deadpool for example)
brlowe Posted January 23 Posted January 23 53 minutes ago, Cliffy said: Yes, short answer You will need to rename or relocate the directb2s file but keep the .res file. Pup packs are triggered in one of two ways. Either via the pup dmd capture or pup events scripted into the table. In the case of Indiana Jones the pup pack is triggered via pup dmd capture so it will work with any version of the table (except Future Pinball tables) Usually you will only find pup events used with original tables that do not use a rom (JP's Deadpool for example) Thanks for the answer. For now I'm using B2S files but would like to play with using pup packs on a few tables to see how it goes. I have tron running with a pup pack but I really only see it when others are playing.
Cliffy Posted January 23 Posted January 23 44 minutes ago, brlowe said: Thanks for the answer. For now I'm using B2S files but would like to play with using pup packs on a few tables to see how it goes. I have tron running with a pup pack but I really only see it when others are playing.
Mopple Posted February 18 Posted February 18 (edited) Great table but I encounter some strange problems: *Whenever I load it the "Path of Adventure" mini playfield keeps spinning and spinning, together with this annoying noise. After maybe 30 seconds it stops in any given position and when I want to start a game it says "Pinball missing"! *Setting the coinage to "one coin / one credit" is also not possible. In the original manual it says there should be a "1/25ct." / "4/1$" coin option but it isn't there in the pricing menu. Switching to different region dips via F6 ("Export") doesn't help either. Downloading the table once again plus deleting the .ini file and the nvram don't produce any different results. Please, what am I doing wrong or missing here? Any help would be greatly appreciated! Edited February 18 by Mopple
Tikimaster Posted February 18 Posted February 18 45 minutes ago, Mopple said: Please, what am I doing wrong which rom are u using?? romsize?
Mopple Posted February 18 Posted February 18 ij_l7.zip size: 3.743 KB The table also often opens with "Factory Settings Restored"... (?!) The only way I can play is to set it to "Free Play", which seems to work (I tried it a couple times now) but that's the only table that causes me so much trouble. It seems to have to do with changing the F6 dipswitches to "Europe" or "Export", and even then , no matter what pricing I set in the menu, eg. Germany, "1DM / 1 Credit", and also set the coin chutes accordingly (1-2-5 DM), it gives me everything but not "1 coin / 1 credit". Beats me..... But we have top men working on it right now..... 🙂
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